Force aMutantexecutionin f3Confirmyourdemon asthe MutantSuccessfulDreamerbluff (notVortoxed)Become atraveller asa startingresident4 livingdemonsJump asthe goodFang GuVortox no-executionlossPhilo-KlutzlossWin afterkilling thesoberSageSnakeCharmerwinDie n2 asthe soberSageEvil TwinSavantwinVigor-killedtwin winSoberclock 5in 12pWin as aliving goodSage pingin f3Cerelocksomeoneas theiractual roleTravellermadnessexecutionPithag/cursethe SC-turned-demonAs a startinggoodtraveller,become theFang GuDreamthedemon n1Try to pithagsomeoneinto the onlyin-playoutsiderBecome thedemonagain post-snakecharmBreakmadnessas Philo-MutantSurvive tof3 bluffingClockmakerForce aMutantexecutionin f3Confirmyourdemon asthe MutantSuccessfulDreamerbluff (notVortoxed)Become atraveller asa startingresident4 livingdemonsJump asthe goodFang GuVortox no-executionlossPhilo-KlutzlossWin afterkilling thesoberSageSnakeCharmerwinDie n2 asthe soberSageEvil TwinSavantwinVigor-killedtwin winSoberclock 5in 12pWin as aliving goodSage pingin f3Cerelocksomeoneas theiractual roleTravellermadnessexecutionPithag/cursethe SC-turned-demonAs a startinggoodtraveller,become theFang GuDreamthedemon n1Try to pithagsomeoneinto the onlyin-playoutsiderBecome thedemonagain post-snakecharmBreakmadnessas Philo-MutantSurvive tof3 bluffingClockmaker

Sects & Violets Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
I
4
O
5
N
6
G
7
G
8
N
9
G
10
O
11
B
12
O
13
I
14
G
15
B
16
B
17
N
18
N
19
B
20
O
21
I
22
I
23
I
24
O
  1. G-Force a Mutant execution in f3
  2. B-Confirm your demon as the Mutant
  3. I-Successful Dreamer bluff (not Vortoxed)
  4. O-Become a traveller as a starting resident
  5. N-4 living demons
  6. G-Jump as the good Fang Gu
  7. G-Vortox no-execution loss
  8. N-Philo-Klutz loss
  9. G-Win after killing the sober Sage
  10. O-Snake Charmer win
  11. B-Die n2 as the sober Sage
  12. O-Evil Twin Savant win
  13. I-Vigor-killed twin win
  14. G-Sober clock 5 in 12p
  15. B-Win as a living good Sage ping in f3
  16. B-Cerelock someone as their actual role
  17. N-Traveller madness execution
  18. N-Pithag/curse the SC-turned-demon
  19. B-As a starting good traveller, become the Fang Gu
  20. O-Dream the demon n1
  21. I-Try to pithag someone into the only in-play outsider
  22. I-Become the demon again post-snakecharm
  23. I-Break madness as Philo-Mutant
  24. O-Survive to f3 bluffing Clockmaker