Make up a story withonly a single truthrelated to who youare as a person. 1point if the audiencecannot guess thetruthTell a Story ThatMakes YourAudience Angry:Share a storyabout a time whenyou felt injustice orfrustration.Tell 1 lie in yourstory for theaudience to guessthe lie. 1 point ifyour audiencecannot guess.Omit Words:Tell a storywithout sayinga word (chosenby audience)Act a storywithout words.1 point foraudience beingable to guess5W details.Conflict: Tellyour story with acentral problemor struggle thatmust overcome. Theme:Tell your story with anunderlying message oridea that the storyconveys. The audiencemust guess the themecorrectly without beingtold within the story.Symbolism: Theuse of objects,characters, orevents torepresentsomething else.ReverseStorytelling:Start with theending of a storyand workbackwards to thebeginning. Time Limit: Tella story within aspecific timeframe (5minutes).Retell a story inpictures.1 pointfor audiencebeing able toguess 5Wdetails.Use a Flashback:Include detailsthat takes placein the past, toprovide contextor backstory.Tell a Story ThatMakes YourAudience sad:Share a personalstory that isemotionallycharged.Character Switch:Tell a story fromthe perspective ofsomeone else whowas with you, orsomeoneobserving you.Imagery: Usedescriptivelanguage tocreate mentalimages.Foreshadowing:Hints or cluesabout futureevents in thestory.RhymingStory: Tella story inrhyme.AlliterationChallenge: Usealliterationthroughout yourstory (e.g., "Sallysells seashells bythe seashore") 3x.Tell yourstory fromthe 3rdpersonTell a StoryThat MakesYour AudienceLaugh: Share ahumorousanecdote.IncludeDialogueandquotesAlphabetChallenge: Tell astory where eachsentence startswith the next letterof the alphabet.Add Suspense:The creation ofanticipation andtension in thereader.FigurativeLanguage: Uselanguage that is notmeant to be takenliterally, such asmetaphors, similes,and personification.Make up a story withonly a single truthrelated to who youare as a person. 1point if the audiencecannot guess thetruthTell a Story ThatMakes YourAudience Angry:Share a storyabout a time whenyou felt injustice orfrustration.Tell 1 lie in yourstory for theaudience to guessthe lie. 1 point ifyour audiencecannot guess.Omit Words:Tell a storywithout sayinga word (chosenby audience)Act a storywithout words.1 point foraudience beingable to guess5W details.Conflict: Tellyour story with acentral problemor struggle thatmust overcome. Theme:Tell your story with anunderlying message oridea that the storyconveys. The audiencemust guess the themecorrectly without beingtold within the story.Symbolism: Theuse of objects,characters, orevents torepresentsomething else.ReverseStorytelling:Start with theending of a storyand workbackwards to thebeginning. Time Limit: Tella story within aspecific timeframe (5minutes).Retell a story inpictures.1 pointfor audiencebeing able toguess 5Wdetails.Use a Flashback:Include detailsthat takes placein the past, toprovide contextor backstory.Tell a Story ThatMakes YourAudience sad:Share a personalstory that isemotionallycharged.Character Switch:Tell a story fromthe perspective ofsomeone else whowas with you, orsomeoneobserving you.Imagery: Usedescriptivelanguage tocreate mentalimages.Foreshadowing:Hints or cluesabout futureevents in thestory.RhymingStory: Tella story inrhyme.AlliterationChallenge: Usealliterationthroughout yourstory (e.g., "Sallysells seashells bythe seashore") 3x.Tell yourstory fromthe 3rdpersonTell a StoryThat MakesYour AudienceLaugh: Share ahumorousanecdote.IncludeDialogueandquotesAlphabetChallenge: Tell astory where eachsentence startswith the next letterof the alphabet.Add Suspense:The creation ofanticipation andtension in thereader.FigurativeLanguage: Uselanguage that is notmeant to be takenliterally, such asmetaphors, similes,and personification.

Summer Recall - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make up a story with only a single truth related to who you are as a person. 1 point if the audience cannot guess the truth
  2. Tell a Story That Makes Your Audience Angry: Share a story about a time when you felt injustice or frustration.
  3. Tell 1 lie in your story for the audience to guess the lie. 1 point if your audience cannot guess.
  4. Omit Words: Tell a story without saying a word (chosen by audience)
  5. Act a story without words. 1 point for audience being able to guess 5W details.
  6. Conflict: Tell your story with a central problem or struggle that must overcome.
  7. Theme: Tell your story with an underlying message or idea that the story conveys. The audience must guess the theme correctly without being told within the story.
  8. Symbolism: The use of objects, characters, or events to represent something else.
  9. Reverse Storytelling: Start with the ending of a story and work backwards to the beginning.
  10. Time Limit: Tell a story within a specific time frame (5 minutes).
  11. Retell a story in pictures.1 point for audience being able to guess 5W details.
  12. Use a Flashback: Include details that takes place in the past, to provide context or backstory.
  13. Tell a Story That Makes Your Audience sad: Share a personal story that is emotionally charged.
  14. Character Switch: Tell a story from the perspective of someone else who was with you, or someone observing you.
  15. Imagery: Use descriptive language to create mental images.
  16. Foreshadowing: Hints or clues about future events in the story.
  17. Rhyming Story: Tell a story in rhyme.
  18. Alliteration Challenge: Use alliteration throughout your story (e.g., "Sally sells seashells by the seashore") 3x.
  19. Tell your story from the 3rd person
  20. Tell a Story That Makes Your Audience Laugh: Share a humorous anecdote.
  21. Include Dialogue and quotes
  22. Alphabet Challenge: Tell a story where each sentence starts with the next letter of the alphabet.
  23. Add Suspense: The creation of anticipation and tension in the reader.
  24. Figurative Language: Use language that is not meant to be taken literally, such as metaphors, similes, and personification.