OnceGlucose&OxygenHydratedMovementDietProteinsOverweightSlowDiaphragmatic6SugarHighWaterbottlesTool 2 PromotePlayAerobicOxygenDepletion7-11ClassbuildingDehydrationTool 3 ImproveDietMentalTool 1 EncourageExerciseTool 4 SupplyHydrationOxygenTool 6 Teach withMovementStructuresTool 5 TeachingProperBreathingOnceGlucose&OxygenHydratedMovementDietProteinsOverweightSlowDiaphragmatic6SugarHighWaterbottlesTool 2 PromotePlayAerobicOxygenDepletion7-11ClassbuildingDehydrationTool 3 ImproveDietMentalTool 1 EncourageExerciseTool 4 SupplyHydrationOxygenTool 6 Teach withMovementStructuresTool 5 TeachingProperBreathing

Principle 1: Nourishment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Once
  2. Glucose & Oxygen
  3. Hydrated
  4. Movement
  5. Diet
  6. Proteins
  7. Overweight
  8. Slow Diaphragmatic
  9. 6
  10. Sugar High
  11. Water bottles
  12. Tool 2 Promote Play
  13. Aerobic
  14. Oxygen Depletion
  15. 7-11
  16. Classbuilding
  17. Dehydration
  18. Tool 3 Improve Diet
  19. Mental
  20. Tool 1 Encourage Exercise
  21. Tool 4 Supply Hydration
  22. Oxygen
  23. Tool 6 Teach with Movement Structures
  24. Tool 5 Teaching Proper Breathing