Do somethingthat isuncomfortablyreminiscent of areal worldterrorist attackReady aSpell andCast it afterat least twofull roundsShove aCreature andinflict at least15 points offalling damageDo a Backflip(DC 20AcrobaticsCheck, Action.Must be duringcombat)Force anEnemy to FailanIntelligenceSaving ThrowUse a Tier3 Metal ofAntiquityAbilityPlay theBroker'sRouletteHeal an EnemyCreature for aTotal of 40 HitPoints in OneCombatDeal at least25 necroticdamage inone turnInflict at least20 damageto an ally inone turnDo notsleep forthe entireadventureGo an EntireCombat OnlyTaking theDodgeActionDeal atleast 100damage inone turnSay something trulyhurtful about one ofyour allies. And Imean, like, REALLYhurtful. This shouldhave narrativeconsequencesDrink 4Potions inOneRoundIntentionallyfail threeSavingThrows in arowDieMove120 ft. inone turnInflict at least20 damageto yourself inone turnCast a Spellthat getsCounterspelledCome up with ariddle that I can'tsolve in 1 minutebut someone elsecan solve in 5minutesDo somethingthat has yourCredit Ratinglowered by atleast 1Kill a HumanoidCreature whosemother's nameyou knowDealexactly 14damage inone turnDon'tMove foran EntireCombatDo somethingthat isuncomfortablyreminiscent of areal worldterrorist attackReady aSpell andCast it afterat least twofull roundsShove aCreature andinflict at least15 points offalling damageDo a Backflip(DC 20AcrobaticsCheck, Action.Must be duringcombat)Force anEnemy to FailanIntelligenceSaving ThrowUse a Tier3 Metal ofAntiquityAbilityPlay theBroker'sRouletteHeal an EnemyCreature for aTotal of 40 HitPoints in OneCombatDeal at least25 necroticdamage inone turnInflict at least20 damageto an ally inone turnDo notsleep forthe entireadventureGo an EntireCombat OnlyTaking theDodgeActionDeal atleast 100damage inone turnSay something trulyhurtful about one ofyour allies. And Imean, like, REALLYhurtful. This shouldhave narrativeconsequencesDrink 4Potions inOneRoundIntentionallyfail threeSavingThrows in arowDieMove120 ft. inone turnInflict at least20 damageto yourself inone turnCast a Spellthat getsCounterspelledCome up with ariddle that I can'tsolve in 1 minutebut someone elsecan solve in 5minutesDo somethingthat has yourCredit Ratinglowered by atleast 1Kill a HumanoidCreature whosemother's nameyou knowDealexactly 14damage inone turnDon'tMove foran EntireCombat

Alchemy Death Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Do something that is uncomfortably reminiscent of a real world terrorist attack
  2. Ready a Spell and Cast it after at least two full rounds
  3. Shove a Creature and inflict at least 15 points of falling damage
  4. Do a Backflip (DC 20 Acrobatics Check, Action. Must be during combat)
  5. Force an Enemy to Fail an Intelligence Saving Throw
  6. Use a Tier 3 Metal of Antiquity Ability
  7. Play the Broker's Roulette
  8. Heal an Enemy Creature for a Total of 40 Hit Points in One Combat
  9. Deal at least 25 necrotic damage in one turn
  10. Inflict at least 20 damage to an ally in one turn
  11. Do not sleep for the entire adventure
  12. Go an Entire Combat Only Taking the Dodge Action
  13. Deal at least 100 damage in one turn
  14. Say something truly hurtful about one of your allies. And I mean, like, REALLY hurtful. This should have narrative consequences
  15. Drink 4 Potions in One Round
  16. Intentionally fail three Saving Throws in a row
  17. Die
  18. Move 120 ft. in one turn
  19. Inflict at least 20 damage to yourself in one turn
  20. Cast a Spell that gets Counterspelled
  21. Come up with a riddle that I can't solve in 1 minute but someone else can solve in 5 minutes
  22. Do something that has your Credit Rating lowered by at least 1
  23. Kill a Humanoid Creature whose mother's name you know
  24. Deal exactly 14 damage in one turn
  25. Don't Move for an Entire Combat