ReteachingUsing theCommitmentFormPrompt theAppropriateBehaviorCreating acommunityin theclassroomYellingandwalkingawayStudentConferenceErrorCorrectionProvideChoiceFREE!LogicalConsequencePrompts/CuesBehaviorSpecificPraiseAcknowledgingOther BehaviorBreak PositiveReinforcementProximityRestitutionIgnore/Attend/PraiseLollipopsRedirectSignal/Non-verbal CueCallhomeBriberyPlannedIgnoringClassdeterminestheconsequencesand rewardsAllowingkids to runthe classReteachingUsing theCommitmentFormPrompt theAppropriateBehaviorCreating acommunityin theclassroomYellingandwalkingawayStudentConferenceErrorCorrectionProvideChoiceFREE!LogicalConsequencePrompts/CuesBehaviorSpecificPraiseAcknowledgingOther BehaviorBreak PositiveReinforcementProximityRestitutionIgnore/Attend/PraiseLollipopsRedirectSignal/Non-verbal CueCallhomeBriberyPlannedIgnoringClassdeterminestheconsequencesand rewardsAllowingkids to runthe class

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reteaching
  2. Using the Commitment Form
  3. Prompt the Appropriate Behavior
  4. Creating a community in the classroom
  5. Yelling and walking away
  6. Student Conference
  7. Error Correction
  8. Provide Choice
  9. FREE!
  10. Logical Consequence
  11. Prompts/ Cues
  12. Behavior Specific Praise
  13. Acknowledging Other Behavior
  14. Break Positive Reinforcement
  15. Proximity
  16. Restitution
  17. Ignore/ Attend/ Praise
  18. Lollipops
  19. Redirect
  20. Signal/Non-verbal Cue
  21. Call home
  22. Bribery
  23. Planned Ignoring
  24. Class determines the consequences and rewards
  25. Allowing kids to run the class