DM does a plot twist Flash forward NPC gets a mocking nickname DM says “Catastrophic Damage” PC gets a catchphrase DM forgets a player or PC name Someone else consults a physical book The Party runs out of resources Tech analogy by someone else Cat at the table Chekhov's gun is set up Player rolls Nat 20 NPC changes accent (Nearly) breaks the timeline Player uses DM inspo Pyrrhic victory Players roll the set: d4 d6 d8 d10 d12 d20 d100 You roll a Nat 1 A PC dies way before the TPK Player rolls same number with (dis)advantage Enemy from a different edition appears DM subverts a bingo square Diplomacy attempted DM does a mysterious roll Dramatic monologue Disney reference by someone else Defeat analysis paralysis DM does a plot twist Flash forward NPC gets a mocking nickname DM says “Catastrophic Damage” PC gets a catchphrase DM forgets a player or PC name Someone else consults a physical book The Party runs out of resources Tech analogy by someone else Cat at the table Chekhov's gun is set up Player rolls Nat 20 NPC changes accent (Nearly) breaks the timeline Player uses DM inspo Pyrrhic victory Players roll the set: d4 d6 d8 d10 d12 d20 d100 You roll a Nat 1 A PC dies way before the TPK Player rolls same number with (dis)advantage Enemy from a different edition appears DM subverts a bingo square Diplomacy attempted DM does a mysterious roll Dramatic monologue Disney reference by someone else Defeat analysis paralysis
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DM does a plot twist
Flash forward
NPC gets a mocking nickname
DM says “Catastrophic Damage”
PC gets a catchphrase
DM forgets a player or PC name
Someone else consults a physical book
The Party runs out of resources
Tech analogy
by someone else
Cat at the table
Chekhov's gun is set up
Player rolls Nat 20
NPC changes accent
(Nearly) breaks the timeline
Player uses DM inspo
Pyrrhic victory
Players roll the set:
d4 d6 d8 d10 d12 d20 d100
You roll a Nat 1
A PC dies way before the TPK
Player rolls same number with (dis)advantage
Enemy from a different edition appears
DM subverts a bingo square
Diplomacy attempted
DM does a mysterious roll
Dramatic monologue
Disney reference by someone else
Defeat analysis paralysis