Signal/Non-verbal CueUsing theCommitmentFormAllowingkids to runthe classYellingandwalkingawayLogicalConsequencePlannedIgnoringPrompt theAppropriateBehaviorBreak PositiveReinforcementCallhomeAcknowledgingOther BehaviorStudentConferenceBriberyErrorCorrectionProximityFREE!RedirectProvideChoiceIgnore/Attend/PraiseClassdeterminestheconsequencesand rewardsPrompts/CuesLollipopsRestitutionCreating acommunityin theclassroomReteachingBehaviorSpecificPraiseSignal/Non-verbal CueUsing theCommitmentFormAllowingkids to runthe classYellingandwalkingawayLogicalConsequencePlannedIgnoringPrompt theAppropriateBehaviorBreak PositiveReinforcementCallhomeAcknowledgingOther BehaviorStudentConferenceBriberyErrorCorrectionProximityFREE!RedirectProvideChoiceIgnore/Attend/PraiseClassdeterminestheconsequencesand rewardsPrompts/CuesLollipopsRestitutionCreating acommunityin theclassroomReteachingBehaviorSpecificPraise

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Signal/Non-verbal Cue
  2. Using the Commitment Form
  3. Allowing kids to run the class
  4. Yelling and walking away
  5. Logical Consequence
  6. Planned Ignoring
  7. Prompt the Appropriate Behavior
  8. Break Positive Reinforcement
  9. Call home
  10. Acknowledging Other Behavior
  11. Student Conference
  12. Bribery
  13. Error Correction
  14. Proximity
  15. FREE!
  16. Redirect
  17. Provide Choice
  18. Ignore/ Attend/ Praise
  19. Class determines the consequences and rewards
  20. Prompts/ Cues
  21. Lollipops
  22. Restitution
  23. Creating a community in the classroom
  24. Reteaching
  25. Behavior Specific Praise