YellingandwalkingawayPlannedIgnoringCallhomePrompt theAppropriateBehaviorBreak PositiveReinforcementPrompts/CuesLollipopsRedirectAcknowledgingOther BehaviorBehaviorSpecificPraiseUsing theCommitmentFormClassdeterminestheconsequencesand rewardsStudentConferenceSignal/Non-verbal CueErrorCorrectionLogicalConsequenceProvideChoiceBriberyCreating acommunityin theclassroomFREE!ProximityReteachingIgnore/Attend/PraiseRestitutionAllowingkids to runthe classYellingandwalkingawayPlannedIgnoringCallhomePrompt theAppropriateBehaviorBreak PositiveReinforcementPrompts/CuesLollipopsRedirectAcknowledgingOther BehaviorBehaviorSpecificPraiseUsing theCommitmentFormClassdeterminestheconsequencesand rewardsStudentConferenceSignal/Non-verbal CueErrorCorrectionLogicalConsequenceProvideChoiceBriberyCreating acommunityin theclassroomFREE!ProximityReteachingIgnore/Attend/PraiseRestitutionAllowingkids to runthe class

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Yelling and walking away
  2. Planned Ignoring
  3. Call home
  4. Prompt the Appropriate Behavior
  5. Break Positive Reinforcement
  6. Prompts/ Cues
  7. Lollipops
  8. Redirect
  9. Acknowledging Other Behavior
  10. Behavior Specific Praise
  11. Using the Commitment Form
  12. Class determines the consequences and rewards
  13. Student Conference
  14. Signal/Non-verbal Cue
  15. Error Correction
  16. Logical Consequence
  17. Provide Choice
  18. Bribery
  19. Creating a community in the classroom
  20. FREE!
  21. Proximity
  22. Reteaching
  23. Ignore/ Attend/ Praise
  24. Restitution
  25. Allowing kids to run the class