NPC getsa mockingnicknamePlayers rollthe set:d4 d6 d8 d10d12 d20d100DramaticmonologueEnemy froma differenteditionappearsPyrrhicvictoryPlayer rollssame numberwith(dis)advantageSomeoneelse consultsa physicalbookDM doesamysteriousrollDMforgets aplayer orPC nameDefeatanalysisparalysisDMdoes aplot twistCat atthetablePlayerrollsNat 20Chekhov'sgun is setupYou rolla Nat 1(Nearly)breaksthetimelineFlashforwardDiplomacyattemptedTechanalogyby someoneelsePlayeruses DMinspoThe Partyruns outofresourcesDMsubverts abingosquareA PC dieswaybefore theTPKNPCchangesaccentPC gets acatchphraseDisneyreference bysomeoneelseDM says“CatastrophicDamage”NPC getsa mockingnicknamePlayers rollthe set:d4 d6 d8 d10d12 d20d100DramaticmonologueEnemy froma differenteditionappearsPyrrhicvictoryPlayer rollssame numberwith(dis)advantageSomeoneelse consultsa physicalbookDM doesamysteriousrollDMforgets aplayer orPC nameDefeatanalysisparalysisDMdoes aplot twistCat atthetablePlayerrollsNat 20Chekhov'sgun is setupYou rolla Nat 1(Nearly)breaksthetimelineFlashforwardDiplomacyattemptedTechanalogyby someoneelsePlayeruses DMinspoThe Partyruns outofresourcesDMsubverts abingosquareA PC dieswaybefore theTPKNPCchangesaccentPC gets acatchphraseDisneyreference bysomeoneelseDM says“CatastrophicDamage”

1d9 IRL Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
  1. NPC gets a mocking nickname
  2. Players roll the set: d4 d6 d8 d10 d12 d20 d100
  3. Dramatic monologue
  4. Enemy from a different edition appears
  5. Pyrrhic victory
  6. Player rolls same number with (dis)advantage
  7. Someone else consults a physical book
  8. DM does a mysterious roll
  9. DM forgets a player or PC name
  10. Defeat analysis paralysis
  11. DM does a plot twist
  12. Cat at the table
  13. Player rolls Nat 20
  14. Chekhov's gun is set up
  15. You roll a Nat 1
  16. (Nearly) breaks the timeline
  17. Flash forward
  18. Diplomacy attempted
  19. Tech analogy by someone else
  20. Player uses DM inspo
  21. The Party runs out of resources
  22. DM subverts a bingo square
  23. A PC dies way before the TPK
  24. NPC changes accent
  25. PC gets a catchphrase
  26. Disney reference by someone else
  27. DM says “Catastrophic Damage”