Conflict: Tellyour story with acentral problemor struggle thatmust overcome. Tell a Story ThatMakes YourAudience Angry:Share a storyabout a time whenyou felt injustice orfrustration.Use a Flashback:Include detailsthat takes placein the past, toprovide contextor backstory.Omit Words:Tell a storywithout sayinga word (chosenby audience)Add Suspense:The creation ofanticipation andtension in thereader.Foreshadowing:Hints or cluesabout futureevents in thestory.RhymingStory: Tella story inrhyme.Tell a StoryThat MakesYour AudienceLaugh: Share ahumorousanecdote.Retell a story inpictures.1 pointfor audiencebeing able toguess 5Wdetails.Make up a story withonly a single truthrelated to who youare as a person. 1point if the audiencecannot guess thetruthSymbolism: Theuse of objects,characters, orevents torepresentsomething else.Time Limit: Tella story within aspecific timeframe (5minutes).FigurativeLanguage: Uselanguage that is notmeant to be takenliterally, such asmetaphors, similes,and personification.Tell a Story ThatMakes YourAudience sad:Share a personalstory that isemotionallycharged.Tell yourstory fromthe 3rdpersonCharacter Switch:Tell a story fromthe perspective ofsomeone else whowas with you, orsomeoneobserving you.Imagery: Usedescriptivelanguage tocreate mentalimages.Theme:Tell your story with anunderlying message oridea that the storyconveys. The audiencemust guess the themecorrectly without beingtold within the story.AlphabetChallenge: Tell astory where eachsentence startswith the next letterof the alphabet.IncludeDialogueandquotesAct a storywithout words.1 point foraudience beingable to guess5W details.ReverseStorytelling:Start with theending of a storyand workbackwards to thebeginning. Tell 1 lie in yourstory for theaudience to guessthe lie. 1 point ifyour audiencecannot guess.AlliterationChallenge: Usealliterationthroughout yourstory (e.g., "Sallysells seashells bythe seashore") 3x.Conflict: Tellyour story with acentral problemor struggle thatmust overcome. Tell a Story ThatMakes YourAudience Angry:Share a storyabout a time whenyou felt injustice orfrustration.Use a Flashback:Include detailsthat takes placein the past, toprovide contextor backstory.Omit Words:Tell a storywithout sayinga word (chosenby audience)Add Suspense:The creation ofanticipation andtension in thereader.Foreshadowing:Hints or cluesabout futureevents in thestory.RhymingStory: Tella story inrhyme.Tell a StoryThat MakesYour AudienceLaugh: Share ahumorousanecdote.Retell a story inpictures.1 pointfor audiencebeing able toguess 5Wdetails.Make up a story withonly a single truthrelated to who youare as a person. 1point if the audiencecannot guess thetruthSymbolism: Theuse of objects,characters, orevents torepresentsomething else.Time Limit: Tella story within aspecific timeframe (5minutes).FigurativeLanguage: Uselanguage that is notmeant to be takenliterally, such asmetaphors, similes,and personification.Tell a Story ThatMakes YourAudience sad:Share a personalstory that isemotionallycharged.Tell yourstory fromthe 3rdpersonCharacter Switch:Tell a story fromthe perspective ofsomeone else whowas with you, orsomeoneobserving you.Imagery: Usedescriptivelanguage tocreate mentalimages.Theme:Tell your story with anunderlying message oridea that the storyconveys. The audiencemust guess the themecorrectly without beingtold within the story.AlphabetChallenge: Tell astory where eachsentence startswith the next letterof the alphabet.IncludeDialogueandquotesAct a storywithout words.1 point foraudience beingable to guess5W details.ReverseStorytelling:Start with theending of a storyand workbackwards to thebeginning. Tell 1 lie in yourstory for theaudience to guessthe lie. 1 point ifyour audiencecannot guess.AlliterationChallenge: Usealliterationthroughout yourstory (e.g., "Sallysells seashells bythe seashore") 3x.

Summer Recall - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Conflict: Tell your story with a central problem or struggle that must overcome.
  2. Tell a Story That Makes Your Audience Angry: Share a story about a time when you felt injustice or frustration.
  3. Use a Flashback: Include details that takes place in the past, to provide context or backstory.
  4. Omit Words: Tell a story without saying a word (chosen by audience)
  5. Add Suspense: The creation of anticipation and tension in the reader.
  6. Foreshadowing: Hints or clues about future events in the story.
  7. Rhyming Story: Tell a story in rhyme.
  8. Tell a Story That Makes Your Audience Laugh: Share a humorous anecdote.
  9. Retell a story in pictures.1 point for audience being able to guess 5W details.
  10. Make up a story with only a single truth related to who you are as a person. 1 point if the audience cannot guess the truth
  11. Symbolism: The use of objects, characters, or events to represent something else.
  12. Time Limit: Tell a story within a specific time frame (5 minutes).
  13. Figurative Language: Use language that is not meant to be taken literally, such as metaphors, similes, and personification.
  14. Tell a Story That Makes Your Audience sad: Share a personal story that is emotionally charged.
  15. Tell your story from the 3rd person
  16. Character Switch: Tell a story from the perspective of someone else who was with you, or someone observing you.
  17. Imagery: Use descriptive language to create mental images.
  18. Theme: Tell your story with an underlying message or idea that the story conveys. The audience must guess the theme correctly without being told within the story.
  19. Alphabet Challenge: Tell a story where each sentence starts with the next letter of the alphabet.
  20. Include Dialogue and quotes
  21. Act a story without words. 1 point for audience being able to guess 5W details.
  22. Reverse Storytelling: Start with the ending of a story and work backwards to the beginning.
  23. Tell 1 lie in your story for the audience to guess the lie. 1 point if your audience cannot guess.
  24. Alliteration Challenge: Use alliteration throughout your story (e.g., "Sally sells seashells by the seashore") 3x.