Dreamthedemon n1Cerelocksomeoneas theiractual rolePhilo-KlutzlossSuccessfulDreamerbluff (notVortoxed)Vortox no-executionlossJump asthe goodFang GuTry to pithagsomeoneinto the onlyin-playoutsiderConfirmyourdemon asthe MutantSurvive tof3 bluffingClockmakerDie n2 asthe soberSagePithag/cursethe SC-turned-demonVigor-killedtwin winTravellermadnessexecutionBreakmadnessas Philo-MutantWin afterkilling thesoberSageSnakeCharmerwinBecome atraveller asa startingresidentBecome thedemonagain post-snakecharmEvil TwinSavantwinForce aMutantexecutionin f34 livingdemonsAs a startinggoodtraveller,become theFang GuWin as aliving goodSage pingin f3Soberclock 5in 12pDreamthedemon n1Cerelocksomeoneas theiractual rolePhilo-KlutzlossSuccessfulDreamerbluff (notVortoxed)Vortox no-executionlossJump asthe goodFang GuTry to pithagsomeoneinto the onlyin-playoutsiderConfirmyourdemon asthe MutantSurvive tof3 bluffingClockmakerDie n2 asthe soberSagePithag/cursethe SC-turned-demonVigor-killedtwin winTravellermadnessexecutionBreakmadnessas Philo-MutantWin afterkilling thesoberSageSnakeCharmerwinBecome atraveller asa startingresidentBecome thedemonagain post-snakecharmEvil TwinSavantwinForce aMutantexecutionin f34 livingdemonsAs a startinggoodtraveller,become theFang GuWin as aliving goodSage pingin f3Soberclock 5in 12p

Sects & Violets Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
N
4
I
5
G
6
G
7
I
8
B
9
O
10
B
11
N
12
I
13
N
14
I
15
G
16
O
17
O
18
I
19
O
20
G
21
N
22
B
23
B
24
G
  1. O-Dream the demon n1
  2. B-Cerelock someone as their actual role
  3. N-Philo-Klutz loss
  4. I-Successful Dreamer bluff (not Vortoxed)
  5. G-Vortox no-execution loss
  6. G-Jump as the good Fang Gu
  7. I-Try to pithag someone into the only in-play outsider
  8. B-Confirm your demon as the Mutant
  9. O-Survive to f3 bluffing Clockmaker
  10. B-Die n2 as the sober Sage
  11. N-Pithag/curse the SC-turned-demon
  12. I-Vigor-killed twin win
  13. N-Traveller madness execution
  14. I-Break madness as Philo-Mutant
  15. G-Win after killing the sober Sage
  16. O-Snake Charmer win
  17. O-Become a traveller as a starting resident
  18. I-Become the demon again post-snakecharm
  19. O-Evil Twin Savant win
  20. G-Force a Mutant execution in f3
  21. N-4 living demons
  22. B-As a starting good traveller, become the Fang Gu
  23. B-Win as a living good Sage ping in f3
  24. G-Sober clock 5 in 12p