StudentConferenceBreak PositiveReinforcementRedirectPrompts/CuesFREE!Creating acommunityin theclassroomProvideChoiceBehaviorSpecificPraisePlannedIgnoringUsing theCommitmentFormRestitutionErrorCorrectionLollipopsAllowingkids to runthe classLogicalConsequenceSignal/Non-verbal CueClassdeterminestheconsequencesand rewardsPrompt theAppropriateBehaviorIgnore/Attend/PraiseBriberyReteachingProximityAcknowledgingOther BehaviorYellingandwalkingawayCallhomeStudentConferenceBreak PositiveReinforcementRedirectPrompts/CuesFREE!Creating acommunityin theclassroomProvideChoiceBehaviorSpecificPraisePlannedIgnoringUsing theCommitmentFormRestitutionErrorCorrectionLollipopsAllowingkids to runthe classLogicalConsequenceSignal/Non-verbal CueClassdeterminestheconsequencesand rewardsPrompt theAppropriateBehaviorIgnore/Attend/PraiseBriberyReteachingProximityAcknowledgingOther BehaviorYellingandwalkingawayCallhome

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Student Conference
  2. Break Positive Reinforcement
  3. Redirect
  4. Prompts/ Cues
  5. FREE!
  6. Creating a community in the classroom
  7. Provide Choice
  8. Behavior Specific Praise
  9. Planned Ignoring
  10. Using the Commitment Form
  11. Restitution
  12. Error Correction
  13. Lollipops
  14. Allowing kids to run the class
  15. Logical Consequence
  16. Signal/Non-verbal Cue
  17. Class determines the consequences and rewards
  18. Prompt the Appropriate Behavior
  19. Ignore/ Attend/ Praise
  20. Bribery
  21. Reteaching
  22. Proximity
  23. Acknowledging Other Behavior
  24. Yelling and walking away
  25. Call home