A playerloses adomainclashFirearrowVictorforgets hecan dosomethingOtsuappearsDerekdoessomethingcheesyhollowpurpleSukunaloses histechniqueHajimegetsfreedDragondoesn'tunderstanddndLadzplays agameNat1Antagonistdies(uruame,sukuna,kenny J)DragonactuallybeatsuruameShaosavessomeone'slifeSukunarunsawayTG or vybzarguing/yellingTg savessomeoneDragondoesn'tlistenworldcuttingslashLadz getsangry atkenjaku'syappingSomeonegetsinterrupteddragonsomehowdies injackpotsomeonegetsdownedAn npcgets oneshotA playerloses adomainclashFirearrowVictorforgets hecan dosomethingOtsuappearsDerekdoessomethingcheesyhollowpurpleSukunaloses histechniqueHajimegetsfreedDragondoesn'tunderstanddndLadzplays agameNat1Antagonistdies(uruame,sukuna,kenny J)DragonactuallybeatsuruameShaosavessomeone'slifeSukunarunsawayTG or vybzarguing/yellingTg savessomeoneDragondoesn'tlistenworldcuttingslashLadz getsangry atkenjaku'syappingSomeonegetsinterrupteddragonsomehowdies injackpotsomeonegetsdownedAn npcgets oneshot

Sukuna bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A player loses a domain clash
  2. Fire arrow
  3. Victor forgets he can do something
  4. Otsu appears
  5. Derek does something cheesy
  6. hollow purple
  7. Sukuna loses his technique
  8. Hajime gets freed
  9. Dragon doesn't understand dnd
  10. Ladz plays a game
  11. Nat 1
  12. Antagonist dies(uruame, sukuna, kenny J)
  13. Dragon actually beats uruame
  14. Shao saves someone's life
  15. Sukuna runs away
  16. TG or vybz arguing/yelling
  17. Tg saves someone
  18. Dragon doesn't listen
  19. world cutting slash
  20. Ladz gets angry at kenjaku's yapping
  21. Someone gets interrupted
  22. dragon somehow dies in jackpot
  23. someone gets downed
  24. An npc gets one shot