Screwed over by system mechanics C.M 0 on block Blade level gets 0 changes Axion control dmg nerf 2M Nerf Blade Levels matter F.M nerf 236H start up decreased or lower recovery 214U buffs 623U invul on both swings 66L nerf 236L jails Teleport becomes a real move Specials and RS still whiff on F.M confirms Paradise Lost dmg buff 2M no longer pushes away on hit Specials connect after 2U on normal hit Uskills give blade meter 5U buffs 66H becomes a real move Base cooldowns reduced Given new combo routes, awful scalings 22H crumples F.L/F.M keep variable frame data Screwed over by system mechanics C.M 0 on block Blade level gets 0 changes Axion control dmg nerf 2M Nerf Blade Levels matter F.M nerf 236H start up decreased or lower recovery 214U buffs 623U invul on both swings 66L nerf 236L jails Teleport becomes a real move Specials and RS still whiff on F.M confirms Paradise Lost dmg buff 2M no longer pushes away on hit Specials connect after 2U on normal hit Uskills give blade meter 5U buffs 66H becomes a real move Base cooldowns reduced Given new combo routes, awful scalings 22H crumples F.L/F.M keep variable frame data
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Screwed over by system mechanics
C.M 0 on block
Blade level gets 0 changes
Axion control dmg nerf
2M Nerf
Blade Levels matter
F.M nerf
236H start up decreased or lower recovery
214U buffs
623U invul on both swings
66L nerf
236L jails
Teleport becomes a real move
Specials and RS still whiff on F.M confirms
Paradise Lost dmg buff
2M no longer pushes away on hit
Specials connect after 2U on normal hit
Uskills give blade meter
5U buffs
66H becomes a real move
Base cooldowns reduced
Given new combo routes, awful scalings
22H crumples
F.L/F.M keep variable frame data