SuccessfulDreamerbluff (notVortoxed)Soberclock 5in 12pCerelocksomeoneas theiractual roleWin afterkilling thesoberSageForce aMutantexecutionin f3Evil TwinSavantwinVortox no-executionlossPithag/cursethe SC-turned-demonConfirmyourdemon asthe MutantJump asthe goodFang GuTry to pithagsomeoneinto the onlyin-playoutsiderPhilo-KlutzlossDreamthedemon n1Become atraveller asa startingresidentBecome thedemonagain post-snakecharmBreakmadnessas Philo-MutantVigor-killedtwin win4 livingdemonsSurvive tof3 bluffingClockmakerAs a startinggoodtraveller,become theFang GuWin as aliving goodSage pingin f3SnakeCharmerwinTravellermadnessexecutionDie n2 asthe soberSageSuccessfulDreamerbluff (notVortoxed)Soberclock 5in 12pCerelocksomeoneas theiractual roleWin afterkilling thesoberSageForce aMutantexecutionin f3Evil TwinSavantwinVortox no-executionlossPithag/cursethe SC-turned-demonConfirmyourdemon asthe MutantJump asthe goodFang GuTry to pithagsomeoneinto the onlyin-playoutsiderPhilo-KlutzlossDreamthedemon n1Become atraveller asa startingresidentBecome thedemonagain post-snakecharmBreakmadnessas Philo-MutantVigor-killedtwin win4 livingdemonsSurvive tof3 bluffingClockmakerAs a startinggoodtraveller,become theFang GuWin as aliving goodSage pingin f3SnakeCharmerwinTravellermadnessexecutionDie n2 asthe soberSage

Sects & Violets Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
B
4
G
5
G
6
O
7
G
8
N
9
B
10
G
11
I
12
N
13
O
14
O
15
I
16
I
17
I
18
N
19
O
20
B
21
B
22
O
23
N
24
B
  1. I-Successful Dreamer bluff (not Vortoxed)
  2. G-Sober clock 5 in 12p
  3. B-Cerelock someone as their actual role
  4. G-Win after killing the sober Sage
  5. G-Force a Mutant execution in f3
  6. O-Evil Twin Savant win
  7. G-Vortox no-execution loss
  8. N-Pithag/curse the SC-turned-demon
  9. B-Confirm your demon as the Mutant
  10. G-Jump as the good Fang Gu
  11. I-Try to pithag someone into the only in-play outsider
  12. N-Philo-Klutz loss
  13. O-Dream the demon n1
  14. O-Become a traveller as a starting resident
  15. I-Become the demon again post-snakecharm
  16. I-Break madness as Philo-Mutant
  17. I-Vigor-killed twin win
  18. N-4 living demons
  19. O-Survive to f3 bluffing Clockmaker
  20. B-As a starting good traveller, become the Fang Gu
  21. B-Win as a living good Sage ping in f3
  22. O-Snake Charmer win
  23. N-Traveller madness execution
  24. B-Die n2 as the sober Sage