RestitutionRedirectStudentConferenceCallhomeBreak PositiveReinforcementFREE!Signal/Non-verbal CueErrorCorrectionPrompts/CuesBriberyReteachingPrompt theAppropriateBehaviorLollipopsIgnore/Attend/PraiseAcknowledgingOther BehaviorYellingandwalkingawayProvideChoicePlannedIgnoringBehaviorSpecificPraiseCreating acommunityin theclassroomLogicalConsequenceAllowingkids to runthe classClassdeterminestheconsequencesand rewardsUsing theCommitmentFormProximityRestitutionRedirectStudentConferenceCallhomeBreak PositiveReinforcementFREE!Signal/Non-verbal CueErrorCorrectionPrompts/CuesBriberyReteachingPrompt theAppropriateBehaviorLollipopsIgnore/Attend/PraiseAcknowledgingOther BehaviorYellingandwalkingawayProvideChoicePlannedIgnoringBehaviorSpecificPraiseCreating acommunityin theclassroomLogicalConsequenceAllowingkids to runthe classClassdeterminestheconsequencesand rewardsUsing theCommitmentFormProximity

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Restitution
  2. Redirect
  3. Student Conference
  4. Call home
  5. Break Positive Reinforcement
  6. FREE!
  7. Signal/Non-verbal Cue
  8. Error Correction
  9. Prompts/ Cues
  10. Bribery
  11. Reteaching
  12. Prompt the Appropriate Behavior
  13. Lollipops
  14. Ignore/ Attend/ Praise
  15. Acknowledging Other Behavior
  16. Yelling and walking away
  17. Provide Choice
  18. Planned Ignoring
  19. Behavior Specific Praise
  20. Creating a community in the classroom
  21. Logical Consequence
  22. Allowing kids to run the class
  23. Class determines the consequences and rewards
  24. Using the Commitment Form
  25. Proximity