Do notsleep forthe entireadventureHeal an EnemyCreature for aTotal of 40 HitPoints in OneCombatInflict at least20 damageto yourself inone turnDeal at least25 necroticdamage inone turnCast a Spellthat getsCounterspelledReady aSpell andCast it afterat least twofull roundsMove120 ft. inone turnSay something trulyhurtful about one ofyour allies. And Imean, like, REALLYhurtful. This shouldhave narrativeconsequencesDeal atleast 100damage inone turnDrink 4Potions inOneRoundIntentionallyfail threeSavingThrows in arowShove aCreature andinflict at least15 points offalling damageDo a Backflip(DC 20AcrobaticsCheck, Action.Must be duringcombat)Inflict at least20 damageto an ally inone turnForce anEnemy to FailanIntelligenceSaving ThrowDealexactly 14damage inone turnPlay theBroker'sRouletteDieUse a Tier3 Metal ofAntiquityAbilityCome up with ariddle that I can'tsolve in 1 minutebut someone elsecan solve in 5minutesKill a HumanoidCreature whosemother's nameyou knowGo an EntireCombat OnlyTaking theDodgeActionDo somethingthat isuncomfortablyreminiscent of areal worldterrorist attackDo somethingthat has yourCredit Ratinglowered by atleast 1Don'tMove foran EntireCombatDo notsleep forthe entireadventureHeal an EnemyCreature for aTotal of 40 HitPoints in OneCombatInflict at least20 damageto yourself inone turnDeal at least25 necroticdamage inone turnCast a Spellthat getsCounterspelledReady aSpell andCast it afterat least twofull roundsMove120 ft. inone turnSay something trulyhurtful about one ofyour allies. And Imean, like, REALLYhurtful. This shouldhave narrativeconsequencesDeal atleast 100damage inone turnDrink 4Potions inOneRoundIntentionallyfail threeSavingThrows in arowShove aCreature andinflict at least15 points offalling damageDo a Backflip(DC 20AcrobaticsCheck, Action.Must be duringcombat)Inflict at least20 damageto an ally inone turnForce anEnemy to FailanIntelligenceSaving ThrowDealexactly 14damage inone turnPlay theBroker'sRouletteDieUse a Tier3 Metal ofAntiquityAbilityCome up with ariddle that I can'tsolve in 1 minutebut someone elsecan solve in 5minutesKill a HumanoidCreature whosemother's nameyou knowGo an EntireCombat OnlyTaking theDodgeActionDo somethingthat isuncomfortablyreminiscent of areal worldterrorist attackDo somethingthat has yourCredit Ratinglowered by atleast 1Don'tMove foran EntireCombat

Alchemy Death Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Do not sleep for the entire adventure
  2. Heal an Enemy Creature for a Total of 40 Hit Points in One Combat
  3. Inflict at least 20 damage to yourself in one turn
  4. Deal at least 25 necrotic damage in one turn
  5. Cast a Spell that gets Counterspelled
  6. Ready a Spell and Cast it after at least two full rounds
  7. Move 120 ft. in one turn
  8. Say something truly hurtful about one of your allies. And I mean, like, REALLY hurtful. This should have narrative consequences
  9. Deal at least 100 damage in one turn
  10. Drink 4 Potions in One Round
  11. Intentionally fail three Saving Throws in a row
  12. Shove a Creature and inflict at least 15 points of falling damage
  13. Do a Backflip (DC 20 Acrobatics Check, Action. Must be during combat)
  14. Inflict at least 20 damage to an ally in one turn
  15. Force an Enemy to Fail an Intelligence Saving Throw
  16. Deal exactly 14 damage in one turn
  17. Play the Broker's Roulette
  18. Die
  19. Use a Tier 3 Metal of Antiquity Ability
  20. Come up with a riddle that I can't solve in 1 minute but someone else can solve in 5 minutes
  21. Kill a Humanoid Creature whose mother's name you know
  22. Go an Entire Combat Only Taking the Dodge Action
  23. Do something that is uncomfortably reminiscent of a real world terrorist attack
  24. Do something that has your Credit Rating lowered by at least 1
  25. Don't Move for an Entire Combat