Ignore/Attend/PraiseReteachingFREE!ErrorCorrectionAcknowledgingOther BehaviorLollipopsPrompts/CuesStudentConferenceProvideChoiceRedirectProximityBehaviorSpecificPraisePrompt theAppropriateBehaviorUsing theCommitmentFormRestitutionYellingandwalkingawayPlannedIgnoringCreating acommunityin theclassroomAllowingkids to runthe classBreak PositiveReinforcementClassdeterminestheconsequencesand rewardsSignal/Non-verbal CueCallhomeBriberyLogicalConsequenceIgnore/Attend/PraiseReteachingFREE!ErrorCorrectionAcknowledgingOther BehaviorLollipopsPrompts/CuesStudentConferenceProvideChoiceRedirectProximityBehaviorSpecificPraisePrompt theAppropriateBehaviorUsing theCommitmentFormRestitutionYellingandwalkingawayPlannedIgnoringCreating acommunityin theclassroomAllowingkids to runthe classBreak PositiveReinforcementClassdeterminestheconsequencesand rewardsSignal/Non-verbal CueCallhomeBriberyLogicalConsequence

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ignore/ Attend/ Praise
  2. Reteaching
  3. FREE!
  4. Error Correction
  5. Acknowledging Other Behavior
  6. Lollipops
  7. Prompts/ Cues
  8. Student Conference
  9. Provide Choice
  10. Redirect
  11. Proximity
  12. Behavior Specific Praise
  13. Prompt the Appropriate Behavior
  14. Using the Commitment Form
  15. Restitution
  16. Yelling and walking away
  17. Planned Ignoring
  18. Creating a community in the classroom
  19. Allowing kids to run the class
  20. Break Positive Reinforcement
  21. Class determines the consequences and rewards
  22. Signal/Non-verbal Cue
  23. Call home
  24. Bribery
  25. Logical Consequence