Diplomacy attempted Players roll the set: d4 d6 d8 d10 d12 d20 d100 Pyrrhic victory DM subverts a bingo square DM does a mysterious roll A PC dies way before the TPK Cat at the table Defeat analysis paralysis NPC changes accent Player uses DM inspo PC gets a catchphrase You roll a Nat 1 DM forgets a player or PC name (Nearly) breaks the timeline Flash forward Player rolls Nat 20 Disney reference by someone else Dramatic monologue DM does a plot twist Player rolls same number with (dis)advantage Tech analogy by someone else NPC gets a mocking nickname DM says “Catastrophic Damage” The Party runs out of resources Someone else consults a physical book Enemy from a different edition appears Chekhov's gun is set up Diplomacy attempted Players roll the set: d4 d6 d8 d10 d12 d20 d100 Pyrrhic victory DM subverts a bingo square DM does a mysterious roll A PC dies way before the TPK Cat at the table Defeat analysis paralysis NPC changes accent Player uses DM inspo PC gets a catchphrase You roll a Nat 1 DM forgets a player or PC name (Nearly) breaks the timeline Flash forward Player rolls Nat 20 Disney reference by someone else Dramatic monologue DM does a plot twist Player rolls same number with (dis)advantage Tech analogy by someone else NPC gets a mocking nickname DM says “Catastrophic Damage” The Party runs out of resources Someone else consults a physical book Enemy from a different edition appears Chekhov's gun is set up
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Diplomacy attempted
Players roll the set:
d4 d6 d8 d10 d12 d20 d100
Pyrrhic victory
DM subverts a bingo square
DM does a mysterious roll
A PC dies way before the TPK
Cat at the table
Defeat analysis paralysis
NPC changes accent
Player uses DM inspo
PC gets a catchphrase
You roll a Nat 1
DM forgets a player or PC name
(Nearly) breaks the timeline
Flash forward
Player rolls Nat 20
Disney reference by someone else
Dramatic monologue
DM does a plot twist
Player rolls same number with (dis)advantage
Tech analogy
by someone else
NPC gets a mocking nickname
DM says “Catastrophic Damage”
The Party runs out of resources
Someone else consults a physical book
Enemy from a different edition appears
Chekhov's gun is set up