Defeat analysis paralysis DM forgets a player or PC name Player uses DM inspo Someone else consults a physical book The Party runs out of resources PC gets a catchphrase Disney reference by someone else You roll a Nat 1 DM subverts a bingo square DM does a mysterious roll Player rolls same number with (dis)advantage A PC dies way before the TPK Pyrrhic victory DM does a plot twist Players roll the set: d4 d6 d8 d10 d12 d20 d100 Flash forward (Nearly) breaks the timeline Tech analogy by someone else NPC gets a mocking nickname Diplomacy attempted Player rolls Nat 20 Chekhov's gun is set up DM says “Catastrophic Damage” Dramatic monologue Enemy from a different edition appears Cat at the table NPC changes accent Defeat analysis paralysis DM forgets a player or PC name Player uses DM inspo Someone else consults a physical book The Party runs out of resources PC gets a catchphrase Disney reference by someone else You roll a Nat 1 DM subverts a bingo square DM does a mysterious roll Player rolls same number with (dis)advantage A PC dies way before the TPK Pyrrhic victory DM does a plot twist Players roll the set: d4 d6 d8 d10 d12 d20 d100 Flash forward (Nearly) breaks the timeline Tech analogy by someone else NPC gets a mocking nickname Diplomacy attempted Player rolls Nat 20 Chekhov's gun is set up DM says “Catastrophic Damage” Dramatic monologue Enemy from a different edition appears Cat at the table NPC changes accent
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Defeat analysis paralysis
DM forgets a player or PC name
Player uses DM inspo
Someone else consults a physical book
The Party runs out of resources
PC gets a catchphrase
Disney reference by someone else
You roll a Nat 1
DM subverts a bingo square
DM does a mysterious roll
Player rolls same number with (dis)advantage
A PC dies way before the TPK
Pyrrhic victory
DM does a plot twist
Players roll the set:
d4 d6 d8 d10 d12 d20 d100
Flash forward
(Nearly) breaks the timeline
Tech analogy
by someone else
NPC gets a mocking nickname
Diplomacy attempted
Player rolls Nat 20
Chekhov's gun is set up
DM says “Catastrophic Damage”
Dramatic monologue
Enemy from a different edition appears
Cat at the table
NPC changes accent