FigurativeLanguage: Uselanguage that is notmeant to be takenliterally, such asmetaphors, similes,and personification.Add Suspense:The creation ofanticipation andtension in thereader.Tell a StoryThat MakesYour AudienceLaugh: Share ahumorousanecdote.Theme:Tell your story with anunderlying message oridea that the storyconveys. The audiencemust guess the themecorrectly without beingtold within the story.Imagery: Usedescriptivelanguage tocreate mentalimages.Tell 1 lie in yourstory for theaudience to guessthe lie. 1 point ifyour audiencecannot guess.AlphabetChallenge: Tell astory where eachsentence startswith the next letterof the alphabet.ReverseStorytelling:Start with theending of a storyand workbackwards to thebeginning. Use a Flashback:Include detailsthat takes placein the past, toprovide contextor backstory.Tell yourstory fromthe 3rdpersonOmit Words:Tell a storywithout sayinga word (chosenby audience)Tell a Story ThatMakes YourAudience sad:Share a personalstory that isemotionallycharged.Tell a Story ThatMakes YourAudience Angry:Share a storyabout a time whenyou felt injustice orfrustration.Character Switch:Tell a story fromthe perspective ofsomeone else whowas with you, orsomeoneobserving you.Time Limit: Tella story within aspecific timeframe (5minutes).AlliterationChallenge: Usealliterationthroughout yourstory (e.g., "Sallysells seashells bythe seashore") 3x.Foreshadowing:Hints or cluesabout futureevents in thestory.IncludeDialogueandquotesSymbolism: Theuse of objects,characters, orevents torepresentsomething else.Make up a story withonly a single truthrelated to who youare as a person. 1point if the audiencecannot guess thetruthConflict: Tellyour story with acentral problemor struggle thatmust overcome. Retell a story inpictures.1 pointfor audiencebeing able toguess 5Wdetails.RhymingStory: Tella story inrhyme.Act a storywithout words.1 point foraudience beingable to guess5W details.FigurativeLanguage: Uselanguage that is notmeant to be takenliterally, such asmetaphors, similes,and personification.Add Suspense:The creation ofanticipation andtension in thereader.Tell a StoryThat MakesYour AudienceLaugh: Share ahumorousanecdote.Theme:Tell your story with anunderlying message oridea that the storyconveys. The audiencemust guess the themecorrectly without beingtold within the story.Imagery: Usedescriptivelanguage tocreate mentalimages.Tell 1 lie in yourstory for theaudience to guessthe lie. 1 point ifyour audiencecannot guess.AlphabetChallenge: Tell astory where eachsentence startswith the next letterof the alphabet.ReverseStorytelling:Start with theending of a storyand workbackwards to thebeginning. Use a Flashback:Include detailsthat takes placein the past, toprovide contextor backstory.Tell yourstory fromthe 3rdpersonOmit Words:Tell a storywithout sayinga word (chosenby audience)Tell a Story ThatMakes YourAudience sad:Share a personalstory that isemotionallycharged.Tell a Story ThatMakes YourAudience Angry:Share a storyabout a time whenyou felt injustice orfrustration.Character Switch:Tell a story fromthe perspective ofsomeone else whowas with you, orsomeoneobserving you.Time Limit: Tella story within aspecific timeframe (5minutes).AlliterationChallenge: Usealliterationthroughout yourstory (e.g., "Sallysells seashells bythe seashore") 3x.Foreshadowing:Hints or cluesabout futureevents in thestory.IncludeDialogueandquotesSymbolism: Theuse of objects,characters, orevents torepresentsomething else.Make up a story withonly a single truthrelated to who youare as a person. 1point if the audiencecannot guess thetruthConflict: Tellyour story with acentral problemor struggle thatmust overcome. Retell a story inpictures.1 pointfor audiencebeing able toguess 5Wdetails.RhymingStory: Tella story inrhyme.Act a storywithout words.1 point foraudience beingable to guess5W details.

Summer Recall - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Figurative Language: Use language that is not meant to be taken literally, such as metaphors, similes, and personification.
  2. Add Suspense: The creation of anticipation and tension in the reader.
  3. Tell a Story That Makes Your Audience Laugh: Share a humorous anecdote.
  4. Theme: Tell your story with an underlying message or idea that the story conveys. The audience must guess the theme correctly without being told within the story.
  5. Imagery: Use descriptive language to create mental images.
  6. Tell 1 lie in your story for the audience to guess the lie. 1 point if your audience cannot guess.
  7. Alphabet Challenge: Tell a story where each sentence starts with the next letter of the alphabet.
  8. Reverse Storytelling: Start with the ending of a story and work backwards to the beginning.
  9. Use a Flashback: Include details that takes place in the past, to provide context or backstory.
  10. Tell your story from the 3rd person
  11. Omit Words: Tell a story without saying a word (chosen by audience)
  12. Tell a Story That Makes Your Audience sad: Share a personal story that is emotionally charged.
  13. Tell a Story That Makes Your Audience Angry: Share a story about a time when you felt injustice or frustration.
  14. Character Switch: Tell a story from the perspective of someone else who was with you, or someone observing you.
  15. Time Limit: Tell a story within a specific time frame (5 minutes).
  16. Alliteration Challenge: Use alliteration throughout your story (e.g., "Sally sells seashells by the seashore") 3x.
  17. Foreshadowing: Hints or clues about future events in the story.
  18. Include Dialogue and quotes
  19. Symbolism: The use of objects, characters, or events to represent something else.
  20. Make up a story with only a single truth related to who you are as a person. 1 point if the audience cannot guess the truth
  21. Conflict: Tell your story with a central problem or struggle that must overcome.
  22. Retell a story in pictures.1 point for audience being able to guess 5W details.
  23. Rhyming Story: Tell a story in rhyme.
  24. Act a story without words. 1 point for audience being able to guess 5W details.