6ProteinsOverweightWaterbottlesOxygenTool 2 PromotePlayOxygenDepletionSugarHighDietDehydrationTool 1 EncourageExerciseTool 5 TeachingProperBreathingOnceClassbuildingGlucose&OxygenAerobicTool 6 Teach withMovementStructuresSlowDiaphragmaticMovementHydrated7-11Tool 3 ImproveDietMentalTool 4 SupplyHydration6ProteinsOverweightWaterbottlesOxygenTool 2 PromotePlayOxygenDepletionSugarHighDietDehydrationTool 1 EncourageExerciseTool 5 TeachingProperBreathingOnceClassbuildingGlucose&OxygenAerobicTool 6 Teach withMovementStructuresSlowDiaphragmaticMovementHydrated7-11Tool 3 ImproveDietMentalTool 4 SupplyHydration

Principle 1: Nourishment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 6
  2. Proteins
  3. Overweight
  4. Water bottles
  5. Oxygen
  6. Tool 2 Promote Play
  7. Oxygen Depletion
  8. Sugar High
  9. Diet
  10. Dehydration
  11. Tool 1 Encourage Exercise
  12. Tool 5 Teaching Proper Breathing
  13. Once
  14. Classbuilding
  15. Glucose & Oxygen
  16. Aerobic
  17. Tool 6 Teach with Movement Structures
  18. Slow Diaphragmatic
  19. Movement
  20. Hydrated
  21. 7-11
  22. Tool 3 Improve Diet
  23. Mental
  24. Tool 4 Supply Hydration