The Partyruns outofresourcesPlayeruses DMinspoPlayer rollssame numberwith(dis)advantageChekhov'sgun is setupCat atthetableNPC getsa mockingnicknameDM says“CatastrophicDamage”(Nearly)breaksthetimelineA PC dieswaybefore theTPKPlayers rollthe set:d4 d6 d8 d10d12 d20d100DefeatanalysisparalysisSomeoneelse consultsa physicalbookTechanalogyby someoneelseEnemy froma differenteditionappearsDMsubverts abingosquareYou rolla Nat 1FlashforwardDMdoes aplot twistPlayerrollsNat 20PC gets acatchphrasePyrrhicvictoryDiplomacyattemptedNPCchangesaccentDisneyreference bysomeoneelseDramaticmonologueDMforgets aplayer orPC nameDM doesamysteriousrollThe Partyruns outofresourcesPlayeruses DMinspoPlayer rollssame numberwith(dis)advantageChekhov'sgun is setupCat atthetableNPC getsa mockingnicknameDM says“CatastrophicDamage”(Nearly)breaksthetimelineA PC dieswaybefore theTPKPlayers rollthe set:d4 d6 d8 d10d12 d20d100DefeatanalysisparalysisSomeoneelse consultsa physicalbookTechanalogyby someoneelseEnemy froma differenteditionappearsDMsubverts abingosquareYou rolla Nat 1FlashforwardDMdoes aplot twistPlayerrollsNat 20PC gets acatchphrasePyrrhicvictoryDiplomacyattemptedNPCchangesaccentDisneyreference bysomeoneelseDramaticmonologueDMforgets aplayer orPC nameDM doesamysteriousroll

1d9 IRL Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
  1. The Party runs out of resources
  2. Player uses DM inspo
  3. Player rolls same number with (dis)advantage
  4. Chekhov's gun is set up
  5. Cat at the table
  6. NPC gets a mocking nickname
  7. DM says “Catastrophic Damage”
  8. (Nearly) breaks the timeline
  9. A PC dies way before the TPK
  10. Players roll the set: d4 d6 d8 d10 d12 d20 d100
  11. Defeat analysis paralysis
  12. Someone else consults a physical book
  13. Tech analogy by someone else
  14. Enemy from a different edition appears
  15. DM subverts a bingo square
  16. You roll a Nat 1
  17. Flash forward
  18. DM does a plot twist
  19. Player rolls Nat 20
  20. PC gets a catchphrase
  21. Pyrrhic victory
  22. Diplomacy attempted
  23. NPC changes accent
  24. Disney reference by someone else
  25. Dramatic monologue
  26. DM forgets a player or PC name
  27. DM does a mysterious roll