SugarHighSlowDiaphragmaticAerobicTool 1 EncourageExerciseTool 5 TeachingProperBreathingTool 3 ImproveDietTool 6 Teach withMovementStructuresProteinsGlucose&OxygenTool 4 SupplyHydrationOxygenDietMovementWaterbottlesDehydrationMentalOxygenDepletionClassbuilding6Overweight7-11HydratedTool 2 PromotePlayOnceSugarHighSlowDiaphragmaticAerobicTool 1 EncourageExerciseTool 5 TeachingProperBreathingTool 3 ImproveDietTool 6 Teach withMovementStructuresProteinsGlucose&OxygenTool 4 SupplyHydrationOxygenDietMovementWaterbottlesDehydrationMentalOxygenDepletionClassbuilding6Overweight7-11HydratedTool 2 PromotePlayOnce

Principle 1: Nourishment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sugar High
  2. Slow Diaphragmatic
  3. Aerobic
  4. Tool 1 Encourage Exercise
  5. Tool 5 Teaching Proper Breathing
  6. Tool 3 Improve Diet
  7. Tool 6 Teach with Movement Structures
  8. Proteins
  9. Glucose & Oxygen
  10. Tool 4 Supply Hydration
  11. Oxygen
  12. Diet
  13. Movement
  14. Water bottles
  15. Dehydration
  16. Mental
  17. Oxygen Depletion
  18. Classbuilding
  19. 6
  20. Overweight
  21. 7-11
  22. Hydrated
  23. Tool 2 Promote Play
  24. Once