Disneyreference bysomeoneelseThe Partyruns outofresourcesDM doesamysteriousrollDMdoes aplot twistNPCchangesaccentFlashforwardPlayer rollssame numberwith(dis)advantageDM says“CatastrophicDamage”Chekhov'sgun is setupDMsubverts abingosquareDefeatanalysisparalysisDramaticmonologueTechanalogyby someoneelsePlayerrollsNat 20NPC getsa mockingnicknamePC gets acatchphrasePlayers rollthe set:d4 d6 d8 d10d12 d20d100PyrrhicvictoryYou rolla Nat 1(Nearly)breaksthetimelineDiplomacyattemptedPlayeruses DMinspoCat atthetableDMforgets aplayer orPC nameEnemy froma differenteditionappearsA PC dieswaybefore theTPKSomeoneelse consultsa physicalbookDisneyreference bysomeoneelseThe Partyruns outofresourcesDM doesamysteriousrollDMdoes aplot twistNPCchangesaccentFlashforwardPlayer rollssame numberwith(dis)advantageDM says“CatastrophicDamage”Chekhov'sgun is setupDMsubverts abingosquareDefeatanalysisparalysisDramaticmonologueTechanalogyby someoneelsePlayerrollsNat 20NPC getsa mockingnicknamePC gets acatchphrasePlayers rollthe set:d4 d6 d8 d10d12 d20d100PyrrhicvictoryYou rolla Nat 1(Nearly)breaksthetimelineDiplomacyattemptedPlayeruses DMinspoCat atthetableDMforgets aplayer orPC nameEnemy froma differenteditionappearsA PC dieswaybefore theTPKSomeoneelse consultsa physicalbook

1d9 IRL Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Disney reference by someone else
  2. The Party runs out of resources
  3. DM does a mysterious roll
  4. DM does a plot twist
  5. NPC changes accent
  6. Flash forward
  7. Player rolls same number with (dis)advantage
  8. DM says “Catastrophic Damage”
  9. Chekhov's gun is set up
  10. DM subverts a bingo square
  11. Defeat analysis paralysis
  12. Dramatic monologue
  13. Tech analogy by someone else
  14. Player rolls Nat 20
  15. NPC gets a mocking nickname
  16. PC gets a catchphrase
  17. Players roll the set: d4 d6 d8 d10 d12 d20 d100
  18. Pyrrhic victory
  19. You roll a Nat 1
  20. (Nearly) breaks the timeline
  21. Diplomacy attempted
  22. Player uses DM inspo
  23. Cat at the table
  24. DM forgets a player or PC name
  25. Enemy from a different edition appears
  26. A PC dies way before the TPK
  27. Someone else consults a physical book