Prompts/CuesLogicalConsequenceCreating acommunityin theclassroomPlannedIgnoringCallhomeFREE!YellingandwalkingawayReteachingBreak PositiveReinforcementRestitutionRedirectStudentConferenceBriberyClassdeterminestheconsequencesand rewardsLollipopsProximityProvideChoiceUsing theCommitmentFormBehaviorSpecificPraiseSignal/Non-verbal CueAcknowledgingOther BehaviorAllowingkids to runthe classErrorCorrectionIgnore/Attend/PraisePrompt theAppropriateBehaviorPrompts/CuesLogicalConsequenceCreating acommunityin theclassroomPlannedIgnoringCallhomeFREE!YellingandwalkingawayReteachingBreak PositiveReinforcementRestitutionRedirectStudentConferenceBriberyClassdeterminestheconsequencesand rewardsLollipopsProximityProvideChoiceUsing theCommitmentFormBehaviorSpecificPraiseSignal/Non-verbal CueAcknowledgingOther BehaviorAllowingkids to runthe classErrorCorrectionIgnore/Attend/PraisePrompt theAppropriateBehavior

Discouraging Inappropriate Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prompts/ Cues
  2. Logical Consequence
  3. Creating a community in the classroom
  4. Planned Ignoring
  5. Call home
  6. FREE!
  7. Yelling and walking away
  8. Reteaching
  9. Break Positive Reinforcement
  10. Restitution
  11. Redirect
  12. Student Conference
  13. Bribery
  14. Class determines the consequences and rewards
  15. Lollipops
  16. Proximity
  17. Provide Choice
  18. Using the Commitment Form
  19. Behavior Specific Praise
  20. Signal/Non-verbal Cue
  21. Acknowledging Other Behavior
  22. Allowing kids to run the class
  23. Error Correction
  24. Ignore/ Attend/ Praise
  25. Prompt the Appropriate Behavior