BehaviorSpecificPraiseUsing theCommitmentFormFREE!LollipopsAcknowledgingOther BehaviorCallhomeErrorCorrectionStudentConferenceSignal/Non-verbal CueProximityLogicalConsequencePlannedIgnoringRestitutionYellingandwalkingawayBreak PositiveReinforcementClassdeterminestheconsequencesand rewardsReteachingProvideChoiceIgnore/Attend/PraisePrompts/CuesAllowingkids to runthe classPrompt theAppropriateBehaviorCreating acommunityin theclassroomBriberyRedirectBehaviorSpecificPraiseUsing theCommitmentFormFREE!LollipopsAcknowledgingOther BehaviorCallhomeErrorCorrectionStudentConferenceSignal/Non-verbal CueProximityLogicalConsequencePlannedIgnoringRestitutionYellingandwalkingawayBreak PositiveReinforcementClassdeterminestheconsequencesand rewardsReteachingProvideChoiceIgnore/Attend/PraisePrompts/CuesAllowingkids to runthe classPrompt theAppropriateBehaviorCreating acommunityin theclassroomBriberyRedirect

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Behavior Specific Praise
  2. Using the Commitment Form
  3. FREE!
  4. Lollipops
  5. Acknowledging Other Behavior
  6. Call home
  7. Error Correction
  8. Student Conference
  9. Signal/Non-verbal Cue
  10. Proximity
  11. Logical Consequence
  12. Planned Ignoring
  13. Restitution
  14. Yelling and walking away
  15. Break Positive Reinforcement
  16. Class determines the consequences and rewards
  17. Reteaching
  18. Provide Choice
  19. Ignore/ Attend/ Praise
  20. Prompts/ Cues
  21. Allowing kids to run the class
  22. Prompt the Appropriate Behavior
  23. Creating a community in the classroom
  24. Bribery
  25. Redirect