Setting Falling Action Resolution Situational Irony Dramatic Irony First Person Climax Direct Characterization Rising Action Chronological Order 3rd Person Conflict 3rd Person Omniscient Personification 2nd Person Symbolism Plot Static Character Foreshadowing Flashback Antagonist 3rd Person Limited Protagonist Suspense Theme Indirect Characterization Exposition Simile Metaphor Setting Falling Action Resolution Situational Irony Dramatic Irony First Person Climax Direct Characterization Rising Action Chronological Order 3rd Person Conflict 3rd Person Omniscient Personification 2nd Person Symbolism Plot Static Character Foreshadowing Flashback Antagonist 3rd Person Limited Protagonist Suspense Theme Indirect Characterization Exposition Simile Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Setting
Falling Action
Resolution
Situational Irony
Dramatic Irony
First Person
Climax
Direct Characterization
Rising Action
Chronological Order
3rd Person
Conflict
3rd Person Omniscient
Personification
2nd Person
Symbolism
Plot
Static Character
Foreshadowing
Flashback
Antagonist
3rd Person Limited
Protagonist
Suspense
Theme
Indirect Characterization
Exposition
Simile
Metaphor