AlliterationChallenge: Usealliterationthroughout yourstory (e.g., "Sallysells seashells bythe seashore") 3x.Omit Words:Tell a storywithout sayinga word (chosenby audience)RhymingStory: Tella story inrhyme.Imagery: Usedescriptivelanguage tocreate mentalimages.Use a Flashback:Include detailsthat takes placein the past, toprovide contextor backstory.Symbolism: Theuse of objects,characters, orevents torepresentsomething else.FigurativeLanguage: Uselanguage that is notmeant to be takenliterally, such asmetaphors, similes,and personification.Tell 1 lie in yourstory for theaudience to guessthe lie. 1 point ifyour audiencecannot guess.Tell a Story ThatMakes YourAudience Angry:Share a storyabout a time whenyou felt injustice orfrustration.Retell a story inpictures.1 pointfor audiencebeing able toguess 5Wdetails.ReverseStorytelling:Start with theending of a storyand workbackwards to thebeginning. Foreshadowing:Hints or cluesabout futureevents in thestory.IncludeDialogueandquotesTell a Story ThatMakes YourAudience sad:Share a personalstory that isemotionallycharged.Character Switch:Tell a story fromthe perspective ofsomeone else whowas with you, orsomeoneobserving you.Theme:Tell your story with anunderlying message oridea that the storyconveys. The audiencemust guess the themecorrectly without beingtold within the story.Conflict: Tellyour story with acentral problemor struggle thatmust overcome. AlphabetChallenge: Tell astory where eachsentence startswith the next letterof the alphabet.Time Limit: Tella story within aspecific timeframe (5minutes).Tell yourstory fromthe 3rdpersonAct a storywithout words.1 point foraudience beingable to guess5W details.Tell a StoryThat MakesYour AudienceLaugh: Share ahumorousanecdote.Add Suspense:The creation ofanticipation andtension in thereader.Make up a story withonly a single truthrelated to who youare as a person. 1point if the audiencecannot guess thetruthAlliterationChallenge: Usealliterationthroughout yourstory (e.g., "Sallysells seashells bythe seashore") 3x.Omit Words:Tell a storywithout sayinga word (chosenby audience)RhymingStory: Tella story inrhyme.Imagery: Usedescriptivelanguage tocreate mentalimages.Use a Flashback:Include detailsthat takes placein the past, toprovide contextor backstory.Symbolism: Theuse of objects,characters, orevents torepresentsomething else.FigurativeLanguage: Uselanguage that is notmeant to be takenliterally, such asmetaphors, similes,and personification.Tell 1 lie in yourstory for theaudience to guessthe lie. 1 point ifyour audiencecannot guess.Tell a Story ThatMakes YourAudience Angry:Share a storyabout a time whenyou felt injustice orfrustration.Retell a story inpictures.1 pointfor audiencebeing able toguess 5Wdetails.ReverseStorytelling:Start with theending of a storyand workbackwards to thebeginning. Foreshadowing:Hints or cluesabout futureevents in thestory.IncludeDialogueandquotesTell a Story ThatMakes YourAudience sad:Share a personalstory that isemotionallycharged.Character Switch:Tell a story fromthe perspective ofsomeone else whowas with you, orsomeoneobserving you.Theme:Tell your story with anunderlying message oridea that the storyconveys. The audiencemust guess the themecorrectly without beingtold within the story.Conflict: Tellyour story with acentral problemor struggle thatmust overcome. AlphabetChallenge: Tell astory where eachsentence startswith the next letterof the alphabet.Time Limit: Tella story within aspecific timeframe (5minutes).Tell yourstory fromthe 3rdpersonAct a storywithout words.1 point foraudience beingable to guess5W details.Tell a StoryThat MakesYour AudienceLaugh: Share ahumorousanecdote.Add Suspense:The creation ofanticipation andtension in thereader.Make up a story withonly a single truthrelated to who youare as a person. 1point if the audiencecannot guess thetruth

Summer Recall - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Alliteration Challenge: Use alliteration throughout your story (e.g., "Sally sells seashells by the seashore") 3x.
  2. Omit Words: Tell a story without saying a word (chosen by audience)
  3. Rhyming Story: Tell a story in rhyme.
  4. Imagery: Use descriptive language to create mental images.
  5. Use a Flashback: Include details that takes place in the past, to provide context or backstory.
  6. Symbolism: The use of objects, characters, or events to represent something else.
  7. Figurative Language: Use language that is not meant to be taken literally, such as metaphors, similes, and personification.
  8. Tell 1 lie in your story for the audience to guess the lie. 1 point if your audience cannot guess.
  9. Tell a Story That Makes Your Audience Angry: Share a story about a time when you felt injustice or frustration.
  10. Retell a story in pictures.1 point for audience being able to guess 5W details.
  11. Reverse Storytelling: Start with the ending of a story and work backwards to the beginning.
  12. Foreshadowing: Hints or clues about future events in the story.
  13. Include Dialogue and quotes
  14. Tell a Story That Makes Your Audience sad: Share a personal story that is emotionally charged.
  15. Character Switch: Tell a story from the perspective of someone else who was with you, or someone observing you.
  16. Theme: Tell your story with an underlying message or idea that the story conveys. The audience must guess the theme correctly without being told within the story.
  17. Conflict: Tell your story with a central problem or struggle that must overcome.
  18. Alphabet Challenge: Tell a story where each sentence starts with the next letter of the alphabet.
  19. Time Limit: Tell a story within a specific time frame (5 minutes).
  20. Tell your story from the 3rd person
  21. Act a story without words. 1 point for audience being able to guess 5W details.
  22. Tell a Story That Makes Your Audience Laugh: Share a humorous anecdote.
  23. Add Suspense: The creation of anticipation and tension in the reader.
  24. Make up a story with only a single truth related to who you are as a person. 1 point if the audience cannot guess the truth