(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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G-cast an artifact
G-use an activated ability
I- Control a creature with first strike or doublestrike
G-Discard a card
G-cast a spell that is two or more colours
G-Play a vanilla creature
N-Transform or morph a card or cast a modal double-sided card
N-cast an enchantment
N-control a creature with toughness greater than power
B-Exile a permanent
G-Reveal a card (yours or your opponent's)
I-Control 3 or more different kinds of tokens
N-Untap a permanent outside of your untap step
O-attack or block with a 1/1 creature
N-scontrol a modified creature
G-Copy a spell, redirect a spell, or steal an opponent's creature
B-destroy an opponent's artifact or enchantment
I-Draw a starting hand with all hands (do not keep)
N-Control 2+ creatures of the same type
I-destroy an opponents creature
I-Cast three or more spells in one turn
O-Target your own creature with a spell
I-tap a creature for an ability that isn't a mana ability
O-Enchant or equip a creature you control
O-Play or cast a card from exile
I-Control a creature w/ trample or vigilance
B-Control a creature or spell with 3+ keywords or ability word
O-Tap an opponent's creature
G-Control a creature with indestructible, or protection
I-Control a creature with flash, haste, or prowess
I-counter a spell
B-Mulligan to 5
B-control 3+ tokens
G-Control a creature with flying or reach
B-Cast a spell or ability after blockers are declared but before combat damage
B-Cast a spell without paying its mana cost
B-Control 8+ land
N-Generate "extra mana" through a spell or ability
N-End a game with 10 or fewer cards in your library
I-cast a sorcery
N-One of your creatures fights
O-Have 3+ different kinds of land in play
G-gain life
O-Play a 1-mana spell
I-Play a spell or ability w/ X in its mana cost
G-Have all 5 basic lands in play
G-Win or lose due an effect other than life-loss
B-Control a creature with defender, ward, or hexproof
N-Mill an opponent or yourself
B-control a creature with power 7+
O-Control a creature with lifelink or deathtouch
B-Have 25+ life
I-return a creature or a spell from your graveyard
O-return a permanent to its owners hand or library
I-control a creature with two or more +1/+1 counters
O-have 6+ creatures on the battlefield
G-cast spell or activate an ability with X in the cost
N-Win a game with 5 or less life
I-Control a creature with menace, intimidate, or fear
O-Search your library
B-deal non-combat damage to a player
G-Don't pull a Vish for a whole game
G-cast an instant
O-Play more than one land in a turn
N-Control creatures with total power 10 or greater
O-cast a planeswalker
O-Meet the conditions for delirium
N-Have four or more instants and/or sorceries in your graveyard