(Nearly)breaksthetimelineDM says“CatastrophicDamage”DMforgets aplayer orPC nameThe Partyruns outofresourcesFlashforwardDMsubverts abingosquarePlayers rollthe set:d4 d6 d8 d10d12 d20d100Enemy froma differenteditionappearsPyrrhicvictoryPlayerrollsNat 20Someoneelse consultsa physicalbookYou rolla Nat 1DMdoes aplot twistDefeatanalysisparalysisPlayeruses DMinspoChekhov'sgun is setupCat atthetableDiplomacyattemptedDramaticmonologueA PC dieswaybefore theTPKDisneyreference bysomeoneelseTechanalogyby someoneelsePC gets acatchphrasePlayer rollssame numberwith(dis)advantageNPCchangesaccentDM doesamysteriousrollNPC getsa mockingnickname(Nearly)breaksthetimelineDM says“CatastrophicDamage”DMforgets aplayer orPC nameThe Partyruns outofresourcesFlashforwardDMsubverts abingosquarePlayers rollthe set:d4 d6 d8 d10d12 d20d100Enemy froma differenteditionappearsPyrrhicvictoryPlayerrollsNat 20Someoneelse consultsa physicalbookYou rolla Nat 1DMdoes aplot twistDefeatanalysisparalysisPlayeruses DMinspoChekhov'sgun is setupCat atthetableDiplomacyattemptedDramaticmonologueA PC dieswaybefore theTPKDisneyreference bysomeoneelseTechanalogyby someoneelsePC gets acatchphrasePlayer rollssame numberwith(dis)advantageNPCchangesaccentDM doesamysteriousrollNPC getsa mockingnickname

1d9 IRL Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (Nearly) breaks the timeline
  2. DM says “Catastrophic Damage”
  3. DM forgets a player or PC name
  4. The Party runs out of resources
  5. Flash forward
  6. DM subverts a bingo square
  7. Players roll the set: d4 d6 d8 d10 d12 d20 d100
  8. Enemy from a different edition appears
  9. Pyrrhic victory
  10. Player rolls Nat 20
  11. Someone else consults a physical book
  12. You roll a Nat 1
  13. DM does a plot twist
  14. Defeat analysis paralysis
  15. Player uses DM inspo
  16. Chekhov's gun is set up
  17. Cat at the table
  18. Diplomacy attempted
  19. Dramatic monologue
  20. A PC dies way before the TPK
  21. Disney reference by someone else
  22. Tech analogy by someone else
  23. PC gets a catchphrase
  24. Player rolls same number with (dis)advantage
  25. NPC changes accent
  26. DM does a mysterious roll
  27. NPC gets a mocking nickname