(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Include Dialogue and quotes
Retell a story in pictures.1 point for audience being able to guess 5W details.
Make up a story with only a single truth related to who you are as a person. 1 point if the audience cannot guess the truth
Foreshadowing: Hints or clues about future events in the story.
Theme:
Tell your story with an underlying message or idea that the story conveys. The audience must guess the theme correctly without being told within the story.
Tell your story from the 3rd person
Time Limit: Tell a story within a specific time frame (5 minutes).
Alphabet Challenge: Tell a story where each sentence starts with the next letter of the alphabet.
Add Suspense: The creation of anticipation and tension in the reader.
Omit Words:
Tell a story without saying a word (chosen by audience)
Tell a Story That Makes Your Audience sad: Share a personal story that is emotionally charged.
Imagery: Use descriptive language to create mental images.
Conflict: Tell your story with a central problem or struggle that must overcome.
Tell a Story That Makes Your Audience Angry: Share a story about a time when you felt injustice or frustration.
Rhyming Story: Tell a story in rhyme.
Use a Flashback: Include details that takes place in the past, to provide context or backstory.
Tell 1 lie in your story for the audience to guess the lie. 1 point if your audience cannot guess.
Reverse Storytelling:
Start with the ending of a story and work backwards to the beginning.
Character Switch:
Tell a story from the perspective of someone else who was with you, or someone observing you.
Tell a Story That Makes Your Audience Laugh: Share a humorous anecdote.
Act a story without words. 1 point for audience being able to guess 5W details.
Symbolism: The use of objects, characters, or events to represent something else.
Alliteration Challenge: Use alliteration throughout your story (e.g., "Sally sells seashells by the seashore") 3x.
Figurative Language: Use language that is not meant to be taken literally, such as metaphors, similes, and personification.