AcknowledgingOther BehaviorProximityRestitutionCallhomePrompts/CuesSignal/Non-verbal CueReteachingErrorCorrectionLogicalConsequenceBreak PositiveReinforcementPrompt theAppropriateBehaviorRedirectStudentConferenceUsing theCommitmentFormFREE!LollipopsProvideChoiceBriberyIgnore/Attend/PraiseAllowingkids to runthe classClassdeterminestheconsequencesand rewardsYellingandwalkingawayPlannedIgnoringBehaviorSpecificPraiseCreating acommunityin theclassroomAcknowledgingOther BehaviorProximityRestitutionCallhomePrompts/CuesSignal/Non-verbal CueReteachingErrorCorrectionLogicalConsequenceBreak PositiveReinforcementPrompt theAppropriateBehaviorRedirectStudentConferenceUsing theCommitmentFormFREE!LollipopsProvideChoiceBriberyIgnore/Attend/PraiseAllowingkids to runthe classClassdeterminestheconsequencesand rewardsYellingandwalkingawayPlannedIgnoringBehaviorSpecificPraiseCreating acommunityin theclassroom

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Acknowledging Other Behavior
  2. Proximity
  3. Restitution
  4. Call home
  5. Prompts/ Cues
  6. Signal/Non-verbal Cue
  7. Reteaching
  8. Error Correction
  9. Logical Consequence
  10. Break Positive Reinforcement
  11. Prompt the Appropriate Behavior
  12. Redirect
  13. Student Conference
  14. Using the Commitment Form
  15. FREE!
  16. Lollipops
  17. Provide Choice
  18. Bribery
  19. Ignore/ Attend/ Praise
  20. Allowing kids to run the class
  21. Class determines the consequences and rewards
  22. Yelling and walking away
  23. Planned Ignoring
  24. Behavior Specific Praise
  25. Creating a community in the classroom