Win afterkilling thesoberSageTravellermadnessexecutionBecome atraveller asa startingresidentCerelocksomeoneas theiractual roleWin as aliving goodSage pingin f3Die n2 asthe soberSageSnakeCharmerwinPithag/cursethe SC-turned-demonSurvive tof3 bluffingClockmakerSoberclock 5in 12pBreakmadnessas Philo-MutantTry to pithagsomeoneinto the onlyin-playoutsider4 livingdemonsBecome thedemonagain post-snakecharmDreamthedemon n1Evil TwinSavantwinJump asthe goodFang GuSuccessfulDreamerbluff (notVortoxed)Vigor-killedtwin winPhilo-KlutzlossConfirmyourdemon asthe MutantVortox no-executionlossAs a startinggoodtraveller,become theFang GuForce aMutantexecutionin f3Win afterkilling thesoberSageTravellermadnessexecutionBecome atraveller asa startingresidentCerelocksomeoneas theiractual roleWin as aliving goodSage pingin f3Die n2 asthe soberSageSnakeCharmerwinPithag/cursethe SC-turned-demonSurvive tof3 bluffingClockmakerSoberclock 5in 12pBreakmadnessas Philo-MutantTry to pithagsomeoneinto the onlyin-playoutsider4 livingdemonsBecome thedemonagain post-snakecharmDreamthedemon n1Evil TwinSavantwinJump asthe goodFang GuSuccessfulDreamerbluff (notVortoxed)Vigor-killedtwin winPhilo-KlutzlossConfirmyourdemon asthe MutantVortox no-executionlossAs a startinggoodtraveller,become theFang GuForce aMutantexecutionin f3

Sects & Violets Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
O
4
B
5
B
6
B
7
O
8
N
9
O
10
G
11
I
12
I
13
N
14
I
15
O
16
O
17
G
18
I
19
I
20
N
21
B
22
G
23
B
24
G
  1. G-Win after killing the sober Sage
  2. N-Traveller madness execution
  3. O-Become a traveller as a starting resident
  4. B-Cerelock someone as their actual role
  5. B-Win as a living good Sage ping in f3
  6. B-Die n2 as the sober Sage
  7. O-Snake Charmer win
  8. N-Pithag/curse the SC-turned-demon
  9. O-Survive to f3 bluffing Clockmaker
  10. G-Sober clock 5 in 12p
  11. I-Break madness as Philo-Mutant
  12. I-Try to pithag someone into the only in-play outsider
  13. N-4 living demons
  14. I-Become the demon again post-snakecharm
  15. O-Dream the demon n1
  16. O-Evil Twin Savant win
  17. G-Jump as the good Fang Gu
  18. I-Successful Dreamer bluff (not Vortoxed)
  19. I-Vigor-killed twin win
  20. N-Philo-Klutz loss
  21. B-Confirm your demon as the Mutant
  22. G-Vortox no-execution loss
  23. B-As a starting good traveller, become the Fang Gu
  24. G-Force a Mutant execution in f3