DefeatanalysisparalysisDMforgets aplayer orPC namePlayeruses DMinspoSomeoneelse consultsa physicalbookThe Partyruns outofresourcesPC gets acatchphraseDisneyreference bysomeoneelseYou rolla Nat 1DMsubverts abingosquareDM doesamysteriousrollPlayer rollssame numberwith(dis)advantageA PC dieswaybefore theTPKPyrrhicvictoryDMdoes aplot twistPlayers rollthe set:d4 d6 d8 d10d12 d20d100Flashforward(Nearly)breaksthetimelineTechanalogyby someoneelseNPC getsa mockingnicknameDiplomacyattemptedPlayerrollsNat 20Chekhov'sgun is setupDM says“CatastrophicDamage”DramaticmonologueEnemy froma differenteditionappearsCat atthetableNPCchangesaccentDefeatanalysisparalysisDMforgets aplayer orPC namePlayeruses DMinspoSomeoneelse consultsa physicalbookThe Partyruns outofresourcesPC gets acatchphraseDisneyreference bysomeoneelseYou rolla Nat 1DMsubverts abingosquareDM doesamysteriousrollPlayer rollssame numberwith(dis)advantageA PC dieswaybefore theTPKPyrrhicvictoryDMdoes aplot twistPlayers rollthe set:d4 d6 d8 d10d12 d20d100Flashforward(Nearly)breaksthetimelineTechanalogyby someoneelseNPC getsa mockingnicknameDiplomacyattemptedPlayerrollsNat 20Chekhov'sgun is setupDM says“CatastrophicDamage”DramaticmonologueEnemy froma differenteditionappearsCat atthetableNPCchangesaccent

1d9 IRL Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Defeat analysis paralysis
  2. DM forgets a player or PC name
  3. Player uses DM inspo
  4. Someone else consults a physical book
  5. The Party runs out of resources
  6. PC gets a catchphrase
  7. Disney reference by someone else
  8. You roll a Nat 1
  9. DM subverts a bingo square
  10. DM does a mysterious roll
  11. Player rolls same number with (dis)advantage
  12. A PC dies way before the TPK
  13. Pyrrhic victory
  14. DM does a plot twist
  15. Players roll the set: d4 d6 d8 d10 d12 d20 d100
  16. Flash forward
  17. (Nearly) breaks the timeline
  18. Tech analogy by someone else
  19. NPC gets a mocking nickname
  20. Diplomacy attempted
  21. Player rolls Nat 20
  22. Chekhov's gun is set up
  23. DM says “Catastrophic Damage”
  24. Dramatic monologue
  25. Enemy from a different edition appears
  26. Cat at the table
  27. NPC changes accent