BLIND ENEMY VILLAIN LET'S YOU GO JUMP SCARE SEWERS DOO DOO MILK STEAM COMBO LOCK LOCKER/CLOSET HIDING SHITTY MINIGAME ELEVATOR SLIDE JUNK STOP ANCIENT LANGUAGE VENTS SLIDING PUZZLE SPOOKY CHILD VALVE HANDLE CREEPY CHAIR MONSTER TANKS PASSWORD HUNT BALL ROLL STAIR/HALL MONSTER POV RED SHIRT NPC B&W/SEPIA FLASHBACK FLOOR BREAK WEAPONS THAT SUCK LADDER YOU CAN'T ERECT PASSOUT TRANSPORT SECURITY FOOTAGE CORRIDOR SEQUENCE BATTERIES CROWBAR/BOLT CUTTER FUSE CRAFTING KEY/KEYCARD JAIL CELL BLIND ENEMY VILLAIN LET'S YOU GO JUMP SCARE SEWERS DOO DOO MILK STEAM COMBO LOCK LOCKER/CLOSET HIDING SHITTY MINIGAME ELEVATOR SLIDE JUNK STOP ANCIENT LANGUAGE VENTS SLIDING PUZZLE SPOOKY CHILD VALVE HANDLE CREEPY CHAIR MONSTER TANKS PASSWORD HUNT BALL ROLL STAIR/HALL MONSTER POV RED SHIRT NPC B&W/SEPIA FLASHBACK FLOOR BREAK WEAPONS THAT SUCK LADDER YOU CAN'T ERECT PASSOUT TRANSPORT SECURITY FOOTAGE CORRIDOR SEQUENCE BATTERIES CROWBAR/BOLT CUTTER FUSE CRAFTING KEY/KEYCARD JAIL CELL
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
BLIND ENEMY
VILLAIN LET'S YOU GO
JUMP SCARE
SEWERS
DOO DOO MILK
STEAM
COMBO LOCK
LOCKER/CLOSET HIDING
SHITTY MINIGAME
ELEVATOR
SLIDE
JUNK STOP
ANCIENT LANGUAGE
VENTS
SLIDING PUZZLE
SPOOKY CHILD
VALVE HANDLE
CREEPY CHAIR
MONSTER TANKS
PASSWORD HUNT
BALL ROLL STAIR/HALL
MONSTER POV
RED SHIRT NPC
B&W/SEPIA FLASHBACK
FLOOR BREAK
WEAPONS THAT SUCK
LADDER YOU CAN'T ERECT
PASSOUT TRANSPORT
SECURITY FOOTAGE
CORRIDOR SEQUENCE
BATTERIES
CROWBAR/BOLT CUTTER
FUSE
CRAFTING
KEY/KEYCARD
JAIL CELL