7-11AerobicGlucose&OxygenProteinsDehydrationMovementTool 4 SupplyHydrationTool 1 EncourageExerciseSlowDiaphragmaticHydratedOxygenDepletionTool 5 TeachingProperBreathingSugarHighWaterbottlesOnceDietTool 6 Teach withMovementStructuresOverweightClassbuildingMentalTool 3 ImproveDietTool 2 PromotePlay6Oxygen7-11AerobicGlucose&OxygenProteinsDehydrationMovementTool 4 SupplyHydrationTool 1 EncourageExerciseSlowDiaphragmaticHydratedOxygenDepletionTool 5 TeachingProperBreathingSugarHighWaterbottlesOnceDietTool 6 Teach withMovementStructuresOverweightClassbuildingMentalTool 3 ImproveDietTool 2 PromotePlay6Oxygen

Principle 1: Nourishment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7-11
  2. Aerobic
  3. Glucose & Oxygen
  4. Proteins
  5. Dehydration
  6. Movement
  7. Tool 4 Supply Hydration
  8. Tool 1 Encourage Exercise
  9. Slow Diaphragmatic
  10. Hydrated
  11. Oxygen Depletion
  12. Tool 5 Teaching Proper Breathing
  13. Sugar High
  14. Water bottles
  15. Once
  16. Diet
  17. Tool 6 Teach with Movement Structures
  18. Overweight
  19. Classbuilding
  20. Mental
  21. Tool 3 Improve Diet
  22. Tool 2 Promote Play
  23. 6
  24. Oxygen