Train StationDistrict +AutoRailwaysNewMaritimeDistrictCivSpecificGreatPeopleSameUnitStackingon TilesIrelandCivElaborateNeighborhoodDistrict (fullyfledged likeother districts)ExpandWorkableCityTerritoryActuallyNotDumb AIOutsourcingDistrictsDiplomaticVictoryBaseGameHealthSystem forCivilization(Plagues)Religious/SpiritualTree (Science &Culture Style Tree)EconomicVictoryMonopolies&CorporationsStyleMechanicsMultipleUnits perTile w/CombosRemovableResourcesRoads byBuildersAgainMoreTerrainFeaturesMoreGimmickCivsAmenitySystemreplaced byHappinessMix betweenTall andWideStrategiesDistrictExpansionStyleBuildingsCartoonishArtstyleVeniceCivTrain StationDistrict +AutoRailwaysNewMaritimeDistrictCivSpecificGreatPeopleSameUnitStackingon TilesIrelandCivElaborateNeighborhoodDistrict (fullyfledged likeother districts)ExpandWorkableCityTerritoryActuallyNotDumb AIOutsourcingDistrictsDiplomaticVictoryBaseGameHealthSystem forCivilization(Plagues)Religious/SpiritualTree (Science &Culture Style Tree)EconomicVictoryMonopolies&CorporationsStyleMechanicsMultipleUnits perTile w/CombosRemovableResourcesRoads byBuildersAgainMoreTerrainFeaturesMoreGimmickCivsAmenitySystemreplaced byHappinessMix betweenTall andWideStrategiesDistrictExpansionStyleBuildingsCartoonishArtstyleVeniceCiv

CIV 7 PREDIR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Train Station District + Auto Railways
  2. New Maritime District
  3. Civ Specific Great People
  4. Same Unit Stacking on Tiles
  5. Ireland Civ
  6. Elaborate Neighborhood District (fully fledged like other districts)
  7. Expand Workable City Territory
  8. Actually Not Dumb AI
  9. Outsourcing Districts
  10. Diplomatic Victory Base Game
  11. Health System for Civilization (Plagues)
  12. Religious/Spiritual Tree (Science & Culture Style Tree)
  13. Economic Victory
  14. Monopolies & Corporations Style Mechanics
  15. Multiple Units per Tile w/ Combos
  16. Removable Resources
  17. Roads by Builders Again
  18. More Terrain Features
  19. More Gimmick Civs
  20. Amenity System replaced by Happiness
  21. Mix between Tall and Wide Strategies
  22. District Expansion Style Buildings
  23. Cartoonish Artstyle
  24. Venice Civ