"discussin theleadershipmeeting"Makinganothermeeting whilewe are still inthis meeting.(something)is our toppriorityBig Moxieadds orremovessomeone fromtheir teamMoveplayerspawnpointsSmed askssomeone toexplainsomething tohimWe needto lockperf downInvestorsloooooovesomething.Asks Noraabout thelightingAntonellichimes in aboutwhat he thinksis causing anissueHLODsNPCsFramerateWhen willX Assetsbe addedto the worldDescribeshow horrible/ awfulsomethingis.Vehiclesmentioned.Stillbroken.Reiterating howimportant it is tonot break thebuild, like wedon't alreadyknow that."Let's agree weneed to solvethat!"Narrator: therewill be nosolution.Mentionsanother demothat no oneknew aboutbefore themeetingClintinterruptswithsomethingannoyingIt's toobrightOR dark"I don't wantanyoneworkingovertime"[SD person]valiantlyexplainsnuanceSmed asksfor villagesto be takenout / putback inCoopinterjectsPleasedon't spawnshoot in theplaytestFundingcycleStutteringComplainsabout UDSday nightsystem"Can that beautomated?"Smedsays "whospecificallydid that"Smed"knows" thesolution tofixingperformanceMeetingdevolves intospecializeddiscussion forSmed only"Doesn'tnanitefix that?"3+ peoplechime in torephrase thesame thing.We're going tograb somethingoff the assetstore to solvesomethingDOORS.FisachallengesSmed onsomething"When willthat bedone?""Just toclarify...""This will bethe bestplaytestwe've everhad""Thatbegs thequestion--'“I’ve got afever and theonly cure ismore clouds”Smeddescribeshow hardhe worked[SD person]chimes in asthe onlyadult in theroomErwinsays theMWT cando that(somethingsomething)procedural"discussin theleadershipmeeting"Makinganothermeeting whilewe are still inthis meeting.(something)is our toppriorityBig Moxieadds orremovessomeone fromtheir teamMoveplayerspawnpointsSmed askssomeone toexplainsomething tohimWe needto lockperf downInvestorsloooooovesomething.Asks Noraabout thelightingAntonellichimes in aboutwhat he thinksis causing anissueHLODsNPCsFramerateWhen willX Assetsbe addedto the worldDescribeshow horrible/ awfulsomethingis.Vehiclesmentioned.Stillbroken.Reiterating howimportant it is tonot break thebuild, like wedon't alreadyknow that."Let's agree weneed to solvethat!"Narrator: therewill be nosolution.Mentionsanother demothat no oneknew aboutbefore themeetingClintinterruptswithsomethingannoyingIt's toobrightOR dark"I don't wantanyoneworkingovertime"[SD person]valiantlyexplainsnuanceSmed asksfor villagesto be takenout / putback inCoopinterjectsPleasedon't spawnshoot in theplaytestFundingcycleStutteringComplainsabout UDSday nightsystem"Can that beautomated?"Smedsays "whospecificallydid that"Smed"knows" thesolution tofixingperformanceMeetingdevolves intospecializeddiscussion forSmed only"Doesn'tnanitefix that?"3+ peoplechime in torephrase thesame thing.We're going tograb somethingoff the assetstore to solvesomethingDOORS.FisachallengesSmed onsomething"When willthat bedone?""Just toclarify...""This will bethe bestplaytestwe've everhad""Thatbegs thequestion--'“I’ve got afever and theonly cure ismore clouds”Smeddescribeshow hardhe worked[SD person]chimes in asthe onlyadult in theroomErwinsays theMWT cando that(somethingsomething)procedural

All-Hands Bingo Sept 2024 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
  1. "discuss in the leadership meeting"
  2. Making another meeting while we are still in this meeting.
  3. (something) is our top priority
  4. Big Moxie adds or removes someone from their team
  5. Move player spawn points
  6. Smed asks someone to explain something to him
  7. We need to lock perf down
  8. Investors loooooove something.
  9. Asks Nora about the lighting
  10. Antonelli chimes in about what he thinks is causing an issue
  11. HLODs
  12. NPCs
  13. Framerate
  14. When will X Assets be added to the world
  15. Describes how horrible / awful something is.
  16. Vehicles mentioned. Still broken.
  17. Reiterating how important it is to not break the build, like we don't already know that.
  18. "Let's agree we need to solve that!" Narrator: there will be no solution.
  19. Mentions another demo that no one knew about before the meeting
  20. Clint interrupts with something annoying
  21. It's too bright OR dark
  22. "I don't want anyone working overtime"
  23. [SD person] valiantly explains nuance
  24. Smed asks for villages to be taken out / put back in
  25. Coop interjects
  26. Please don't spawn shoot in the playtest
  27. Funding cycle
  28. Stuttering
  29. Complains about UDS day night system
  30. "Can that be automated?"
  31. Smed says "who specifically did that"
  32. Smed "knows" the solution to fixing performance
  33. Meeting devolves into specialized discussion for Smed only
  34. "Doesn't nanite fix that?"
  35. 3+ people chime in to rephrase the same thing.
  36. We're going to grab something off the asset store to solve something
  37. DOORS.
  38. Fisa challenges Smed on something
  39. "When will that be done?"
  40. "Just to clarify..."
  41. "This will be the best playtest we've ever had"
  42. "That begs the question--'
  43. “I’ve got a fever and the only cure is more clouds”
  44. Smed describes how hard he worked
  45. [SD person] chimes in as the only adult in the room
  46. Erwin says the MWT can do that
  47. (something something) procedural