Thunderstruck Have a creatureroll a CriticalFailure after beingstruck by yourThunder Gauntlet.How I mine forfish? Fail a SurvivalCheck while inthe wilderness.Down + B Succeed attaming orcapturing a wildcreature.Can We Fix It? Repair orconstruct abuildingWe Can Rebuild Him! Use all three uses ofyour 'Defensive Field'class ability on thesame person.See a Need, Fill aNeed. Use all four effects ofyour 'MagicalTinkering' ClassAbility in one session.Bells of Notre Dame Successfully force anenemy to switch theirtarget while under theeffects of yourSanctuary spell.Jack of All Trades Succeed at threechecks, using adifferent Tooleach time.Thunderstruck Have a creatureroll a CriticalFailure after beingstruck by yourThunder Gauntlet.How I mine forfish? Fail a SurvivalCheck while inthe wilderness.Down + B Succeed attaming orcapturing a wildcreature.Can We Fix It? Repair orconstruct abuildingWe Can Rebuild Him! Use all three uses ofyour 'Defensive Field'class ability on thesame person.See a Need, Fill aNeed. Use all four effects ofyour 'MagicalTinkering' ClassAbility in one session.Bells of Notre Dame Successfully force anenemy to switch theirtarget while under theeffects of yourSanctuary spell.Jack of All Trades Succeed at threechecks, using adifferent Tooleach time.

Artificer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Thunderstruck Have a creature roll a Critical Failure after being struck by your Thunder Gauntlet.
  2. How I mine for fish? Fail a Survival Check while in the wilderness.
  3. Down + B Succeed at taming or capturing a wild creature.
  4. Can We Fix It? Repair or construct a building
  5. We Can Rebuild Him! Use all three uses of your 'Defensive Field' class ability on the same person.
  6. See a Need, Fill a Need. Use all four effects of your 'Magical Tinkering' Class Ability in one session.
  7. Bells of Notre Dame Successfully force an enemy to switch their target while under the effects of your Sanctuary spell.
  8. Jack of All Trades Succeed at three checks, using a different Tool each time.