CharacterDoesSomethingStupidSomeoneLoses orDoesn'tHave aTalismanDaughterNo LikeyFamilyCharacterBetraysGroup/PersonCharacterPresentsNewTheoryNewPeopleAppearNewUnexplainedPhenomenonRulesChangeCharactertalks tosomeonethat isn'tthere/deadTownHatesFarm GirlMainCharacterDeathSomebodyGoesCrazyWithholdingInformationSomeoneUses TheFar AwayTreeSomeoneHallucinatesBoy inWhiteDiscoverNewLocationAsianCop GetsButthurtMonsterDoesn'tTake KillShotNewRelationshipBetweenCharactersVictorClueDrawingNewThreatAppearsVictorisVagueFlashbackto Pastevents inTownCharacterDoesSomethingStupidSomeoneLoses orDoesn'tHave aTalismanDaughterNo LikeyFamilyCharacterBetraysGroup/PersonCharacterPresentsNewTheoryNewPeopleAppearNewUnexplainedPhenomenonRulesChangeCharactertalks tosomeonethat isn'tthere/deadTownHatesFarm GirlMainCharacterDeathSomebodyGoesCrazyWithholdingInformationSomeoneUses TheFar AwayTreeSomeoneHallucinatesBoy inWhiteDiscoverNewLocationAsianCop GetsButthurtMonsterDoesn'tTake KillShotNewRelationshipBetweenCharactersVictorClueDrawingNewThreatAppearsVictorisVagueFlashbackto Pastevents inTown

From - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character Does Something Stupid
  2. Someone Loses or Doesn't Have a Talisman
  3. Daughter No Likey Family
  4. Character Betrays Group/Person
  5. Character Presents New Theory
  6. New People Appear
  7. New Unexplained Phenomenon
  8. Rules Change
  9. Character talks to someone that isn't there/dead
  10. Town Hates Farm Girl
  11. Main Character Death
  12. Somebody Goes Crazy
  13. Withholding Information
  14. Someone Uses The Far Away Tree
  15. Someone Hallucinates
  16. Boy in White
  17. Discover New Location
  18. Asian Cop Gets Butthurt
  19. Monster Doesn't Take Kill Shot
  20. New Relationship Between Characters
  21. Victor Clue Drawing
  22. New Threat Appears
  23. Victor is Vague
  24. Flashback to Past events in Town