Ready aSpell andCast it afterat least twofull roundsUse a Tier3 Metal ofAntiquityAbilityCast a Spellthat getsCounterspelledPlay theBroker'sRouletteDon'tMove foran EntireCombatForce anEnemy to FailanIntelligenceSaving ThrowCome up with ariddle that I can'tsolve in 1 minutebut someone elsecan solve in 5minutesMove120 ft. inone turnHeal an EnemyCreature for aTotal of 40 HitPoints in OneCombatDo notsleep forthe entireadventureDo somethingthat isuncomfortablyreminiscent of areal worldterrorist attackDo somethingthat has yourCredit Ratinglowered by atleast 1Do a Backflip(DC 20AcrobaticsCheck, Action.Must be duringcombat)Deal atleast 100damage inone turnKill a HumanoidCreature whosemother's nameyou knowInflict at least20 damageto yourself inone turnDieDrink 4Potions inOneRoundInflict at least20 damageto an ally inone turnIntentionallyfail threeSavingThrows in arowSay something trulyhurtful about one ofyour allies. And Imean, like, REALLYhurtful. This shouldhave narrativeconsequencesShove aCreature andinflict at least15 points offalling damageDealexactly 14damage inone turnGo an EntireCombat OnlyTaking theDodgeActionDeal at least25 necroticdamage inone turnReady aSpell andCast it afterat least twofull roundsUse a Tier3 Metal ofAntiquityAbilityCast a Spellthat getsCounterspelledPlay theBroker'sRouletteDon'tMove foran EntireCombatForce anEnemy to FailanIntelligenceSaving ThrowCome up with ariddle that I can'tsolve in 1 minutebut someone elsecan solve in 5minutesMove120 ft. inone turnHeal an EnemyCreature for aTotal of 40 HitPoints in OneCombatDo notsleep forthe entireadventureDo somethingthat isuncomfortablyreminiscent of areal worldterrorist attackDo somethingthat has yourCredit Ratinglowered by atleast 1Do a Backflip(DC 20AcrobaticsCheck, Action.Must be duringcombat)Deal atleast 100damage inone turnKill a HumanoidCreature whosemother's nameyou knowInflict at least20 damageto yourself inone turnDieDrink 4Potions inOneRoundInflict at least20 damageto an ally inone turnIntentionallyfail threeSavingThrows in arowSay something trulyhurtful about one ofyour allies. And Imean, like, REALLYhurtful. This shouldhave narrativeconsequencesShove aCreature andinflict at least15 points offalling damageDealexactly 14damage inone turnGo an EntireCombat OnlyTaking theDodgeActionDeal at least25 necroticdamage inone turn

Alchemy Death Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ready a Spell and Cast it after at least two full rounds
  2. Use a Tier 3 Metal of Antiquity Ability
  3. Cast a Spell that gets Counterspelled
  4. Play the Broker's Roulette
  5. Don't Move for an Entire Combat
  6. Force an Enemy to Fail an Intelligence Saving Throw
  7. Come up with a riddle that I can't solve in 1 minute but someone else can solve in 5 minutes
  8. Move 120 ft. in one turn
  9. Heal an Enemy Creature for a Total of 40 Hit Points in One Combat
  10. Do not sleep for the entire adventure
  11. Do something that is uncomfortably reminiscent of a real world terrorist attack
  12. Do something that has your Credit Rating lowered by at least 1
  13. Do a Backflip (DC 20 Acrobatics Check, Action. Must be during combat)
  14. Deal at least 100 damage in one turn
  15. Kill a Humanoid Creature whose mother's name you know
  16. Inflict at least 20 damage to yourself in one turn
  17. Die
  18. Drink 4 Potions in One Round
  19. Inflict at least 20 damage to an ally in one turn
  20. Intentionally fail three Saving Throws in a row
  21. Say something truly hurtful about one of your allies. And I mean, like, REALLY hurtful. This should have narrative consequences
  22. Shove a Creature and inflict at least 15 points of falling damage
  23. Deal exactly 14 damage in one turn
  24. Go an Entire Combat Only Taking the Dodge Action
  25. Deal at least 25 necrotic damage in one turn