MultipleUnits perTile w/CombosCartoonishArtstyleOutsourcingDistrictsSameUnitStackingon TilesDiplomaticVictoryBaseGameIrelandCivTrain StationDistrict +AutoRailwaysRoads byBuildersAgainRemovableResourcesMoreTerrainFeaturesVeniceCivMonopolies&CorporationsStyleMechanicsActuallyNotDumb AICivSpecificGreatPeopleExpandWorkableCityTerritoryHealthSystem forCivilization(Plagues)NewMaritimeDistrictElaborateNeighborhoodDistrict (fullyfledged likeother districts)Religious/SpiritualTree (Science &Culture Style Tree)EconomicVictoryDistrictExpansionStyleBuildingsAmenitySystemreplaced byHappinessMoreGimmickCivsMix betweenTall andWideStrategiesMultipleUnits perTile w/CombosCartoonishArtstyleOutsourcingDistrictsSameUnitStackingon TilesDiplomaticVictoryBaseGameIrelandCivTrain StationDistrict +AutoRailwaysRoads byBuildersAgainRemovableResourcesMoreTerrainFeaturesVeniceCivMonopolies&CorporationsStyleMechanicsActuallyNotDumb AICivSpecificGreatPeopleExpandWorkableCityTerritoryHealthSystem forCivilization(Plagues)NewMaritimeDistrictElaborateNeighborhoodDistrict (fullyfledged likeother districts)Religious/SpiritualTree (Science &Culture Style Tree)EconomicVictoryDistrictExpansionStyleBuildingsAmenitySystemreplaced byHappinessMoreGimmickCivsMix betweenTall andWideStrategies

CIV 7 PREDIR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Multiple Units per Tile w/ Combos
  2. Cartoonish Artstyle
  3. Outsourcing Districts
  4. Same Unit Stacking on Tiles
  5. Diplomatic Victory Base Game
  6. Ireland Civ
  7. Train Station District + Auto Railways
  8. Roads by Builders Again
  9. Removable Resources
  10. More Terrain Features
  11. Venice Civ
  12. Monopolies & Corporations Style Mechanics
  13. Actually Not Dumb AI
  14. Civ Specific Great People
  15. Expand Workable City Territory
  16. Health System for Civilization (Plagues)
  17. New Maritime District
  18. Elaborate Neighborhood District (fully fledged like other districts)
  19. Religious/Spiritual Tree (Science & Culture Style Tree)
  20. Economic Victory
  21. District Expansion Style Buildings
  22. Amenity System replaced by Happiness
  23. More Gimmick Civs
  24. Mix between Tall and Wide Strategies