NPC gets a mocking nickname DM does a plot twist Player uses DM inspo DM says “Catastrophic Damage” Disney reference by someone else DM does a mysterious roll Players roll the set: d4 d6 d8 d10 d12 d20 d100 Flash forward The Party runs out of resources Defeat analysis paralysis You roll a Nat 1 Diplomacy attempted Pyrrhic victory Tech analogy by someone else Someone else consults a physical book Dramatic monologue Player rolls Nat 20 NPC changes accent Player rolls same number with (dis)advantage Cat at the table A PC dies way before the TPK (Nearly) breaks the timeline Chekhov's gun is set up DM forgets a player or PC name DM subverts a bingo square Enemy from a different edition appears PC gets a catchphrase NPC gets a mocking nickname DM does a plot twist Player uses DM inspo DM says “Catastrophic Damage” Disney reference by someone else DM does a mysterious roll Players roll the set: d4 d6 d8 d10 d12 d20 d100 Flash forward The Party runs out of resources Defeat analysis paralysis You roll a Nat 1 Diplomacy attempted Pyrrhic victory Tech analogy by someone else Someone else consults a physical book Dramatic monologue Player rolls Nat 20 NPC changes accent Player rolls same number with (dis)advantage Cat at the table A PC dies way before the TPK (Nearly) breaks the timeline Chekhov's gun is set up DM forgets a player or PC name DM subverts a bingo square Enemy from a different edition appears PC gets a catchphrase
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
NPC gets a mocking nickname
DM does a plot twist
Player uses DM inspo
DM says “Catastrophic Damage”
Disney reference by someone else
DM does a mysterious roll
Players roll the set:
d4 d6 d8 d10 d12 d20 d100
Flash forward
The Party runs out of resources
Defeat analysis paralysis
You roll a Nat 1
Diplomacy attempted
Pyrrhic victory
Tech analogy
by someone else
Someone else consults a physical book
Dramatic monologue
Player rolls Nat 20
NPC changes accent
Player rolls same number with (dis)advantage
Cat at the table
A PC dies way before the TPK
(Nearly) breaks the timeline
Chekhov's gun is set up
DM forgets a player or PC name
DM subverts a bingo square
Enemy from a different edition appears
PC gets a catchphrase