Prompt theAppropriateBehaviorUsing theCommitmentFormPrompts/CuesPlannedIgnoringYellingandwalkingawayAcknowledgingOther BehaviorReteachingAllowingkids to runthe classProximityStudentConferenceSignal/Non-verbal CueBriberyCreating acommunityin theclassroomLogicalConsequenceErrorCorrectionClassdeterminestheconsequencesand rewardsProvideChoiceBehaviorSpecificPraiseLollipopsRedirectBreak PositiveReinforcementIgnore/Attend/PraiseFREE!CallhomeRestitutionPrompt theAppropriateBehaviorUsing theCommitmentFormPrompts/CuesPlannedIgnoringYellingandwalkingawayAcknowledgingOther BehaviorReteachingAllowingkids to runthe classProximityStudentConferenceSignal/Non-verbal CueBriberyCreating acommunityin theclassroomLogicalConsequenceErrorCorrectionClassdeterminestheconsequencesand rewardsProvideChoiceBehaviorSpecificPraiseLollipopsRedirectBreak PositiveReinforcementIgnore/Attend/PraiseFREE!CallhomeRestitution

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prompt the Appropriate Behavior
  2. Using the Commitment Form
  3. Prompts/ Cues
  4. Planned Ignoring
  5. Yelling and walking away
  6. Acknowledging Other Behavior
  7. Reteaching
  8. Allowing kids to run the class
  9. Proximity
  10. Student Conference
  11. Signal/Non-verbal Cue
  12. Bribery
  13. Creating a community in the classroom
  14. Logical Consequence
  15. Error Correction
  16. Class determines the consequences and rewards
  17. Provide Choice
  18. Behavior Specific Praise
  19. Lollipops
  20. Redirect
  21. Break Positive Reinforcement
  22. Ignore/ Attend/ Praise
  23. FREE!
  24. Call home
  25. Restitution