THE OG ROOMS DOOR OPENING SOUND Abandoned Blue locker, grey locker and table First entity before A- 10 -100k visits Terrible jumpscares Cute entity Pixelated entity Actually good (impossible) IR/RLD type lobbies ANNOYING ENTITY 3D entities Extremely simple entity design Lotsa entities Jeff The Killer face DUDE HOW DO THE ENTITIES WORK BetterSAM Joke Entity Creator has 200 friends Winning Smile A-60 3rd face Ear bleeding Cringe... Quiet/silent entity Renderman face Frowning entity Variant that replaces the entity Only eye(s) Epic anime fights THE OG ROOMS DOOR OPENING SOUND Abandoned Blue locker, grey locker and table First entity before A- 10 -100k visits Terrible jumpscares Cute entity Pixelated entity Actually good (impossible) IR/RLD type lobbies ANNOYING ENTITY 3D entities Extremely simple entity design Lotsa entities Jeff The Killer face DUDE HOW DO THE ENTITIES WORK BetterSAM Joke Entity Creator has 200 friends Winning Smile A-60 3rd face Ear bleeding Cringe... Quiet/silent entity Renderman face Frowning entity Variant that replaces the entity Only eye(s) Epic anime fights
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
THE OG ROOMS DOOR OPENING SOUND
Abandoned
Blue locker, grey locker and table
First entity before A-10
-100k visits
Terrible jumpscares
Cute entity
Pixelated entity
Actually good (impossible)
IR/RLD type lobbies
ANNOYING ENTITY
3D entities
Extremely simple entity design
Lotsa entities
Jeff The Killer face
DUDE HOW DO THE ENTITIES WORK
BetterSAM
Joke Entity
Creator has 200 friends
Winning Smile
A-60 3rd face
Ear bleeding
Cringe...
Quiet/silent entity
Renderman face
Frowning entity
Variant that replaces the entity
Only eye(s)
Epic anime fights