Jump asthe goodFang GuBreakmadnessas Philo-MutantSoberclock 5in 12pSuccessfulDreamerbluff (notVortoxed)Become thedemonagain post-snakecharmBecome atraveller asa startingresidentWin as aliving goodSage pingin f3Vigor-killedtwin winAs a startinggoodtraveller,become theFang GuTry to pithagsomeoneinto the onlyin-playoutsiderSurvive tof3 bluffingClockmakerEvil TwinSavantwinDreamthedemon n14 livingdemonsConfirmyourdemon asthe MutantCerelocksomeoneas theiractual roleDie n2 asthe soberSageTravellermadnessexecutionPhilo-KlutzlossWin afterkilling thesoberSageSnakeCharmerwinVortox no-executionlossPithag/cursethe SC-turned-demonForce aMutantexecutionin f3Jump asthe goodFang GuBreakmadnessas Philo-MutantSoberclock 5in 12pSuccessfulDreamerbluff (notVortoxed)Become thedemonagain post-snakecharmBecome atraveller asa startingresidentWin as aliving goodSage pingin f3Vigor-killedtwin winAs a startinggoodtraveller,become theFang GuTry to pithagsomeoneinto the onlyin-playoutsiderSurvive tof3 bluffingClockmakerEvil TwinSavantwinDreamthedemon n14 livingdemonsConfirmyourdemon asthe MutantCerelocksomeoneas theiractual roleDie n2 asthe soberSageTravellermadnessexecutionPhilo-KlutzlossWin afterkilling thesoberSageSnakeCharmerwinVortox no-executionlossPithag/cursethe SC-turned-demonForce aMutantexecutionin f3

Sects & Violets Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
G
4
I
5
I
6
O
7
B
8
I
9
B
10
I
11
O
12
O
13
O
14
N
15
B
16
B
17
B
18
N
19
N
20
G
21
O
22
G
23
N
24
G
  1. G-Jump as the good Fang Gu
  2. I-Break madness as Philo-Mutant
  3. G-Sober clock 5 in 12p
  4. I-Successful Dreamer bluff (not Vortoxed)
  5. I-Become the demon again post-snakecharm
  6. O-Become a traveller as a starting resident
  7. B-Win as a living good Sage ping in f3
  8. I-Vigor-killed twin win
  9. B-As a starting good traveller, become the Fang Gu
  10. I-Try to pithag someone into the only in-play outsider
  11. O-Survive to f3 bluffing Clockmaker
  12. O-Evil Twin Savant win
  13. O-Dream the demon n1
  14. N-4 living demons
  15. B-Confirm your demon as the Mutant
  16. B-Cerelock someone as their actual role
  17. B-Die n2 as the sober Sage
  18. N-Traveller madness execution
  19. N-Philo-Klutz loss
  20. G-Win after killing the sober Sage
  21. O-Snake Charmer win
  22. G-Vortox no-execution loss
  23. N-Pithag/curse the SC-turned-demon
  24. G-Force a Mutant execution in f3