Evil TwinSavantwinBecome atraveller asa startingresidentSuccessfulDreamerbluff (notVortoxed)Win as aliving goodSage pingin f3Philo-KlutzlossSoberclock 5in 12p4 livingdemonsDreamthedemon n1Pithag/cursethe SC-turned-demonSurvive tof3 bluffingClockmakerWin afterkilling thesoberSageForce aMutantexecutionin f3Vortox no-executionlossBreakmadnessas Philo-MutantConfirmyourdemon asthe MutantVigor-killedtwin winJump asthe goodFang GuAs a startinggoodtraveller,become theFang GuSnakeCharmerwinCerelocksomeoneas theiractual roleTravellermadnessexecutionDie n2 asthe soberSageBecome thedemonagain post-snakecharmTry to pithagsomeoneinto the onlyin-playoutsiderEvil TwinSavantwinBecome atraveller asa startingresidentSuccessfulDreamerbluff (notVortoxed)Win as aliving goodSage pingin f3Philo-KlutzlossSoberclock 5in 12p4 livingdemonsDreamthedemon n1Pithag/cursethe SC-turned-demonSurvive tof3 bluffingClockmakerWin afterkilling thesoberSageForce aMutantexecutionin f3Vortox no-executionlossBreakmadnessas Philo-MutantConfirmyourdemon asthe MutantVigor-killedtwin winJump asthe goodFang GuAs a startinggoodtraveller,become theFang GuSnakeCharmerwinCerelocksomeoneas theiractual roleTravellermadnessexecutionDie n2 asthe soberSageBecome thedemonagain post-snakecharmTry to pithagsomeoneinto the onlyin-playoutsider

Sects & Violets Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
I
4
B
5
N
6
G
7
N
8
O
9
N
10
O
11
G
12
G
13
G
14
I
15
B
16
I
17
G
18
B
19
O
20
B
21
N
22
B
23
I
24
I
  1. O-Evil Twin Savant win
  2. O-Become a traveller as a starting resident
  3. I-Successful Dreamer bluff (not Vortoxed)
  4. B-Win as a living good Sage ping in f3
  5. N-Philo-Klutz loss
  6. G-Sober clock 5 in 12p
  7. N-4 living demons
  8. O-Dream the demon n1
  9. N-Pithag/curse the SC-turned-demon
  10. O-Survive to f3 bluffing Clockmaker
  11. G-Win after killing the sober Sage
  12. G-Force a Mutant execution in f3
  13. G-Vortox no-execution loss
  14. I-Break madness as Philo-Mutant
  15. B-Confirm your demon as the Mutant
  16. I-Vigor-killed twin win
  17. G-Jump as the good Fang Gu
  18. B-As a starting good traveller, become the Fang Gu
  19. O-Snake Charmer win
  20. B-Cerelock someone as their actual role
  21. N-Traveller madness execution
  22. B-Die n2 as the sober Sage
  23. I-Become the demon again post-snakecharm
  24. I-Try to pithag someone into the only in-play outsider