5 or morecards inExileTurn 1rampPolymorphremovalMulligandown to6Commandercast 3rdtimeaccordestablishedDiscarddownto 7Player deals5 or moredamage tothemselfGoodChristianMagic"do youpaythe..."5 or morecardsdrawn in aturn20 OR 1gets rolledto determineordergimmedatCommandernot returnedto commandzoneSwampassspell getscounteredPlayerbecomesarchenemyPlayersurviveswith 1 hpRulesquestionboardwiperesolvesTargetedexiledomedamageFizzles,fails toflabbergastMissedLand Drop(beforeturn 5)5 or morecards inExileTurn 1rampPolymorphremovalMulligandown to6Commandercast 3rdtimeaccordestablishedDiscarddownto 7Player deals5 or moredamage tothemselfGoodChristianMagic"do youpaythe..."5 or morecardsdrawn in aturn20 OR 1gets rolledto determineordergimmedatCommandernot returnedto commandzoneSwampassspell getscounteredPlayerbecomesarchenemyPlayersurviveswith 1 hpRulesquestionboardwiperesolvesTargetedexiledomedamageFizzles,fails toflabbergastMissedLand Drop(beforeturn 5)

Commander Night Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 5 or more cards in Exile
  2. Turn 1 ramp
  3. Polymorph removal
  4. Mulligan down to 6
  5. Commander cast 3rd time
  6. accord established
  7. Discard down to 7
  8. Player deals 5 or more damage to themself
  9. Good Christian Magic
  10. "do you pay the..."
  11. 5 or more cards drawn in a turn
  12. 20 OR 1 gets rolled to determine order
  13. gimme dat
  14. Commander not returned to command zone
  15. Swampass
  16. spell gets countered
  17. Player becomes archenemy
  18. Player survives with 1 hp
  19. Rules question
  20. boardwipe resolves
  21. Targeted exile
  22. dome damage
  23. Fizzles, fails to flabbergast
  24. Missed Land Drop (before turn 5)