Disneyreference bysomeoneelsePC gets acatchphrasePlayeruses DMinspoSomeoneelse consultsa physicalbookDM says“CatastrophicDamage”DM doesamysteriousrollEnemy froma differenteditionappearsNPCchangesaccentChekhov'sgun is setupPlayer rollssame numberwith(dis)advantageCat atthetableThe Partyruns outofresourcesDMdoes aplot twistPlayerrollsNat 20DMsubverts abingosquareDiplomacyattemptedNPC getsa mockingnicknamePlayers rollthe set:d4 d6 d8 d10d12 d20d100Techanalogyby someoneelseYou rolla Nat 1A PC dieswaybefore theTPKDefeatanalysisparalysis(Nearly)breaksthetimelineFlashforwardDMforgets aplayer orPC nameDramaticmonologuePyrrhicvictoryDisneyreference bysomeoneelsePC gets acatchphrasePlayeruses DMinspoSomeoneelse consultsa physicalbookDM says“CatastrophicDamage”DM doesamysteriousrollEnemy froma differenteditionappearsNPCchangesaccentChekhov'sgun is setupPlayer rollssame numberwith(dis)advantageCat atthetableThe Partyruns outofresourcesDMdoes aplot twistPlayerrollsNat 20DMsubverts abingosquareDiplomacyattemptedNPC getsa mockingnicknamePlayers rollthe set:d4 d6 d8 d10d12 d20d100Techanalogyby someoneelseYou rolla Nat 1A PC dieswaybefore theTPKDefeatanalysisparalysis(Nearly)breaksthetimelineFlashforwardDMforgets aplayer orPC nameDramaticmonologuePyrrhicvictory

1d9 IRL Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
  1. Disney reference by someone else
  2. PC gets a catchphrase
  3. Player uses DM inspo
  4. Someone else consults a physical book
  5. DM says “Catastrophic Damage”
  6. DM does a mysterious roll
  7. Enemy from a different edition appears
  8. NPC changes accent
  9. Chekhov's gun is set up
  10. Player rolls same number with (dis)advantage
  11. Cat at the table
  12. The Party runs out of resources
  13. DM does a plot twist
  14. Player rolls Nat 20
  15. DM subverts a bingo square
  16. Diplomacy attempted
  17. NPC gets a mocking nickname
  18. Players roll the set: d4 d6 d8 d10 d12 d20 d100
  19. Tech analogy by someone else
  20. You roll a Nat 1
  21. A PC dies way before the TPK
  22. Defeat analysis paralysis
  23. (Nearly) breaks the timeline
  24. Flash forward
  25. DM forgets a player or PC name
  26. Dramatic monologue
  27. Pyrrhic victory