accordestablishedPlayer deals5 or moredamage tothemselfSwampassMissedLand Drop(beforeturn 5)"do youpaythe..."20 OR 1gets rolledto determineorderPlayersurviveswith 1 hpgimmedatdomedamageRulesquestionCommandernot returnedto commandzoneTurn 1rampTargetedexilePlayerbecomesarchenemyGoodChristianMagicboardwiperesolves5 or morecards inExileFizzles,fails toflabbergastCommandercast 3rdtimeMulligandown to6PolymorphremovalDiscarddownto 7spell getscountered5 or morecardsdrawn in aturnaccordestablishedPlayer deals5 or moredamage tothemselfSwampassMissedLand Drop(beforeturn 5)"do youpaythe..."20 OR 1gets rolledto determineorderPlayersurviveswith 1 hpgimmedatdomedamageRulesquestionCommandernot returnedto commandzoneTurn 1rampTargetedexilePlayerbecomesarchenemyGoodChristianMagicboardwiperesolves5 or morecards inExileFizzles,fails toflabbergastCommandercast 3rdtimeMulligandown to6PolymorphremovalDiscarddownto 7spell getscountered5 or morecardsdrawn in aturn

Commander Night Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. accord established
  2. Player deals 5 or more damage to themself
  3. Swampass
  4. Missed Land Drop (before turn 5)
  5. "do you pay the..."
  6. 20 OR 1 gets rolled to determine order
  7. Player survives with 1 hp
  8. gimme dat
  9. dome damage
  10. Rules question
  11. Commander not returned to command zone
  12. Turn 1 ramp
  13. Targeted exile
  14. Player becomes archenemy
  15. Good Christian Magic
  16. boardwipe resolves
  17. 5 or more cards in Exile
  18. Fizzles, fails to flabbergast
  19. Commander cast 3rd time
  20. Mulligan down to 6
  21. Polymorph removal
  22. Discard down to 7
  23. spell gets countered
  24. 5 or more cards drawn in a turn