LogicalConsequenceLollipopsFREE!Creating acommunityin theclassroomRedirectReteachingRestitutionProximityBreak PositiveReinforcementProvideChoiceBehaviorSpecificPraiseUsing theCommitmentFormYellingandwalkingawayPrompts/CuesStudentConferenceCallhomeBriberyClassdeterminestheconsequencesand rewardsPrompt theAppropriateBehaviorAllowingkids to runthe classSignal/Non-verbal CueErrorCorrectionAcknowledgingOther BehaviorIgnore/Attend/PraisePlannedIgnoringLogicalConsequenceLollipopsFREE!Creating acommunityin theclassroomRedirectReteachingRestitutionProximityBreak PositiveReinforcementProvideChoiceBehaviorSpecificPraiseUsing theCommitmentFormYellingandwalkingawayPrompts/CuesStudentConferenceCallhomeBriberyClassdeterminestheconsequencesand rewardsPrompt theAppropriateBehaviorAllowingkids to runthe classSignal/Non-verbal CueErrorCorrectionAcknowledgingOther BehaviorIgnore/Attend/PraisePlannedIgnoring

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Logical Consequence
  2. Lollipops
  3. FREE!
  4. Creating a community in the classroom
  5. Redirect
  6. Reteaching
  7. Restitution
  8. Proximity
  9. Break Positive Reinforcement
  10. Provide Choice
  11. Behavior Specific Praise
  12. Using the Commitment Form
  13. Yelling and walking away
  14. Prompts/ Cues
  15. Student Conference
  16. Call home
  17. Bribery
  18. Class determines the consequences and rewards
  19. Prompt the Appropriate Behavior
  20. Allowing kids to run the class
  21. Signal/Non-verbal Cue
  22. Error Correction
  23. Acknowledging Other Behavior
  24. Ignore/ Attend/ Praise
  25. Planned Ignoring