The ghost directly interacts with the protagonist Very obvious allagories Characterization is bad Turned into a real game Ghost is some loved one Ghost thing chases the player character A ghost is in the game "Eh, probably a bug" Ghost is evil entity Name of the game written in marker Reversed music "And then he jumped out of the screen" Garage sale Levels that were not there before .exe Ebay Cliffhanger ending Jumpscare Blood eyes Hyperrealistic Something relating to God (or lack thereof) Crappy name Characterization is good Game already has a save file The ghost directly interacts with the protagonist Very obvious allagories Characterization is bad Turned into a real game Ghost is some loved one Ghost thing chases the player character A ghost is in the game "Eh, probably a bug" Ghost is evil entity Name of the game written in marker Reversed music "And then he jumped out of the screen" Garage sale Levels that were not there before .exe Ebay Cliffhanger ending Jumpscare Blood eyes Hyperrealistic Something relating to God (or lack thereof) Crappy name Characterization is good Game already has a save file
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-The ghost directly interacts with the protagonist
G-Very obvious allagories
N-Characterization is bad
I-Turned into a real game
B-Ghost is some loved one
G-Ghost thing chases the player character
I-A ghost is in the game
O-"Eh, probably a bug"
O-Ghost is evil entity
N-Name of the game written in marker
G-Reversed music
O-"And then he jumped out of the screen"
B-Garage sale
I-Levels that were not there before
B-.exe
N-Ebay
O-Cliffhanger ending
B-Jumpscare
I-Blood eyes
O-Hyperrealistic
G-Something relating to God (or lack thereof)
N-Crappy name
I-Characterization is good
B-Game already has a save file