SlowDiaphragmaticOverweightAerobicMovement6DietMentalTool 3 ImproveDietWaterbottlesTool 1 EncourageExerciseTool 6 Teach withMovementStructuresGlucose&OxygenOxygen7-11OnceClassbuildingHydratedProteinsSugarHighOxygenDepletionTool 4 SupplyHydrationDehydrationTool 5 TeachingProperBreathingTool 2 PromotePlaySlowDiaphragmaticOverweightAerobicMovement6DietMentalTool 3 ImproveDietWaterbottlesTool 1 EncourageExerciseTool 6 Teach withMovementStructuresGlucose&OxygenOxygen7-11OnceClassbuildingHydratedProteinsSugarHighOxygenDepletionTool 4 SupplyHydrationDehydrationTool 5 TeachingProperBreathingTool 2 PromotePlay

Principle 1: Nourishment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Slow Diaphragmatic
  2. Overweight
  3. Aerobic
  4. Movement
  5. 6
  6. Diet
  7. Mental
  8. Tool 3 Improve Diet
  9. Water bottles
  10. Tool 1 Encourage Exercise
  11. Tool 6 Teach with Movement Structures
  12. Glucose & Oxygen
  13. Oxygen
  14. 7-11
  15. Once
  16. Classbuilding
  17. Hydrated
  18. Proteins
  19. Sugar High
  20. Oxygen Depletion
  21. Tool 4 Supply Hydration
  22. Dehydration
  23. Tool 5 Teaching Proper Breathing
  24. Tool 2 Promote Play