Soberclock 5in 12pWin as aliving goodSage pingin f3Cerelocksomeoneas theiractual roleEvil TwinSavantwinSnakeCharmerwinBecome thedemonagain post-snakecharmConfirmyourdemon asthe MutantTravellermadnessexecutionPhilo-KlutzlossTry to pithagsomeoneinto the onlyin-playoutsiderPithag/cursethe SC-turned-demonSurvive tof3 bluffingClockmakerVigor-killedtwin winWin afterkilling thesoberSageBreakmadnessas Philo-MutantBecome atraveller asa startingresidentDreamthedemon n1Die n2 asthe soberSageJump asthe goodFang GuSuccessfulDreamerbluff (notVortoxed)Vortox no-executionloss4 livingdemonsForce aMutantexecutionin f3As a startinggoodtraveller,become theFang GuSoberclock 5in 12pWin as aliving goodSage pingin f3Cerelocksomeoneas theiractual roleEvil TwinSavantwinSnakeCharmerwinBecome thedemonagain post-snakecharmConfirmyourdemon asthe MutantTravellermadnessexecutionPhilo-KlutzlossTry to pithagsomeoneinto the onlyin-playoutsiderPithag/cursethe SC-turned-demonSurvive tof3 bluffingClockmakerVigor-killedtwin winWin afterkilling thesoberSageBreakmadnessas Philo-MutantBecome atraveller asa startingresidentDreamthedemon n1Die n2 asthe soberSageJump asthe goodFang GuSuccessfulDreamerbluff (notVortoxed)Vortox no-executionloss4 livingdemonsForce aMutantexecutionin f3As a startinggoodtraveller,become theFang Gu

Sects & Violets Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
B
4
O
5
O
6
I
7
B
8
N
9
N
10
I
11
N
12
O
13
I
14
G
15
I
16
O
17
O
18
B
19
G
20
I
21
G
22
N
23
G
24
B
  1. G-Sober clock 5 in 12p
  2. B-Win as a living good Sage ping in f3
  3. B-Cerelock someone as their actual role
  4. O-Evil Twin Savant win
  5. O-Snake Charmer win
  6. I-Become the demon again post-snakecharm
  7. B-Confirm your demon as the Mutant
  8. N-Traveller madness execution
  9. N-Philo-Klutz loss
  10. I-Try to pithag someone into the only in-play outsider
  11. N-Pithag/curse the SC-turned-demon
  12. O-Survive to f3 bluffing Clockmaker
  13. I-Vigor-killed twin win
  14. G-Win after killing the sober Sage
  15. I-Break madness as Philo-Mutant
  16. O-Become a traveller as a starting resident
  17. O-Dream the demon n1
  18. B-Die n2 as the sober Sage
  19. G-Jump as the good Fang Gu
  20. I-Successful Dreamer bluff (not Vortoxed)
  21. G-Vortox no-execution loss
  22. N-4 living demons
  23. G-Force a Mutant execution in f3
  24. B-As a starting good traveller, become the Fang Gu