Time Limit: Tella story within aspecific timeframe (5minutes).Omit Words:Tell a storywithout sayinga word (chosenby audience)Retell a story inpictures.1 pointfor audiencebeing able toguess 5Wdetails.IncludeDialogueandquotesForeshadowing:Hints or cluesabout futureevents in thestory.ReverseStorytelling:Start with theending of a storyand workbackwards to thebeginning. Use a Flashback:Include detailsthat takes placein the past, toprovide contextor backstory.RhymingStory: Tella story inrhyme.Imagery: Usedescriptivelanguage tocreate mentalimages.Act a storywithout words.1 point foraudience beingable to guess5W details.Character Switch:Tell a story fromthe perspective ofsomeone else whowas with you, orsomeoneobserving you.Tell 1 lie in yourstory for theaudience to guessthe lie. 1 point ifyour audiencecannot guess.Conflict: Tellyour story with acentral problemor struggle thatmust overcome. Tell a Story ThatMakes YourAudience sad:Share a personalstory that isemotionallycharged.Make up a story withonly a single truthrelated to who youare as a person. 1point if the audiencecannot guess thetruthTell a Story ThatMakes YourAudience Angry:Share a storyabout a time whenyou felt injustice orfrustration.FigurativeLanguage: Uselanguage that is notmeant to be takenliterally, such asmetaphors, similes,and personification.AlliterationChallenge: Usealliterationthroughout yourstory (e.g., "Sallysells seashells bythe seashore") 3x.AlphabetChallenge: Tell astory where eachsentence startswith the next letterof the alphabet.Tell yourstory fromthe 3rdpersonTell a StoryThat MakesYour AudienceLaugh: Share ahumorousanecdote.Add Suspense:The creation ofanticipation andtension in thereader.Theme:Tell your story with anunderlying message oridea that the storyconveys. The audiencemust guess the themecorrectly without beingtold within the story.Symbolism: Theuse of objects,characters, orevents torepresentsomething else.Time Limit: Tella story within aspecific timeframe (5minutes).Omit Words:Tell a storywithout sayinga word (chosenby audience)Retell a story inpictures.1 pointfor audiencebeing able toguess 5Wdetails.IncludeDialogueandquotesForeshadowing:Hints or cluesabout futureevents in thestory.ReverseStorytelling:Start with theending of a storyand workbackwards to thebeginning. Use a Flashback:Include detailsthat takes placein the past, toprovide contextor backstory.RhymingStory: Tella story inrhyme.Imagery: Usedescriptivelanguage tocreate mentalimages.Act a storywithout words.1 point foraudience beingable to guess5W details.Character Switch:Tell a story fromthe perspective ofsomeone else whowas with you, orsomeoneobserving you.Tell 1 lie in yourstory for theaudience to guessthe lie. 1 point ifyour audiencecannot guess.Conflict: Tellyour story with acentral problemor struggle thatmust overcome. Tell a Story ThatMakes YourAudience sad:Share a personalstory that isemotionallycharged.Make up a story withonly a single truthrelated to who youare as a person. 1point if the audiencecannot guess thetruthTell a Story ThatMakes YourAudience Angry:Share a storyabout a time whenyou felt injustice orfrustration.FigurativeLanguage: Uselanguage that is notmeant to be takenliterally, such asmetaphors, similes,and personification.AlliterationChallenge: Usealliterationthroughout yourstory (e.g., "Sallysells seashells bythe seashore") 3x.AlphabetChallenge: Tell astory where eachsentence startswith the next letterof the alphabet.Tell yourstory fromthe 3rdpersonTell a StoryThat MakesYour AudienceLaugh: Share ahumorousanecdote.Add Suspense:The creation ofanticipation andtension in thereader.Theme:Tell your story with anunderlying message oridea that the storyconveys. The audiencemust guess the themecorrectly without beingtold within the story.Symbolism: Theuse of objects,characters, orevents torepresentsomething else.

Summer Recall - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Time Limit: Tell a story within a specific time frame (5 minutes).
  2. Omit Words: Tell a story without saying a word (chosen by audience)
  3. Retell a story in pictures.1 point for audience being able to guess 5W details.
  4. Include Dialogue and quotes
  5. Foreshadowing: Hints or clues about future events in the story.
  6. Reverse Storytelling: Start with the ending of a story and work backwards to the beginning.
  7. Use a Flashback: Include details that takes place in the past, to provide context or backstory.
  8. Rhyming Story: Tell a story in rhyme.
  9. Imagery: Use descriptive language to create mental images.
  10. Act a story without words. 1 point for audience being able to guess 5W details.
  11. Character Switch: Tell a story from the perspective of someone else who was with you, or someone observing you.
  12. Tell 1 lie in your story for the audience to guess the lie. 1 point if your audience cannot guess.
  13. Conflict: Tell your story with a central problem or struggle that must overcome.
  14. Tell a Story That Makes Your Audience sad: Share a personal story that is emotionally charged.
  15. Make up a story with only a single truth related to who you are as a person. 1 point if the audience cannot guess the truth
  16. Tell a Story That Makes Your Audience Angry: Share a story about a time when you felt injustice or frustration.
  17. Figurative Language: Use language that is not meant to be taken literally, such as metaphors, similes, and personification.
  18. Alliteration Challenge: Use alliteration throughout your story (e.g., "Sally sells seashells by the seashore") 3x.
  19. Alphabet Challenge: Tell a story where each sentence starts with the next letter of the alphabet.
  20. Tell your story from the 3rd person
  21. Tell a Story That Makes Your Audience Laugh: Share a humorous anecdote.
  22. Add Suspense: The creation of anticipation and tension in the reader.
  23. Theme: Tell your story with an underlying message or idea that the story conveys. The audience must guess the theme correctly without being told within the story.
  24. Symbolism: The use of objects, characters, or events to represent something else.