ProximityErrorCorrectionYellingandwalkingawayFREE!Classdeterminestheconsequencesand rewardsLollipopsCallhomeStudentConferenceUsing theCommitmentFormPrompts/CuesPlannedIgnoringBreak PositiveReinforcementAcknowledgingOther BehaviorProvideChoicePrompt theAppropriateBehaviorRedirectReteachingCreating acommunityin theclassroomBehaviorSpecificPraiseIgnore/Attend/PraiseLogicalConsequenceRestitutionBriberyAllowingkids to runthe classSignal/Non-verbal CueProximityErrorCorrectionYellingandwalkingawayFREE!Classdeterminestheconsequencesand rewardsLollipopsCallhomeStudentConferenceUsing theCommitmentFormPrompts/CuesPlannedIgnoringBreak PositiveReinforcementAcknowledgingOther BehaviorProvideChoicePrompt theAppropriateBehaviorRedirectReteachingCreating acommunityin theclassroomBehaviorSpecificPraiseIgnore/Attend/PraiseLogicalConsequenceRestitutionBriberyAllowingkids to runthe classSignal/Non-verbal Cue

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Proximity
  2. Error Correction
  3. Yelling and walking away
  4. FREE!
  5. Class determines the consequences and rewards
  6. Lollipops
  7. Call home
  8. Student Conference
  9. Using the Commitment Form
  10. Prompts/ Cues
  11. Planned Ignoring
  12. Break Positive Reinforcement
  13. Acknowledging Other Behavior
  14. Provide Choice
  15. Prompt the Appropriate Behavior
  16. Redirect
  17. Reteaching
  18. Creating a community in the classroom
  19. Behavior Specific Praise
  20. Ignore/ Attend/ Praise
  21. Logical Consequence
  22. Restitution
  23. Bribery
  24. Allowing kids to run the class
  25. Signal/Non-verbal Cue