Glucose&OxygenTool 4 SupplyHydrationOverweightTool 2 PromotePlayTool 5 TeachingProperBreathingWaterbottlesAerobicOxygenDepletionDehydrationSlowDiaphragmaticSugarHighMentalHydratedMovementOnceTool 6 Teach withMovementStructures7-11DietTool 1 EncourageExerciseTool 3 ImproveDietOxygenClassbuilding6ProteinsGlucose&OxygenTool 4 SupplyHydrationOverweightTool 2 PromotePlayTool 5 TeachingProperBreathingWaterbottlesAerobicOxygenDepletionDehydrationSlowDiaphragmaticSugarHighMentalHydratedMovementOnceTool 6 Teach withMovementStructures7-11DietTool 1 EncourageExerciseTool 3 ImproveDietOxygenClassbuilding6Proteins

Principle 1: Nourishment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Glucose & Oxygen
  2. Tool 4 Supply Hydration
  3. Overweight
  4. Tool 2 Promote Play
  5. Tool 5 Teaching Proper Breathing
  6. Water bottles
  7. Aerobic
  8. Oxygen Depletion
  9. Dehydration
  10. Slow Diaphragmatic
  11. Sugar High
  12. Mental
  13. Hydrated
  14. Movement
  15. Once
  16. Tool 6 Teach with Movement Structures
  17. 7-11
  18. Diet
  19. Tool 1 Encourage Exercise
  20. Tool 3 Improve Diet
  21. Oxygen
  22. Classbuilding
  23. 6
  24. Proteins