A playerloses adomainclashLadz getsangry atkenjaku'syappingVictorforgets hecan dosomethingSomeonegetsinterruptedLadzplays agameSukunarunsawayAntagonistdies(uruame,sukuna,kenny J)dragonsomehowdies injackpotDragonactuallybeatsuruameDragondoesn'tunderstanddndTG or vybzarguing/yellingSukunaloses histechniqueworldcuttingslashDragondoesn'tlistenHajimegetsfreedShaosavessomeone'slifeNat1someonegetsdownedhollowpurpleAn npcgets oneshotDerekdoessomethingcheesyOtsuappearsFirearrowTg savessomeoneA playerloses adomainclashLadz getsangry atkenjaku'syappingVictorforgets hecan dosomethingSomeonegetsinterruptedLadzplays agameSukunarunsawayAntagonistdies(uruame,sukuna,kenny J)dragonsomehowdies injackpotDragonactuallybeatsuruameDragondoesn'tunderstanddndTG or vybzarguing/yellingSukunaloses histechniqueworldcuttingslashDragondoesn'tlistenHajimegetsfreedShaosavessomeone'slifeNat1someonegetsdownedhollowpurpleAn npcgets oneshotDerekdoessomethingcheesyOtsuappearsFirearrowTg savessomeone

Sukuna bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A player loses a domain clash
  2. Ladz gets angry at kenjaku's yapping
  3. Victor forgets he can do something
  4. Someone gets interrupted
  5. Ladz plays a game
  6. Sukuna runs away
  7. Antagonist dies(uruame, sukuna, kenny J)
  8. dragon somehow dies in jackpot
  9. Dragon actually beats uruame
  10. Dragon doesn't understand dnd
  11. TG or vybz arguing/yelling
  12. Sukuna loses his technique
  13. world cutting slash
  14. Dragon doesn't listen
  15. Hajime gets freed
  16. Shao saves someone's life
  17. Nat 1
  18. someone gets downed
  19. hollow purple
  20. An npc gets one shot
  21. Derek does something cheesy
  22. Otsu appears
  23. Fire arrow
  24. Tg saves someone