Ignore/Attend/PraiseAllowingkids to runthe classCreating acommunityin theclassroomAcknowledgingOther BehaviorYellingandwalkingawayProximityProvideChoicePrompt theAppropriateBehaviorBehaviorSpecificPraiseStudentConferencePlannedIgnoringRestitutionClassdeterminestheconsequencesand rewardsLollipopsBriberyReteachingErrorCorrectionPrompts/CuesRedirectLogicalConsequenceBreak PositiveReinforcementSignal/Non-verbal CueCallhomeFREE!Using theCommitmentFormIgnore/Attend/PraiseAllowingkids to runthe classCreating acommunityin theclassroomAcknowledgingOther BehaviorYellingandwalkingawayProximityProvideChoicePrompt theAppropriateBehaviorBehaviorSpecificPraiseStudentConferencePlannedIgnoringRestitutionClassdeterminestheconsequencesand rewardsLollipopsBriberyReteachingErrorCorrectionPrompts/CuesRedirectLogicalConsequenceBreak PositiveReinforcementSignal/Non-verbal CueCallhomeFREE!Using theCommitmentForm

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ignore/ Attend/ Praise
  2. Allowing kids to run the class
  3. Creating a community in the classroom
  4. Acknowledging Other Behavior
  5. Yelling and walking away
  6. Proximity
  7. Provide Choice
  8. Prompt the Appropriate Behavior
  9. Behavior Specific Praise
  10. Student Conference
  11. Planned Ignoring
  12. Restitution
  13. Class determines the consequences and rewards
  14. Lollipops
  15. Bribery
  16. Reteaching
  17. Error Correction
  18. Prompts/ Cues
  19. Redirect
  20. Logical Consequence
  21. Break Positive Reinforcement
  22. Signal/Non-verbal Cue
  23. Call home
  24. FREE!
  25. Using the Commitment Form