EconomicVictoryTrain StationDistrict +AutoRailwaysReligious/SpiritualTree (Science &Culture Style Tree)CartoonishArtstyleMoreGimmickCivsOutsourcingDistrictsCivSpecificGreatPeopleMoreTerrainFeaturesSameUnitStackingon TilesMultipleUnits perTile w/CombosRoads byBuildersAgainActuallyNotDumb AIHealthSystem forCivilization(Plagues)DiplomaticVictoryBaseGameRemovableResourcesElaborateNeighborhoodDistrict (fullyfledged likeother districts)AmenitySystemreplaced byHappinessIrelandCivExpandWorkableCityTerritoryMonopolies&CorporationsStyleMechanicsDistrictExpansionStyleBuildingsNewMaritimeDistrictVeniceCivMix betweenTall andWideStrategiesEconomicVictoryTrain StationDistrict +AutoRailwaysReligious/SpiritualTree (Science &Culture Style Tree)CartoonishArtstyleMoreGimmickCivsOutsourcingDistrictsCivSpecificGreatPeopleMoreTerrainFeaturesSameUnitStackingon TilesMultipleUnits perTile w/CombosRoads byBuildersAgainActuallyNotDumb AIHealthSystem forCivilization(Plagues)DiplomaticVictoryBaseGameRemovableResourcesElaborateNeighborhoodDistrict (fullyfledged likeother districts)AmenitySystemreplaced byHappinessIrelandCivExpandWorkableCityTerritoryMonopolies&CorporationsStyleMechanicsDistrictExpansionStyleBuildingsNewMaritimeDistrictVeniceCivMix betweenTall andWideStrategies

CIV 7 PREDIR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Economic Victory
  2. Train Station District + Auto Railways
  3. Religious/Spiritual Tree (Science & Culture Style Tree)
  4. Cartoonish Artstyle
  5. More Gimmick Civs
  6. Outsourcing Districts
  7. Civ Specific Great People
  8. More Terrain Features
  9. Same Unit Stacking on Tiles
  10. Multiple Units per Tile w/ Combos
  11. Roads by Builders Again
  12. Actually Not Dumb AI
  13. Health System for Civilization (Plagues)
  14. Diplomatic Victory Base Game
  15. Removable Resources
  16. Elaborate Neighborhood District (fully fledged like other districts)
  17. Amenity System replaced by Happiness
  18. Ireland Civ
  19. Expand Workable City Territory
  20. Monopolies & Corporations Style Mechanics
  21. District Expansion Style Buildings
  22. New Maritime District
  23. Venice Civ
  24. Mix between Tall and Wide Strategies