Force anEnemy to FailanIntelligenceSaving ThrowMove120 ft. inone turnUse a Tier3 Metal ofAntiquityAbilityDieGo an EntireCombat OnlyTaking theDodgeActionCome up with ariddle that I can'tsolve in 1 minutebut someone elsecan solve in 5minutesInflict at least20 damageto yourself inone turnDealexactly 14damage inone turnShove aCreature andinflict at least15 points offalling damageDeal atleast 100damage inone turnDo somethingthat has yourCredit Ratinglowered by atleast 1Intentionallyfail threeSavingThrows in arowPlay theBroker'sRouletteKill a HumanoidCreature whosemother's nameyou knowDo somethingthat isuncomfortablyreminiscent of areal worldterrorist attackDeal at least25 necroticdamage inone turnDo a Backflip(DC 20AcrobaticsCheck, Action.Must be duringcombat)Ready aSpell andCast it afterat least twofull roundsDrink 4Potions inOneRoundCast a Spellthat getsCounterspelledInflict at least20 damageto an ally inone turnDo notsleep forthe entireadventureDon'tMove foran EntireCombatHeal an EnemyCreature for aTotal of 40 HitPoints in OneCombatSay something trulyhurtful about one ofyour allies. And Imean, like, REALLYhurtful. This shouldhave narrativeconsequencesForce anEnemy to FailanIntelligenceSaving ThrowMove120 ft. inone turnUse a Tier3 Metal ofAntiquityAbilityDieGo an EntireCombat OnlyTaking theDodgeActionCome up with ariddle that I can'tsolve in 1 minutebut someone elsecan solve in 5minutesInflict at least20 damageto yourself inone turnDealexactly 14damage inone turnShove aCreature andinflict at least15 points offalling damageDeal atleast 100damage inone turnDo somethingthat has yourCredit Ratinglowered by atleast 1Intentionallyfail threeSavingThrows in arowPlay theBroker'sRouletteKill a HumanoidCreature whosemother's nameyou knowDo somethingthat isuncomfortablyreminiscent of areal worldterrorist attackDeal at least25 necroticdamage inone turnDo a Backflip(DC 20AcrobaticsCheck, Action.Must be duringcombat)Ready aSpell andCast it afterat least twofull roundsDrink 4Potions inOneRoundCast a Spellthat getsCounterspelledInflict at least20 damageto an ally inone turnDo notsleep forthe entireadventureDon'tMove foran EntireCombatHeal an EnemyCreature for aTotal of 40 HitPoints in OneCombatSay something trulyhurtful about one ofyour allies. And Imean, like, REALLYhurtful. This shouldhave narrativeconsequences

Alchemy Death Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Force an Enemy to Fail an Intelligence Saving Throw
  2. Move 120 ft. in one turn
  3. Use a Tier 3 Metal of Antiquity Ability
  4. Die
  5. Go an Entire Combat Only Taking the Dodge Action
  6. Come up with a riddle that I can't solve in 1 minute but someone else can solve in 5 minutes
  7. Inflict at least 20 damage to yourself in one turn
  8. Deal exactly 14 damage in one turn
  9. Shove a Creature and inflict at least 15 points of falling damage
  10. Deal at least 100 damage in one turn
  11. Do something that has your Credit Rating lowered by at least 1
  12. Intentionally fail three Saving Throws in a row
  13. Play the Broker's Roulette
  14. Kill a Humanoid Creature whose mother's name you know
  15. Do something that is uncomfortably reminiscent of a real world terrorist attack
  16. Deal at least 25 necrotic damage in one turn
  17. Do a Backflip (DC 20 Acrobatics Check, Action. Must be during combat)
  18. Ready a Spell and Cast it after at least two full rounds
  19. Drink 4 Potions in One Round
  20. Cast a Spell that gets Counterspelled
  21. Inflict at least 20 damage to an ally in one turn
  22. Do not sleep for the entire adventure
  23. Don't Move for an Entire Combat
  24. Heal an Enemy Creature for a Total of 40 Hit Points in One Combat
  25. Say something truly hurtful about one of your allies. And I mean, like, REALLY hurtful. This should have narrative consequences