Shove aCreature andinflict at least15 points offalling damageDo somethingthat isuncomfortablyreminiscent of areal worldterrorist attackDrink 4Potions inOneRoundCome up with ariddle that I can'tsolve in 1 minutebut someone elsecan solve in 5minutesDeal at least25 necroticdamage inone turnForce anEnemy to FailanIntelligenceSaving ThrowDeal atleast 100damage inone turnKill a HumanoidCreature whosemother's nameyou knowInflict at least20 damageto yourself inone turnInflict at least20 damageto an ally inone turnPlay theBroker'sRouletteDo notsleep forthe entireadventureDieDo somethingthat has yourCredit Ratinglowered by atleast 1Do a Backflip(DC 20AcrobaticsCheck, Action.Must be duringcombat)Intentionallyfail threeSavingThrows in arowMove120 ft. inone turnCast a Spellthat getsCounterspelledHeal an EnemyCreature for aTotal of 40 HitPoints in OneCombatReady aSpell andCast it afterat least twofull roundsGo an EntireCombat OnlyTaking theDodgeActionUse a Tier3 Metal ofAntiquityAbilityDealexactly 14damage inone turnSay something trulyhurtful about one ofyour allies. And Imean, like, REALLYhurtful. This shouldhave narrativeconsequencesDon'tMove foran EntireCombatShove aCreature andinflict at least15 points offalling damageDo somethingthat isuncomfortablyreminiscent of areal worldterrorist attackDrink 4Potions inOneRoundCome up with ariddle that I can'tsolve in 1 minutebut someone elsecan solve in 5minutesDeal at least25 necroticdamage inone turnForce anEnemy to FailanIntelligenceSaving ThrowDeal atleast 100damage inone turnKill a HumanoidCreature whosemother's nameyou knowInflict at least20 damageto yourself inone turnInflict at least20 damageto an ally inone turnPlay theBroker'sRouletteDo notsleep forthe entireadventureDieDo somethingthat has yourCredit Ratinglowered by atleast 1Do a Backflip(DC 20AcrobaticsCheck, Action.Must be duringcombat)Intentionallyfail threeSavingThrows in arowMove120 ft. inone turnCast a Spellthat getsCounterspelledHeal an EnemyCreature for aTotal of 40 HitPoints in OneCombatReady aSpell andCast it afterat least twofull roundsGo an EntireCombat OnlyTaking theDodgeActionUse a Tier3 Metal ofAntiquityAbilityDealexactly 14damage inone turnSay something trulyhurtful about one ofyour allies. And Imean, like, REALLYhurtful. This shouldhave narrativeconsequencesDon'tMove foran EntireCombat

Alchemy Death Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shove a Creature and inflict at least 15 points of falling damage
  2. Do something that is uncomfortably reminiscent of a real world terrorist attack
  3. Drink 4 Potions in One Round
  4. Come up with a riddle that I can't solve in 1 minute but someone else can solve in 5 minutes
  5. Deal at least 25 necrotic damage in one turn
  6. Force an Enemy to Fail an Intelligence Saving Throw
  7. Deal at least 100 damage in one turn
  8. Kill a Humanoid Creature whose mother's name you know
  9. Inflict at least 20 damage to yourself in one turn
  10. Inflict at least 20 damage to an ally in one turn
  11. Play the Broker's Roulette
  12. Do not sleep for the entire adventure
  13. Die
  14. Do something that has your Credit Rating lowered by at least 1
  15. Do a Backflip (DC 20 Acrobatics Check, Action. Must be during combat)
  16. Intentionally fail three Saving Throws in a row
  17. Move 120 ft. in one turn
  18. Cast a Spell that gets Counterspelled
  19. Heal an Enemy Creature for a Total of 40 Hit Points in One Combat
  20. Ready a Spell and Cast it after at least two full rounds
  21. Go an Entire Combat Only Taking the Dodge Action
  22. Use a Tier 3 Metal of Antiquity Ability
  23. Deal exactly 14 damage in one turn
  24. Say something truly hurtful about one of your allies. And I mean, like, REALLY hurtful. This should have narrative consequences
  25. Don't Move for an Entire Combat