HaleighslowsenemiesSomeonereferencesanothercampaignDismatisBahamutHaleighsaves theday throughdiplomacySomeonenew joinsthe gangHavith'slove forNilriThe allydragonslearn newthingsBahamutbeing aGThe kids aretrying torebel / beindependentHeatherhastechnicalissuesA dragon getsdeprogrammedRedcausesproblemsMarshallalmostdiesVal wantsto killHaleigh'sfatherMililbeing aGNat1ZZcausesthe partyto panicKoboldappearanceThe godshinting thatthey'rewatchingNat20HeatheriseatingMONKEThegame ispausedEmotionalturmoilHaleighslowsenemiesSomeonereferencesanothercampaignDismatisBahamutHaleighsaves theday throughdiplomacySomeonenew joinsthe gangHavith'slove forNilriThe allydragonslearn newthingsBahamutbeing aGThe kids aretrying torebel / beindependentHeatherhastechnicalissuesA dragon getsdeprogrammedRedcausesproblemsMarshallalmostdiesVal wantsto killHaleigh'sfatherMililbeing aGNat1ZZcausesthe partyto panicKoboldappearanceThe godshinting thatthey'rewatchingNat20HeatheriseatingMONKEThegame ispausedEmotionalturmoil

Dragons Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Haleigh slows enemies
  2. Someone references another campaign
  3. Dismat is Bahamut
  4. Haleigh saves the day through diplomacy
  5. Someone new joins the gang
  6. Havith's love for Nilri
  7. The ally dragons learn new things
  8. Bahamut being a G
  9. The kids are trying to rebel / be independent
  10. Heather has technical issues
  11. A dragon gets deprogrammed
  12. Red causes problems
  13. Marshall almost dies
  14. Val wants to kill Haleigh's father
  15. Milil being a G
  16. Nat 1
  17. ZZ causes the party to panic
  18. Kobold appearance
  19. The gods hinting that they're watching
  20. Nat 20
  21. Heather is eating
  22. MONKE
  23. The game is paused
  24. Emotional turmoil