AerobicHydratedTool 4 SupplyHydrationOverweightOxygenDepletionGlucose&OxygenTool 5 TeachingProperBreathingSlowDiaphragmaticMentalSugarHighTool 1 EncourageExerciseOnceMovementTool 2 PromotePlayDietOxygenClassbuildingDehydrationTool 3 ImproveDietTool 6 Teach withMovementStructures7-11Waterbottles6ProteinsAerobicHydratedTool 4 SupplyHydrationOverweightOxygenDepletionGlucose&OxygenTool 5 TeachingProperBreathingSlowDiaphragmaticMentalSugarHighTool 1 EncourageExerciseOnceMovementTool 2 PromotePlayDietOxygenClassbuildingDehydrationTool 3 ImproveDietTool 6 Teach withMovementStructures7-11Waterbottles6Proteins

Principle 1: Nourishment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Aerobic
  2. Hydrated
  3. Tool 4 Supply Hydration
  4. Overweight
  5. Oxygen Depletion
  6. Glucose & Oxygen
  7. Tool 5 Teaching Proper Breathing
  8. Slow Diaphragmatic
  9. Mental
  10. Sugar High
  11. Tool 1 Encourage Exercise
  12. Once
  13. Movement
  14. Tool 2 Promote Play
  15. Diet
  16. Oxygen
  17. Classbuilding
  18. Dehydration
  19. Tool 3 Improve Diet
  20. Tool 6 Teach with Movement Structures
  21. 7-11
  22. Water bottles
  23. 6
  24. Proteins