.exe Reversed music Hyperrealistic The ghost directly interacts with the protagonist Ebay Ghost is some loved one Something relating to God (or lack thereof) Cliffhanger ending Turned into a real game "Eh, probably a bug" Characterization is bad Jumpscare Crappy name Garage sale Very obvious allagories Name of the game written in marker Levels that were not there before Characterization is good Blood eyes "And then he jumped out of the screen" A ghost is in the game Ghost is evil entity Game already has a save file Ghost thing chases the player character .exe Reversed music Hyperrealistic The ghost directly interacts with the protagonist Ebay Ghost is some loved one Something relating to God (or lack thereof) Cliffhanger ending Turned into a real game "Eh, probably a bug" Characterization is bad Jumpscare Crappy name Garage sale Very obvious allagories Name of the game written in marker Levels that were not there before Characterization is good Blood eyes "And then he jumped out of the screen" A ghost is in the game Ghost is evil entity Game already has a save file Ghost thing chases the player character
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-.exe
G-Reversed music
O-Hyperrealistic
G-The ghost directly interacts with the protagonist
N-Ebay
B-Ghost is some loved one
G-Something relating to God (or lack thereof)
O-Cliffhanger ending
I-Turned into a real game
O-"Eh, probably a bug"
N-Characterization is bad
B-Jumpscare
N-Crappy name
B-Garage sale
G-Very obvious allagories
N-Name of the game written in marker
I-Levels that were not there before
I-Characterization is good
I-Blood eyes
O-"And then he jumped out of the screen"
I-A ghost is in the game
O-Ghost is evil entity
B-Game already has a save file
G-Ghost thing chases the player character