StudentConferencePrompts/CuesCallhomeProximityClassdeterminestheconsequencesand rewardsReteachingIgnore/Attend/PraiseYellingandwalkingawaySignal/Non-verbal CueBreak PositiveReinforcementUsing theCommitmentFormFREE!RedirectBehaviorSpecificPraiseAcknowledgingOther BehaviorBriberyAllowingkids to runthe classLogicalConsequenceProvideChoiceCreating acommunityin theclassroomPrompt theAppropriateBehaviorLollipopsPlannedIgnoringErrorCorrectionRestitutionStudentConferencePrompts/CuesCallhomeProximityClassdeterminestheconsequencesand rewardsReteachingIgnore/Attend/PraiseYellingandwalkingawaySignal/Non-verbal CueBreak PositiveReinforcementUsing theCommitmentFormFREE!RedirectBehaviorSpecificPraiseAcknowledgingOther BehaviorBriberyAllowingkids to runthe classLogicalConsequenceProvideChoiceCreating acommunityin theclassroomPrompt theAppropriateBehaviorLollipopsPlannedIgnoringErrorCorrectionRestitution

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Student Conference
  2. Prompts/ Cues
  3. Call home
  4. Proximity
  5. Class determines the consequences and rewards
  6. Reteaching
  7. Ignore/ Attend/ Praise
  8. Yelling and walking away
  9. Signal/Non-verbal Cue
  10. Break Positive Reinforcement
  11. Using the Commitment Form
  12. FREE!
  13. Redirect
  14. Behavior Specific Praise
  15. Acknowledging Other Behavior
  16. Bribery
  17. Allowing kids to run the class
  18. Logical Consequence
  19. Provide Choice
  20. Creating a community in the classroom
  21. Prompt the Appropriate Behavior
  22. Lollipops
  23. Planned Ignoring
  24. Error Correction
  25. Restitution