Philo-KlutzlossVigor-killedtwin winDreamthedemon n1SuccessfulDreamerbluff (notVortoxed)Breakmadnessas Philo-MutantVortox no-executionlossBecome atraveller asa startingresidentSnakeCharmerwinSoberclock 5in 12pWin afterkilling thesoberSageTravellermadnessexecutionJump asthe goodFang GuBecome thedemonagain post-snakecharmSurvive tof3 bluffingClockmakerEvil TwinSavantwinDie n2 asthe soberSageAs a startinggoodtraveller,become theFang GuForce aMutantexecutionin f3Try to pithagsomeoneinto the onlyin-playoutsiderWin as aliving goodSage pingin f3Confirmyourdemon asthe MutantCerelocksomeoneas theiractual role4 livingdemonsPithag/cursethe SC-turned-demonPhilo-KlutzlossVigor-killedtwin winDreamthedemon n1SuccessfulDreamerbluff (notVortoxed)Breakmadnessas Philo-MutantVortox no-executionlossBecome atraveller asa startingresidentSnakeCharmerwinSoberclock 5in 12pWin afterkilling thesoberSageTravellermadnessexecutionJump asthe goodFang GuBecome thedemonagain post-snakecharmSurvive tof3 bluffingClockmakerEvil TwinSavantwinDie n2 asthe soberSageAs a startinggoodtraveller,become theFang GuForce aMutantexecutionin f3Try to pithagsomeoneinto the onlyin-playoutsiderWin as aliving goodSage pingin f3Confirmyourdemon asthe MutantCerelocksomeoneas theiractual role4 livingdemonsPithag/cursethe SC-turned-demon

Sects & Violets Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
O
4
I
5
I
6
G
7
O
8
O
9
G
10
G
11
N
12
G
13
I
14
O
15
O
16
B
17
B
18
G
19
I
20
B
21
B
22
B
23
N
24
N
  1. N-Philo-Klutz loss
  2. I-Vigor-killed twin win
  3. O-Dream the demon n1
  4. I-Successful Dreamer bluff (not Vortoxed)
  5. I-Break madness as Philo-Mutant
  6. G-Vortox no-execution loss
  7. O-Become a traveller as a starting resident
  8. O-Snake Charmer win
  9. G-Sober clock 5 in 12p
  10. G-Win after killing the sober Sage
  11. N-Traveller madness execution
  12. G-Jump as the good Fang Gu
  13. I-Become the demon again post-snakecharm
  14. O-Survive to f3 bluffing Clockmaker
  15. O-Evil Twin Savant win
  16. B-Die n2 as the sober Sage
  17. B-As a starting good traveller, become the Fang Gu
  18. G-Force a Mutant execution in f3
  19. I-Try to pithag someone into the only in-play outsider
  20. B-Win as a living good Sage ping in f3
  21. B-Confirm your demon as the Mutant
  22. B-Cerelock someone as their actual role
  23. N-4 living demons
  24. N-Pithag/curse the SC-turned-demon