(Nearly) breaks the timeline DM says “Catastrophic Damage” DM forgets a player or PC name The Party runs out of resources Flash forward DM subverts a bingo square Players roll the set: d4 d6 d8 d10 d12 d20 d100 Enemy from a different edition appears Pyrrhic victory Player rolls Nat 20 Someone else consults a physical book You roll a Nat 1 DM does a plot twist Defeat analysis paralysis Player uses DM inspo Chekhov's gun is set up Cat at the table Diplomacy attempted Dramatic monologue A PC dies way before the TPK Disney reference by someone else Tech analogy by someone else PC gets a catchphrase Player rolls same number with (dis)advantage NPC changes accent DM does a mysterious roll NPC gets a mocking nickname (Nearly) breaks the timeline DM says “Catastrophic Damage” DM forgets a player or PC name The Party runs out of resources Flash forward DM subverts a bingo square Players roll the set: d4 d6 d8 d10 d12 d20 d100 Enemy from a different edition appears Pyrrhic victory Player rolls Nat 20 Someone else consults a physical book You roll a Nat 1 DM does a plot twist Defeat analysis paralysis Player uses DM inspo Chekhov's gun is set up Cat at the table Diplomacy attempted Dramatic monologue A PC dies way before the TPK Disney reference by someone else Tech analogy by someone else PC gets a catchphrase Player rolls same number with (dis)advantage NPC changes accent DM does a mysterious roll NPC gets a mocking nickname
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(Nearly) breaks the timeline
DM says “Catastrophic Damage”
DM forgets a player or PC name
The Party runs out of resources
Flash forward
DM subverts a bingo square
Players roll the set:
d4 d6 d8 d10 d12 d20 d100
Enemy from a different edition appears
Pyrrhic victory
Player rolls Nat 20
Someone else consults a physical book
You roll a Nat 1
DM does a plot twist
Defeat analysis paralysis
Player uses DM inspo
Chekhov's gun is set up
Cat at the table
Diplomacy attempted
Dramatic monologue
A PC dies way before the TPK
Disney reference by someone else
Tech analogy
by someone else
PC gets a catchphrase
Player rolls same number with (dis)advantage
NPC changes accent
DM does a mysterious roll
NPC gets a mocking nickname