Gene-EnvironmentStressModelEvilEyeGenderRolesFrontalLobeSustoMidbrainFearPhukeratOne-dimentionalModelMixedemotionsNeurotransmittersLovestoryLearnedhelplessnessheartbreakanniversaryLateOptimismFight orFlightResponseBlood-injection-injuryphobia)BefriendCognitiveScienceAlbertBanduraNeuroscienceDopamineGenesTendEmotionsDiathesisStressModelFrightDisordersVoodooDeathBrainGene-EnvironmentStressModelEvilEyeGenderRolesFrontalLobeSustoMidbrainFearPhukeratOne-dimentionalModelMixedemotionsNeurotransmittersLovestoryLearnedhelplessnessheartbreakanniversaryLateOptimismFight orFlightResponseBlood-injection-injuryphobia)BefriendCognitiveScienceAlbertBanduraNeuroscienceDopamineGenesTendEmotionsDiathesisStressModelFrightDisordersVoodooDeathBrain

Lesson 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
B
4
O
5
G
6
B
7
N
8
O
9
G
10
B
11
I
12
N
13
I
14
G
15
B
16
B
17
O
18
N
19
O
20
I
21
O
22
G
23
I
24
N
25
N
26
G
27
I
28
O
29
I
  1. B-Gene-Environment Stress Model
  2. G-Evil Eye
  3. B-Gender Roles
  4. O-Frontal Lobe
  5. G-Susto
  6. B-Midbrain
  7. N-Fear
  8. O-Phukerat
  9. G-One-dimentional Model
  10. B-Mixed emotions
  11. I-Neurotransmitters
  12. N-Love story
  13. I-Learned helplessness
  14. G-heartbreak anniversary
  15. B-Late Optimism
  16. B-Fight or Flight Response
  17. O-Blood-injection-injury phobia)
  18. N-Befriend
  19. O-Cognitive Science
  20. I-Albert Bandura
  21. O-Neuroscience
  22. G-Dopamine
  23. I-Genes
  24. N-Tend
  25. N-Emotions
  26. G-Diathesis Stress Model
  27. I-Fright Disorders
  28. O-Voodoo Death
  29. I-Brain