Tool 3 ImproveDietMovementProteinsTool 5 TeachingProperBreathing6OxygenMentalOverweightTool 6 Teach withMovementStructuresDietGlucose&OxygenTool 2 PromotePlaySlowDiaphragmaticHydrated7-11DehydrationOnceSugarHighOxygenDepletionTool 1 EncourageExerciseClassbuildingWaterbottlesTool 4 SupplyHydrationAerobicTool 3 ImproveDietMovementProteinsTool 5 TeachingProperBreathing6OxygenMentalOverweightTool 6 Teach withMovementStructuresDietGlucose&OxygenTool 2 PromotePlaySlowDiaphragmaticHydrated7-11DehydrationOnceSugarHighOxygenDepletionTool 1 EncourageExerciseClassbuildingWaterbottlesTool 4 SupplyHydrationAerobic

Principle 1: Nourishment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tool 3 Improve Diet
  2. Movement
  3. Proteins
  4. Tool 5 Teaching Proper Breathing
  5. 6
  6. Oxygen
  7. Mental
  8. Overweight
  9. Tool 6 Teach with Movement Structures
  10. Diet
  11. Glucose & Oxygen
  12. Tool 2 Promote Play
  13. Slow Diaphragmatic
  14. Hydrated
  15. 7-11
  16. Dehydration
  17. Once
  18. Sugar High
  19. Oxygen Depletion
  20. Tool 1 Encourage Exercise
  21. Classbuilding
  22. Water bottles
  23. Tool 4 Supply Hydration
  24. Aerobic