Tool 3 ImproveDietOverweightMentalTool 4 SupplyHydrationHydratedDehydrationAerobic7-11ClassbuildingDietTool 2 PromotePlayOxygenOxygenDepletionProteinsTool 1 EncourageExerciseTool 6 Teach withMovementStructuresWaterbottlesGlucose&OxygenOnceSugarHighSlowDiaphragmaticTool 5 TeachingProperBreathing6MovementTool 3 ImproveDietOverweightMentalTool 4 SupplyHydrationHydratedDehydrationAerobic7-11ClassbuildingDietTool 2 PromotePlayOxygenOxygenDepletionProteinsTool 1 EncourageExerciseTool 6 Teach withMovementStructuresWaterbottlesGlucose&OxygenOnceSugarHighSlowDiaphragmaticTool 5 TeachingProperBreathing6Movement

Principle 1: Nourishment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tool 3 Improve Diet
  2. Overweight
  3. Mental
  4. Tool 4 Supply Hydration
  5. Hydrated
  6. Dehydration
  7. Aerobic
  8. 7-11
  9. Classbuilding
  10. Diet
  11. Tool 2 Promote Play
  12. Oxygen
  13. Oxygen Depletion
  14. Proteins
  15. Tool 1 Encourage Exercise
  16. Tool 6 Teach with Movement Structures
  17. Water bottles
  18. Glucose & Oxygen
  19. Once
  20. Sugar High
  21. Slow Diaphragmatic
  22. Tool 5 Teaching Proper Breathing
  23. 6
  24. Movement