Yelling and walking away Planned Ignoring Call home Prompt the Appropriate Behavior Break Positive Reinforcement Prompts/ Cues Lollipops Redirect Acknowledging Other Behavior Behavior Specific Praise Using the Commitment Form Class determines the consequences and rewards Student Conference Signal/Non- verbal Cue Error Correction Logical Consequence Provide Choice Bribery Creating a community in the classroom FREE! Proximity Reteaching Ignore/ Attend/ Praise Restitution Allowing kids to run the class Yelling and walking away Planned Ignoring Call home Prompt the Appropriate Behavior Break Positive Reinforcement Prompts/ Cues Lollipops Redirect Acknowledging Other Behavior Behavior Specific Praise Using the Commitment Form Class determines the consequences and rewards Student Conference Signal/Non- verbal Cue Error Correction Logical Consequence Provide Choice Bribery Creating a community in the classroom FREE! Proximity Reteaching Ignore/ Attend/ Praise Restitution Allowing kids to run the class
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Yelling and walking away
Planned Ignoring
Call home
Prompt the Appropriate Behavior
Break Positive Reinforcement
Prompts/ Cues
Lollipops
Redirect
Acknowledging Other Behavior
Behavior Specific Praise
Using the Commitment Form
Class determines the consequences and rewards
Student Conference
Signal/Non-verbal Cue
Error Correction
Logical Consequence
Provide Choice
Bribery
Creating a community in the classroom
FREE!
Proximity
Reteaching
Ignore/ Attend/ Praise
Restitution
Allowing kids to run the class