Prompts/CuesBriberyRestitutionReteachingUsing theCommitmentFormCreating acommunityin theclassroomPlannedIgnoringBreak PositiveReinforcementProximityCallhomeLogicalConsequenceStudentConferenceRedirectIgnore/Attend/PraiseAllowingkids to runthe classProvideChoiceBehaviorSpecificPraiseClassdeterminestheconsequencesand rewardsAcknowledgingOther BehaviorPrompt theAppropriateBehaviorLollipopsErrorCorrectionSignal/Non-verbal CueYellingandwalkingawayFREE!Prompts/CuesBriberyRestitutionReteachingUsing theCommitmentFormCreating acommunityin theclassroomPlannedIgnoringBreak PositiveReinforcementProximityCallhomeLogicalConsequenceStudentConferenceRedirectIgnore/Attend/PraiseAllowingkids to runthe classProvideChoiceBehaviorSpecificPraiseClassdeterminestheconsequencesand rewardsAcknowledgingOther BehaviorPrompt theAppropriateBehaviorLollipopsErrorCorrectionSignal/Non-verbal CueYellingandwalkingawayFREE!

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Prompts/ Cues
  2. Bribery
  3. Restitution
  4. Reteaching
  5. Using the Commitment Form
  6. Creating a community in the classroom
  7. Planned Ignoring
  8. Break Positive Reinforcement
  9. Proximity
  10. Call home
  11. Logical Consequence
  12. Student Conference
  13. Redirect
  14. Ignore/ Attend/ Praise
  15. Allowing kids to run the class
  16. Provide Choice
  17. Behavior Specific Praise
  18. Class determines the consequences and rewards
  19. Acknowledging Other Behavior
  20. Prompt the Appropriate Behavior
  21. Lollipops
  22. Error Correction
  23. Signal/Non-verbal Cue
  24. Yelling and walking away
  25. FREE!