Playersurviveswith 1 hpboardwiperesolvesPolymorphremoval5 or morecardsdrawn in aturndomedamageGoodChristianMagicaccordestablished"do youpaythe..."PlayerbecomesarchenemyFizzles,fails toflabbergastCommandercast 3rdtimeSwampassRulesquestionMulligandown to6TargetedexileDiscarddownto 7gimmedatPlayer deals5 or moredamage tothemselfspell getscounteredCommandernot returnedto commandzoneMissedLand Drop(beforeturn 5)5 or morecards inExile20 OR 1gets rolledto determineorderTurn 1rampPlayersurviveswith 1 hpboardwiperesolvesPolymorphremoval5 or morecardsdrawn in aturndomedamageGoodChristianMagicaccordestablished"do youpaythe..."PlayerbecomesarchenemyFizzles,fails toflabbergastCommandercast 3rdtimeSwampassRulesquestionMulligandown to6TargetedexileDiscarddownto 7gimmedatPlayer deals5 or moredamage tothemselfspell getscounteredCommandernot returnedto commandzoneMissedLand Drop(beforeturn 5)5 or morecards inExile20 OR 1gets rolledto determineorderTurn 1ramp

Commander Night Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player survives with 1 hp
  2. boardwipe resolves
  3. Polymorph removal
  4. 5 or more cards drawn in a turn
  5. dome damage
  6. Good Christian Magic
  7. accord established
  8. "do you pay the..."
  9. Player becomes archenemy
  10. Fizzles, fails to flabbergast
  11. Commander cast 3rd time
  12. Swampass
  13. Rules question
  14. Mulligan down to 6
  15. Targeted exile
  16. Discard down to 7
  17. gimme dat
  18. Player deals 5 or more damage to themself
  19. spell gets countered
  20. Commander not returned to command zone
  21. Missed Land Drop (before turn 5)
  22. 5 or more cards in Exile
  23. 20 OR 1 gets rolled to determine order
  24. Turn 1 ramp