The Party runs out of resources Player uses DM inspo Player rolls same number with (dis)advantage Chekhov's gun is set up Cat at the table NPC gets a mocking nickname DM says “Catastrophic Damage” (Nearly) breaks the timeline A PC dies way before the TPK Players roll the set: d4 d6 d8 d10 d12 d20 d100 Defeat analysis paralysis Someone else consults a physical book Tech analogy by someone else Enemy from a different edition appears DM subverts a bingo square You roll a Nat 1 Flash forward DM does a plot twist Player rolls Nat 20 PC gets a catchphrase Pyrrhic victory Diplomacy attempted NPC changes accent Disney reference by someone else Dramatic monologue DM forgets a player or PC name DM does a mysterious roll The Party runs out of resources Player uses DM inspo Player rolls same number with (dis)advantage Chekhov's gun is set up Cat at the table NPC gets a mocking nickname DM says “Catastrophic Damage” (Nearly) breaks the timeline A PC dies way before the TPK Players roll the set: d4 d6 d8 d10 d12 d20 d100 Defeat analysis paralysis Someone else consults a physical book Tech analogy by someone else Enemy from a different edition appears DM subverts a bingo square You roll a Nat 1 Flash forward DM does a plot twist Player rolls Nat 20 PC gets a catchphrase Pyrrhic victory Diplomacy attempted NPC changes accent Disney reference by someone else Dramatic monologue DM forgets a player or PC name DM does a mysterious roll
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
The Party runs out of resources
Player uses DM inspo
Player rolls same number with (dis)advantage
Chekhov's gun is set up
Cat at the table
NPC gets a mocking nickname
DM says “Catastrophic Damage”
(Nearly) breaks the timeline
A PC dies way before the TPK
Players roll the set:
d4 d6 d8 d10 d12 d20 d100
Defeat analysis paralysis
Someone else consults a physical book
Tech analogy
by someone else
Enemy from a different edition appears
DM subverts a bingo square
You roll a Nat 1
Flash forward
DM does a plot twist
Player rolls Nat 20
PC gets a catchphrase
Pyrrhic victory
Diplomacy attempted
NPC changes accent
Disney reference by someone else
Dramatic monologue
DM forgets a player or PC name
DM does a mysterious roll