PlayerrollsNat 20NPC getsa mockingnicknamePyrrhicvictoryDMsubverts abingosquareDM doesamysteriousrollSomeoneelse consultsa physicalbookDM says“CatastrophicDamage”PC gets acatchphraseDisneyreference bysomeoneelseDramaticmonologueTechanalogyby someoneelseEnemy froma differenteditionappearsNPCchangesaccentCat atthetableChekhov'sgun is setupDMdoes aplot twistDefeatanalysisparalysisA PC dieswaybefore theTPKDiplomacyattemptedDMforgets aplayer orPC namePlayer rollssame numberwith(dis)advantage(Nearly)breaksthetimelinePlayeruses DMinspoPlayers rollthe set:d4 d6 d8 d10d12 d20d100The Partyruns outofresourcesYou rolla Nat 1FlashforwardPlayerrollsNat 20NPC getsa mockingnicknamePyrrhicvictoryDMsubverts abingosquareDM doesamysteriousrollSomeoneelse consultsa physicalbookDM says“CatastrophicDamage”PC gets acatchphraseDisneyreference bysomeoneelseDramaticmonologueTechanalogyby someoneelseEnemy froma differenteditionappearsNPCchangesaccentCat atthetableChekhov'sgun is setupDMdoes aplot twistDefeatanalysisparalysisA PC dieswaybefore theTPKDiplomacyattemptedDMforgets aplayer orPC namePlayer rollssame numberwith(dis)advantage(Nearly)breaksthetimelinePlayeruses DMinspoPlayers rollthe set:d4 d6 d8 d10d12 d20d100The Partyruns outofresourcesYou rolla Nat 1Flashforward

1d9 IRL Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player rolls Nat 20
  2. NPC gets a mocking nickname
  3. Pyrrhic victory
  4. DM subverts a bingo square
  5. DM does a mysterious roll
  6. Someone else consults a physical book
  7. DM says “Catastrophic Damage”
  8. PC gets a catchphrase
  9. Disney reference by someone else
  10. Dramatic monologue
  11. Tech analogy by someone else
  12. Enemy from a different edition appears
  13. NPC changes accent
  14. Cat at the table
  15. Chekhov's gun is set up
  16. DM does a plot twist
  17. Defeat analysis paralysis
  18. A PC dies way before the TPK
  19. Diplomacy attempted
  20. DM forgets a player or PC name
  21. Player rolls same number with (dis)advantage
  22. (Nearly) breaks the timeline
  23. Player uses DM inspo
  24. Players roll the set: d4 d6 d8 d10 d12 d20 d100
  25. The Party runs out of resources
  26. You roll a Nat 1
  27. Flash forward