DiplomaticVictoryBaseGameMultipleUnits perTile w/CombosNewMaritimeDistrictDistrictExpansionStyleBuildingsHealthSystem forCivilization(Plagues)Roads byBuildersAgainTrain StationDistrict +AutoRailwaysVeniceCivOutsourcingDistrictsEconomicVictoryAmenitySystemreplaced byHappinessActuallyNotDumb AIExpandWorkableCityTerritoryRemovableResourcesMoreGimmickCivsCartoonishArtstyleCivSpecificGreatPeopleMoreTerrainFeaturesMonopolies&CorporationsStyleMechanicsReligious/SpiritualTree (Science &Culture Style Tree)Mix betweenTall andWideStrategiesElaborateNeighborhoodDistrict (fullyfledged likeother districts)IrelandCivSameUnitStackingon TilesDiplomaticVictoryBaseGameMultipleUnits perTile w/CombosNewMaritimeDistrictDistrictExpansionStyleBuildingsHealthSystem forCivilization(Plagues)Roads byBuildersAgainTrain StationDistrict +AutoRailwaysVeniceCivOutsourcingDistrictsEconomicVictoryAmenitySystemreplaced byHappinessActuallyNotDumb AIExpandWorkableCityTerritoryRemovableResourcesMoreGimmickCivsCartoonishArtstyleCivSpecificGreatPeopleMoreTerrainFeaturesMonopolies&CorporationsStyleMechanicsReligious/SpiritualTree (Science &Culture Style Tree)Mix betweenTall andWideStrategiesElaborateNeighborhoodDistrict (fullyfledged likeother districts)IrelandCivSameUnitStackingon Tiles

CIV 7 PREDIR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Diplomatic Victory Base Game
  2. Multiple Units per Tile w/ Combos
  3. New Maritime District
  4. District Expansion Style Buildings
  5. Health System for Civilization (Plagues)
  6. Roads by Builders Again
  7. Train Station District + Auto Railways
  8. Venice Civ
  9. Outsourcing Districts
  10. Economic Victory
  11. Amenity System replaced by Happiness
  12. Actually Not Dumb AI
  13. Expand Workable City Territory
  14. Removable Resources
  15. More Gimmick Civs
  16. Cartoonish Artstyle
  17. Civ Specific Great People
  18. More Terrain Features
  19. Monopolies & Corporations Style Mechanics
  20. Religious/Spiritual Tree (Science & Culture Style Tree)
  21. Mix between Tall and Wide Strategies
  22. Elaborate Neighborhood District (fully fledged like other districts)
  23. Ireland Civ
  24. Same Unit Stacking on Tiles