OxygenWaterbottlesTool 5 TeachingProperBreathingTool 6 Teach withMovementStructuresSlowDiaphragmaticOnceOxygenDepletionMovementTool 1 EncourageExerciseMentalHydratedTool 3 ImproveDietClassbuildingDietSugarHighDehydrationTool 2 PromotePlay6Overweight7-11Glucose&OxygenTool 4 SupplyHydrationAerobicProteinsOxygenWaterbottlesTool 5 TeachingProperBreathingTool 6 Teach withMovementStructuresSlowDiaphragmaticOnceOxygenDepletionMovementTool 1 EncourageExerciseMentalHydratedTool 3 ImproveDietClassbuildingDietSugarHighDehydrationTool 2 PromotePlay6Overweight7-11Glucose&OxygenTool 4 SupplyHydrationAerobicProteins

Principle 1: Nourishment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Oxygen
  2. Water bottles
  3. Tool 5 Teaching Proper Breathing
  4. Tool 6 Teach with Movement Structures
  5. Slow Diaphragmatic
  6. Once
  7. Oxygen Depletion
  8. Movement
  9. Tool 1 Encourage Exercise
  10. Mental
  11. Hydrated
  12. Tool 3 Improve Diet
  13. Classbuilding
  14. Diet
  15. Sugar High
  16. Dehydration
  17. Tool 2 Promote Play
  18. 6
  19. Overweight
  20. 7-11
  21. Glucose & Oxygen
  22. Tool 4 Supply Hydration
  23. Aerobic
  24. Proteins