Use visuals Use calm- down techniques Teach self- regulation techniques Implement peer monitoring Odder choices Utilize online platforms Incorporate movement breaks Use positive reinforcement Teach problem- solving skills Incorporate SEL strategies Create a seating plan Mindfulness practices Check- ins with students Develop a classroom agreement Use non- verbal cues Use a timer for transitions Provide consistent techniques Implement a rewards system Set clear expectations Use monitoring meetings to set the tone Free! Use proximity to manage behavior Set up a quiet corner Use circle time Model behaviors Establish class signals for attention Use visuals Use calm- down techniques Teach self- regulation techniques Implement peer monitoring Odder choices Utilize online platforms Incorporate movement breaks Use positive reinforcement Teach problem- solving skills Incorporate SEL strategies Create a seating plan Mindfulness practices Check- ins with students Develop a classroom agreement Use non- verbal cues Use a timer for transitions Provide consistent techniques Implement a rewards system Set clear expectations Use monitoring meetings to set the tone Free! Use proximity to manage behavior Set up a quiet corner Use circle time Model behaviors Establish class signals for attention
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Use visuals
Use calm-down techniques
Teach self-regulation techniques
Implement peer monitoring
Odder choices
Utilize online platforms
Incorporate movement breaks
Use positive reinforcement
Teach problem-solving skills
Incorporate SEL strategies
Create a seating plan
Mindfulness practices
Check-ins with students
Develop a classroom agreement
Use non-verbal cues
Use a timer for transitions
Provide consistent techniques
Implement a rewards system
Set clear expectations
Use monitoring meetings to set the tone
Free!
Use proximity to manage behavior
Set up a quiet corner
Use circle time
Model behaviors
Establish class signals for attention