Deal atleast 100damage inone turnInflict at least20 damageto yourself inone turnMove120 ft. inone turnDieReady aSpell andCast it afterat least twofull roundsDo notsleep forthe entireadventureForce anEnemy to FailanIntelligenceSaving ThrowIntentionallyfail threeSavingThrows in arowCome up with ariddle that I can'tsolve in 1 minutebut someone elsecan solve in 5minutesKill a HumanoidCreature whosemother's nameyou knowHeal an EnemyCreature for aTotal of 40 HitPoints in OneCombatDon'tMove foran EntireCombatDrink 4Potions inOneRoundDo a Backflip(DC 20AcrobaticsCheck, Action.Must be duringcombat)Play theBroker'sRouletteDeal at least25 necroticdamage inone turnGo an EntireCombat OnlyTaking theDodgeActionSay something trulyhurtful about one ofyour allies. And Imean, like, REALLYhurtful. This shouldhave narrativeconsequencesShove aCreature andinflict at least15 points offalling damageCast a Spellthat getsCounterspelledDealexactly 14damage inone turnDo somethingthat isuncomfortablyreminiscent of areal worldterrorist attackDo somethingthat has yourCredit Ratinglowered by atleast 1Inflict at least20 damageto an ally inone turnUse a Tier3 Metal ofAntiquityAbilityDeal atleast 100damage inone turnInflict at least20 damageto yourself inone turnMove120 ft. inone turnDieReady aSpell andCast it afterat least twofull roundsDo notsleep forthe entireadventureForce anEnemy to FailanIntelligenceSaving ThrowIntentionallyfail threeSavingThrows in arowCome up with ariddle that I can'tsolve in 1 minutebut someone elsecan solve in 5minutesKill a HumanoidCreature whosemother's nameyou knowHeal an EnemyCreature for aTotal of 40 HitPoints in OneCombatDon'tMove foran EntireCombatDrink 4Potions inOneRoundDo a Backflip(DC 20AcrobaticsCheck, Action.Must be duringcombat)Play theBroker'sRouletteDeal at least25 necroticdamage inone turnGo an EntireCombat OnlyTaking theDodgeActionSay something trulyhurtful about one ofyour allies. And Imean, like, REALLYhurtful. This shouldhave narrativeconsequencesShove aCreature andinflict at least15 points offalling damageCast a Spellthat getsCounterspelledDealexactly 14damage inone turnDo somethingthat isuncomfortablyreminiscent of areal worldterrorist attackDo somethingthat has yourCredit Ratinglowered by atleast 1Inflict at least20 damageto an ally inone turnUse a Tier3 Metal ofAntiquityAbility

Alchemy Death Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Deal at least 100 damage in one turn
  2. Inflict at least 20 damage to yourself in one turn
  3. Move 120 ft. in one turn
  4. Die
  5. Ready a Spell and Cast it after at least two full rounds
  6. Do not sleep for the entire adventure
  7. Force an Enemy to Fail an Intelligence Saving Throw
  8. Intentionally fail three Saving Throws in a row
  9. Come up with a riddle that I can't solve in 1 minute but someone else can solve in 5 minutes
  10. Kill a Humanoid Creature whose mother's name you know
  11. Heal an Enemy Creature for a Total of 40 Hit Points in One Combat
  12. Don't Move for an Entire Combat
  13. Drink 4 Potions in One Round
  14. Do a Backflip (DC 20 Acrobatics Check, Action. Must be during combat)
  15. Play the Broker's Roulette
  16. Deal at least 25 necrotic damage in one turn
  17. Go an Entire Combat Only Taking the Dodge Action
  18. Say something truly hurtful about one of your allies. And I mean, like, REALLY hurtful. This should have narrative consequences
  19. Shove a Creature and inflict at least 15 points of falling damage
  20. Cast a Spell that gets Counterspelled
  21. Deal exactly 14 damage in one turn
  22. Do something that is uncomfortably reminiscent of a real world terrorist attack
  23. Do something that has your Credit Rating lowered by at least 1
  24. Inflict at least 20 damage to an ally in one turn
  25. Use a Tier 3 Metal of Antiquity Ability