LollipopsStudentConferenceBriberyPrompt theAppropriateBehaviorAllowingkids to runthe classIgnore/Attend/PraisePrompts/CuesRedirectFREE!ProximityYellingandwalkingawayClassdeterminestheconsequencesand rewardsSignal/Non-verbal CueReteachingAcknowledgingOther BehaviorCreating acommunityin theclassroomErrorCorrectionProvideChoicePlannedIgnoringUsing theCommitmentFormLogicalConsequenceCallhomeBreak PositiveReinforcementBehaviorSpecificPraiseRestitutionLollipopsStudentConferenceBriberyPrompt theAppropriateBehaviorAllowingkids to runthe classIgnore/Attend/PraisePrompts/CuesRedirectFREE!ProximityYellingandwalkingawayClassdeterminestheconsequencesand rewardsSignal/Non-verbal CueReteachingAcknowledgingOther BehaviorCreating acommunityin theclassroomErrorCorrectionProvideChoicePlannedIgnoringUsing theCommitmentFormLogicalConsequenceCallhomeBreak PositiveReinforcementBehaviorSpecificPraiseRestitution

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lollipops
  2. Student Conference
  3. Bribery
  4. Prompt the Appropriate Behavior
  5. Allowing kids to run the class
  6. Ignore/ Attend/ Praise
  7. Prompts/ Cues
  8. Redirect
  9. FREE!
  10. Proximity
  11. Yelling and walking away
  12. Class determines the consequences and rewards
  13. Signal/Non-verbal Cue
  14. Reteaching
  15. Acknowledging Other Behavior
  16. Creating a community in the classroom
  17. Error Correction
  18. Provide Choice
  19. Planned Ignoring
  20. Using the Commitment Form
  21. Logical Consequence
  22. Call home
  23. Break Positive Reinforcement
  24. Behavior Specific Praise
  25. Restitution