Conflict Static Character 2nd Person Indirect Characterization Resolution Suspense 3rd Person Situational Irony 3rd Person Omniscient Symbolism Chronological Order Climax Simile Protagonist Setting Theme Direct Characterization Exposition Flashback Antagonist Dramatic Irony Personification First Person Plot 3rd Person Limited Foreshadowing Metaphor Falling Action Rising Action Conflict Static Character 2nd Person Indirect Characterization Resolution Suspense 3rd Person Situational Irony 3rd Person Omniscient Symbolism Chronological Order Climax Simile Protagonist Setting Theme Direct Characterization Exposition Flashback Antagonist Dramatic Irony Personification First Person Plot 3rd Person Limited Foreshadowing Metaphor Falling Action Rising Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Conflict
Static Character
2nd Person
Indirect Characterization
Resolution
Suspense
3rd Person
Situational Irony
3rd Person Omniscient
Symbolism
Chronological Order
Climax
Simile
Protagonist
Setting
Theme
Direct Characterization
Exposition
Flashback
Antagonist
Dramatic Irony
Personification
First Person
Plot
3rd Person Limited
Foreshadowing
Metaphor
Falling Action
Rising Action