A PC dieswaybefore theTPKPlayers rollthe set:d4 d6 d8 d10d12 d20d100Someoneelse consultsa physicalbookPyrrhicvictoryDramaticmonologueThe Partyruns outofresourcesYou rolla Nat 1PC gets acatchphrasePlayer rollssame numberwith(dis)advantageDMforgets aplayer orPC nameDMsubverts abingosquareCat atthetablePlayerrollsNat 20Enemy froma differenteditionappearsDM doesamysteriousrollChekhov'sgun is setupDefeatanalysisparalysisTechanalogyby someoneelse(Nearly)breaksthetimelineDMdoes aplot twistDM says“CatastrophicDamage”DiplomacyattemptedDisneyreference bysomeoneelseNPCchangesaccentPlayeruses DMinspoFlashforwardNPC getsa mockingnicknameA PC dieswaybefore theTPKPlayers rollthe set:d4 d6 d8 d10d12 d20d100Someoneelse consultsa physicalbookPyrrhicvictoryDramaticmonologueThe Partyruns outofresourcesYou rolla Nat 1PC gets acatchphrasePlayer rollssame numberwith(dis)advantageDMforgets aplayer orPC nameDMsubverts abingosquareCat atthetablePlayerrollsNat 20Enemy froma differenteditionappearsDM doesamysteriousrollChekhov'sgun is setupDefeatanalysisparalysisTechanalogyby someoneelse(Nearly)breaksthetimelineDMdoes aplot twistDM says“CatastrophicDamage”DiplomacyattemptedDisneyreference bysomeoneelseNPCchangesaccentPlayeruses DMinspoFlashforwardNPC getsa mockingnickname

1d9 IRL Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A PC dies way before the TPK
  2. Players roll the set: d4 d6 d8 d10 d12 d20 d100
  3. Someone else consults a physical book
  4. Pyrrhic victory
  5. Dramatic monologue
  6. The Party runs out of resources
  7. You roll a Nat 1
  8. PC gets a catchphrase
  9. Player rolls same number with (dis)advantage
  10. DM forgets a player or PC name
  11. DM subverts a bingo square
  12. Cat at the table
  13. Player rolls Nat 20
  14. Enemy from a different edition appears
  15. DM does a mysterious roll
  16. Chekhov's gun is set up
  17. Defeat analysis paralysis
  18. Tech analogy by someone else
  19. (Nearly) breaks the timeline
  20. DM does a plot twist
  21. DM says “Catastrophic Damage”
  22. Diplomacy attempted
  23. Disney reference by someone else
  24. NPC changes accent
  25. Player uses DM inspo
  26. Flash forward
  27. NPC gets a mocking nickname