FlashforwardPlayers rollthe set:d4 d6 d8 d10d12 d20d100Cat atthetableNPCchangesaccentDMsubverts abingosquareTechanalogyby someoneelseDMforgets aplayer orPC nameEnemy froma differenteditionappearsDMdoes aplot twistDiplomacyattemptedA PC dieswaybefore theTPKDM doesamysteriousrollNPC getsa mockingnickname(Nearly)breaksthetimelinePlayeruses DMinspoDramaticmonologueChekhov'sgun is setupPC gets acatchphraseSomeoneelse consultsa physicalbookDM says“CatastrophicDamage”You rolla Nat 1PlayerrollsNat 20Player rollssame numberwith(dis)advantageThe Partyruns outofresourcesDisneyreference bysomeoneelsePyrrhicvictoryDefeatanalysisparalysisFlashforwardPlayers rollthe set:d4 d6 d8 d10d12 d20d100Cat atthetableNPCchangesaccentDMsubverts abingosquareTechanalogyby someoneelseDMforgets aplayer orPC nameEnemy froma differenteditionappearsDMdoes aplot twistDiplomacyattemptedA PC dieswaybefore theTPKDM doesamysteriousrollNPC getsa mockingnickname(Nearly)breaksthetimelinePlayeruses DMinspoDramaticmonologueChekhov'sgun is setupPC gets acatchphraseSomeoneelse consultsa physicalbookDM says“CatastrophicDamage”You rolla Nat 1PlayerrollsNat 20Player rollssame numberwith(dis)advantageThe Partyruns outofresourcesDisneyreference bysomeoneelsePyrrhicvictoryDefeatanalysisparalysis

1d9 IRL Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
  1. Flash forward
  2. Players roll the set: d4 d6 d8 d10 d12 d20 d100
  3. Cat at the table
  4. NPC changes accent
  5. DM subverts a bingo square
  6. Tech analogy by someone else
  7. DM forgets a player or PC name
  8. Enemy from a different edition appears
  9. DM does a plot twist
  10. Diplomacy attempted
  11. A PC dies way before the TPK
  12. DM does a mysterious roll
  13. NPC gets a mocking nickname
  14. (Nearly) breaks the timeline
  15. Player uses DM inspo
  16. Dramatic monologue
  17. Chekhov's gun is set up
  18. PC gets a catchphrase
  19. Someone else consults a physical book
  20. DM says “Catastrophic Damage”
  21. You roll a Nat 1
  22. Player rolls Nat 20
  23. Player rolls same number with (dis)advantage
  24. The Party runs out of resources
  25. Disney reference by someone else
  26. Pyrrhic victory
  27. Defeat analysis paralysis