DMdoes aplot twistFlashforwardNPC getsa mockingnicknameDM says“CatastrophicDamage”PC gets acatchphraseDMforgets aplayer orPC nameSomeoneelse consultsa physicalbookThe Partyruns outofresourcesTechanalogyby someoneelseCat atthetableChekhov'sgun is setupPlayerrollsNat 20NPCchangesaccent(Nearly)breaksthetimelinePlayeruses DMinspoPyrrhicvictoryPlayers rollthe set:d4 d6 d8 d10d12 d20d100You rolla Nat 1A PC dieswaybefore theTPKPlayer rollssame numberwith(dis)advantageEnemy froma differenteditionappearsDMsubverts abingosquareDiplomacyattemptedDM doesamysteriousrollDramaticmonologueDisneyreference bysomeoneelseDefeatanalysisparalysisDMdoes aplot twistFlashforwardNPC getsa mockingnicknameDM says“CatastrophicDamage”PC gets acatchphraseDMforgets aplayer orPC nameSomeoneelse consultsa physicalbookThe Partyruns outofresourcesTechanalogyby someoneelseCat atthetableChekhov'sgun is setupPlayerrollsNat 20NPCchangesaccent(Nearly)breaksthetimelinePlayeruses DMinspoPyrrhicvictoryPlayers rollthe set:d4 d6 d8 d10d12 d20d100You rolla Nat 1A PC dieswaybefore theTPKPlayer rollssame numberwith(dis)advantageEnemy froma differenteditionappearsDMsubverts abingosquareDiplomacyattemptedDM doesamysteriousrollDramaticmonologueDisneyreference bysomeoneelseDefeatanalysisparalysis

1d9 IRL Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM does a plot twist
  2. Flash forward
  3. NPC gets a mocking nickname
  4. DM says “Catastrophic Damage”
  5. PC gets a catchphrase
  6. DM forgets a player or PC name
  7. Someone else consults a physical book
  8. The Party runs out of resources
  9. Tech analogy by someone else
  10. Cat at the table
  11. Chekhov's gun is set up
  12. Player rolls Nat 20
  13. NPC changes accent
  14. (Nearly) breaks the timeline
  15. Player uses DM inspo
  16. Pyrrhic victory
  17. Players roll the set: d4 d6 d8 d10 d12 d20 d100
  18. You roll a Nat 1
  19. A PC dies way before the TPK
  20. Player rolls same number with (dis)advantage
  21. Enemy from a different edition appears
  22. DM subverts a bingo square
  23. Diplomacy attempted
  24. DM does a mysterious roll
  25. Dramatic monologue
  26. Disney reference by someone else
  27. Defeat analysis paralysis