goals skillstargetabilityachievementHOTSLOTSassideretestingplacementassessmentlearningtargetstandardizedtestassessmentis learnercenteredassessmentassessmentfor learningnorm-referenceevaluatingperformance-basedrememberingcreatingassessmentas learningBenjaminBloomunderstandingteacherstudentsgoalsskillstargetabilityachievementHOTSLOTSassideretestingplacementassessmentlearningtargetstandardizedtestassessmentis learnercenteredassessmentassessmentfor learningnorm-referenceevaluatingperformance-basedrememberingcreatingassessmentas learningBenjaminBloomunderstandingteacherstudents

EDUC 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
N
4
G
5
O
6
O
7
B
8
B
9
B
10
N
11
G
12
O
13
B
14
B
15
G
16
O
17
N
18
I
19
N
20
I
21
I
22
I
23
G
24
G
  1. I-goals
  2. O-skills target
  3. N-ability
  4. G-achievement
  5. O-HOTS
  6. O-LOTS
  7. B-assidere
  8. B-testing
  9. B-placement assessment
  10. N-learning target
  11. G-standardized test
  12. O-assessment is learner centered
  13. B-assessment
  14. B-assessment for learning
  15. G-norm-reference
  16. O-evaluating
  17. N-performance-based
  18. I-remembering
  19. N-creating
  20. I-assessment as learning
  21. I-Benjamin Bloom
  22. I-understanding
  23. G-teacher
  24. G-students