CallhomeErrorCorrectionLogicalConsequenceStudentConferenceReteachingFREE!RestitutionPrompts/CuesProximityPlannedIgnoringSignal/Non-verbal CueBreak PositiveReinforcementBehaviorSpecificPraiseAllowingkids to runthe classPrompt theAppropriateBehaviorYellingandwalkingawayAcknowledgingOther BehaviorClassdeterminestheconsequencesand rewardsProvideChoiceCreating acommunityin theclassroomUsing theCommitmentFormRedirectIgnore/Attend/PraiseBriberyLollipopsCallhomeErrorCorrectionLogicalConsequenceStudentConferenceReteachingFREE!RestitutionPrompts/CuesProximityPlannedIgnoringSignal/Non-verbal CueBreak PositiveReinforcementBehaviorSpecificPraiseAllowingkids to runthe classPrompt theAppropriateBehaviorYellingandwalkingawayAcknowledgingOther BehaviorClassdeterminestheconsequencesand rewardsProvideChoiceCreating acommunityin theclassroomUsing theCommitmentFormRedirectIgnore/Attend/PraiseBriberyLollipops

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Call home
  2. Error Correction
  3. Logical Consequence
  4. Student Conference
  5. Reteaching
  6. FREE!
  7. Restitution
  8. Prompts/ Cues
  9. Proximity
  10. Planned Ignoring
  11. Signal/Non-verbal Cue
  12. Break Positive Reinforcement
  13. Behavior Specific Praise
  14. Allowing kids to run the class
  15. Prompt the Appropriate Behavior
  16. Yelling and walking away
  17. Acknowledging Other Behavior
  18. Class determines the consequences and rewards
  19. Provide Choice
  20. Creating a community in the classroom
  21. Using the Commitment Form
  22. Redirect
  23. Ignore/ Attend/ Praise
  24. Bribery
  25. Lollipops