SomeoneLoses orDoesn'tHave aTalismanNewRelationshipBetweenCharactersFlashbackto Pastevents inTownNewThreatAppearsDaughterNo LikeyFamilyCharacterPresentsNewTheoryVictorClueDrawingCharacterDoesSomethingStupidMainCharacterDeathRulesChangeMonsterDoesn'tTake KillShotWithholdingInformationSomeoneHallucinatesSomebodyGoesCrazyVictorisVagueDiscoverNewLocationAsianCop GetsButthurtNewUnexplainedPhenomenonNewPeopleAppearTownHatesFarm GirlSomeoneUses TheFar AwayTreeBoy inWhiteCharacterBetraysGroup/PersonCharactertalks tosomeonethat isn'tthere/deadSomeoneLoses orDoesn'tHave aTalismanNewRelationshipBetweenCharactersFlashbackto Pastevents inTownNewThreatAppearsDaughterNo LikeyFamilyCharacterPresentsNewTheoryVictorClueDrawingCharacterDoesSomethingStupidMainCharacterDeathRulesChangeMonsterDoesn'tTake KillShotWithholdingInformationSomeoneHallucinatesSomebodyGoesCrazyVictorisVagueDiscoverNewLocationAsianCop GetsButthurtNewUnexplainedPhenomenonNewPeopleAppearTownHatesFarm GirlSomeoneUses TheFar AwayTreeBoy inWhiteCharacterBetraysGroup/PersonCharactertalks tosomeonethat isn'tthere/dead

From - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone Loses or Doesn't Have a Talisman
  2. New Relationship Between Characters
  3. Flashback to Past events in Town
  4. New Threat Appears
  5. Daughter No Likey Family
  6. Character Presents New Theory
  7. Victor Clue Drawing
  8. Character Does Something Stupid
  9. Main Character Death
  10. Rules Change
  11. Monster Doesn't Take Kill Shot
  12. Withholding Information
  13. Someone Hallucinates
  14. Somebody Goes Crazy
  15. Victor is Vague
  16. Discover New Location
  17. Asian Cop Gets Butthurt
  18. New Unexplained Phenomenon
  19. New People Appear
  20. Town Hates Farm Girl
  21. Someone Uses The Far Away Tree
  22. Boy in White
  23. Character Betrays Group/Person
  24. Character talks to someone that isn't there/dead