Referenceto "AGoodTime" eraYou rolla Nat 1DM says“CatastrophicDamage”DMsubverts abingosquareSomeoneelse consultsa physicalbookDiplomacyattempted(Nearly)breaksthetimelineDramaticmonologueNPC getsa mockingnicknameRoll one ofeach:d4 d6 d8 d10d12 d20d100Chekhov'sitem forthe currentpartyThe partysticks toThe PlanPlayeruses DMinspoA playerhas aeurekamomentPC gets acatchphraseDramaticbackgroundmusicPlayerrollsNat 20FlashforwardDisneyreference bysomeoneelseTable itemknockedover bysomeoneelseCat atthetableBad punbysomeoneelseReferenceto thecurrentparty eraDramaticplot twistPlayer rollssame numberwith(dis)advantageTechanalogyby someoneelseReferenceto "Cavesof Kravor"arcAnyonequotes anactionmovieDMforgets aplayer/PCnameReferenceto "AGoodTime" eraYou rolla Nat 1DM says“CatastrophicDamage”DMsubverts abingosquareSomeoneelse consultsa physicalbookDiplomacyattempted(Nearly)breaksthetimelineDramaticmonologueNPC getsa mockingnicknameRoll one ofeach:d4 d6 d8 d10d12 d20d100Chekhov'sitem forthe currentpartyThe partysticks toThe PlanPlayeruses DMinspoA playerhas aeurekamomentPC gets acatchphraseDramaticbackgroundmusicPlayerrollsNat 20FlashforwardDisneyreference bysomeoneelseTable itemknockedover bysomeoneelseCat atthetableBad punbysomeoneelseReferenceto thecurrentparty eraDramaticplot twistPlayer rollssame numberwith(dis)advantageTechanalogyby someoneelseReferenceto "Cavesof Kravor"arcAnyonequotes anactionmovieDMforgets aplayer/PCname

1d9 IRL Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reference to "A Good Time" era
  2. You roll a Nat 1
  3. DM says “Catastrophic Damage”
  4. DM subverts a bingo square
  5. Someone else consults a physical book
  6. Diplomacy attempted
  7. (Nearly) breaks the timeline
  8. Dramatic monologue
  9. NPC gets a mocking nickname
  10. Roll one of each: d4 d6 d8 d10 d12 d20 d100
  11. Chekhov's item for the current party
  12. The party sticks to The Plan
  13. Player uses DM inspo
  14. A player has a eureka moment
  15. PC gets a catchphrase
  16. Dramatic background music
  17. Player rolls Nat 20
  18. Flash forward
  19. Disney reference by someone else
  20. Table item knocked over by someone else
  21. Cat at the table
  22. Bad pun by someone else
  23. Reference to the current party era
  24. Dramatic plot twist
  25. Player rolls same number with (dis)advantage
  26. Tech analogy by someone else
  27. Reference to "Caves of Kravor" arc
  28. Anyone quotes an action movie
  29. DM forgets a player/PC name