OnceWaterbottlesOxygenDepletionTool 5 TeachingProperBreathingOxygenTool 2 PromotePlayDietTool 1 EncourageExerciseProteinsClassbuildingTool 6 Teach withMovementStructuresMentalGlucose&Oxygen6Tool 4 SupplyHydrationOverweight7-11SlowDiaphragmaticSugarHighTool 3 ImproveDietHydratedDehydrationMovementAerobicOnceWaterbottlesOxygenDepletionTool 5 TeachingProperBreathingOxygenTool 2 PromotePlayDietTool 1 EncourageExerciseProteinsClassbuildingTool 6 Teach withMovementStructuresMentalGlucose&Oxygen6Tool 4 SupplyHydrationOverweight7-11SlowDiaphragmaticSugarHighTool 3 ImproveDietHydratedDehydrationMovementAerobic

Principle 1: Nourishment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Once
  2. Water bottles
  3. Oxygen Depletion
  4. Tool 5 Teaching Proper Breathing
  5. Oxygen
  6. Tool 2 Promote Play
  7. Diet
  8. Tool 1 Encourage Exercise
  9. Proteins
  10. Classbuilding
  11. Tool 6 Teach with Movement Structures
  12. Mental
  13. Glucose & Oxygen
  14. 6
  15. Tool 4 Supply Hydration
  16. Overweight
  17. 7-11
  18. Slow Diaphragmatic
  19. Sugar High
  20. Tool 3 Improve Diet
  21. Hydrated
  22. Dehydration
  23. Movement
  24. Aerobic