VeniceCivIrelandCivEconomicVictoryActuallyNotDumb AIDiplomaticVictoryBaseGameCartoonishArtstyleMultipleUnits perTile w/CombosSameUnitStackingon TilesElaborateNeighborhoodDistrict (fullyfledged likeother districts)RemovableResourcesReligious/SpiritualTree (Science &Culture Style Tree)Monopolies&CorporationsStyleMechanicsMix betweenTall andWideStrategiesMoreTerrainFeaturesOutsourcingDistrictsNewMaritimeDistrictRoads byBuildersAgainAmenitySystemreplaced byHappinessExpandWorkableCityTerritoryCivSpecificGreatPeopleMoreGimmickCivsDistrictExpansionStyleBuildingsHealthSystem forCivilization(Plagues)Train StationDistrict +AutoRailwaysVeniceCivIrelandCivEconomicVictoryActuallyNotDumb AIDiplomaticVictoryBaseGameCartoonishArtstyleMultipleUnits perTile w/CombosSameUnitStackingon TilesElaborateNeighborhoodDistrict (fullyfledged likeother districts)RemovableResourcesReligious/SpiritualTree (Science &Culture Style Tree)Monopolies&CorporationsStyleMechanicsMix betweenTall andWideStrategiesMoreTerrainFeaturesOutsourcingDistrictsNewMaritimeDistrictRoads byBuildersAgainAmenitySystemreplaced byHappinessExpandWorkableCityTerritoryCivSpecificGreatPeopleMoreGimmickCivsDistrictExpansionStyleBuildingsHealthSystem forCivilization(Plagues)Train StationDistrict +AutoRailways

CIV 7 PREDIR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Venice Civ
  2. Ireland Civ
  3. Economic Victory
  4. Actually Not Dumb AI
  5. Diplomatic Victory Base Game
  6. Cartoonish Artstyle
  7. Multiple Units per Tile w/ Combos
  8. Same Unit Stacking on Tiles
  9. Elaborate Neighborhood District (fully fledged like other districts)
  10. Removable Resources
  11. Religious/Spiritual Tree (Science & Culture Style Tree)
  12. Monopolies & Corporations Style Mechanics
  13. Mix between Tall and Wide Strategies
  14. More Terrain Features
  15. Outsourcing Districts
  16. New Maritime District
  17. Roads by Builders Again
  18. Amenity System replaced by Happiness
  19. Expand Workable City Territory
  20. Civ Specific Great People
  21. More Gimmick Civs
  22. District Expansion Style Buildings
  23. Health System for Civilization (Plagues)
  24. Train Station District + Auto Railways