DiplomacyattemptedPlayers rollthe set:d4 d6 d8 d10d12 d20d100PyrrhicvictoryDMsubverts abingosquareDM doesamysteriousrollA PC dieswaybefore theTPKCat atthetableDefeatanalysisparalysisNPCchangesaccentPlayeruses DMinspoPC gets acatchphraseYou rolla Nat 1DMforgets aplayer orPC name(Nearly)breaksthetimelineFlashforwardPlayerrollsNat 20Disneyreference bysomeoneelseDramaticmonologueDMdoes aplot twistPlayer rollssame numberwith(dis)advantageTechanalogyby someoneelseNPC getsa mockingnicknameDM says“CatastrophicDamage”The Partyruns outofresourcesSomeoneelse consultsa physicalbookEnemy froma differenteditionappearsChekhov'sgun is setupDiplomacyattemptedPlayers rollthe set:d4 d6 d8 d10d12 d20d100PyrrhicvictoryDMsubverts abingosquareDM doesamysteriousrollA PC dieswaybefore theTPKCat atthetableDefeatanalysisparalysisNPCchangesaccentPlayeruses DMinspoPC gets acatchphraseYou rolla Nat 1DMforgets aplayer orPC name(Nearly)breaksthetimelineFlashforwardPlayerrollsNat 20Disneyreference bysomeoneelseDramaticmonologueDMdoes aplot twistPlayer rollssame numberwith(dis)advantageTechanalogyby someoneelseNPC getsa mockingnicknameDM says“CatastrophicDamage”The Partyruns outofresourcesSomeoneelse consultsa physicalbookEnemy froma differenteditionappearsChekhov'sgun is setup

1d9 IRL Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Diplomacy attempted
  2. Players roll the set: d4 d6 d8 d10 d12 d20 d100
  3. Pyrrhic victory
  4. DM subverts a bingo square
  5. DM does a mysterious roll
  6. A PC dies way before the TPK
  7. Cat at the table
  8. Defeat analysis paralysis
  9. NPC changes accent
  10. Player uses DM inspo
  11. PC gets a catchphrase
  12. You roll a Nat 1
  13. DM forgets a player or PC name
  14. (Nearly) breaks the timeline
  15. Flash forward
  16. Player rolls Nat 20
  17. Disney reference by someone else
  18. Dramatic monologue
  19. DM does a plot twist
  20. Player rolls same number with (dis)advantage
  21. Tech analogy by someone else
  22. NPC gets a mocking nickname
  23. DM says “Catastrophic Damage”
  24. The Party runs out of resources
  25. Someone else consults a physical book
  26. Enemy from a different edition appears
  27. Chekhov's gun is set up