Non-literalcomparison, oftwo unlikelythings, withoutusing like or asThe socialassociations orimpressionscarried by aword Exaggerationnot intendedto bebelievedAppealtoemotionAppealto logicThe repetition,at closeintervals, ofconsonantsoundsEndingsuccessivesentences, orphrases, withthe sameword(s)The emotionthe authorintends forthe reader tofeelA scene, or anincident, thathappened beforethe beginning of astory, or at anearlier point in thenarrativeWords orphrases thathelp thereader viewthe sceneAppeal tocredibilityand trustA wordimitatingthe sound itdescribesDescribingan inanimateobject withhumanqualitiesAn ending thatleaves usuncertainabout what willhappen nextThe tensionorexcitement astory createsA deepermessage thatgoes beyondthe text(universalmessage)Multiplewords in arow havingthe samesoundsThe repetitionof words orphrases at thebeginning ofsuccessivesentencesThetechniqueused to showa character’spersonalityUse of hints orclues toindicate eventsthat will occurlater in thenarrative TriplerepetitionUsing sight,sound,touch, tasteor smelldetailsComparisonof twounlikelythings usinglike or asWhen athing is usedto representan idea orconceptNon-literalcomparison, oftwo unlikelythings, withoutusing like or asThe socialassociations orimpressionscarried by aword Exaggerationnot intendedto bebelievedAppealtoemotionAppealto logicThe repetition,at closeintervals, ofconsonantsoundsEndingsuccessivesentences, orphrases, withthe sameword(s)The emotionthe authorintends forthe reader tofeelA scene, or anincident, thathappened beforethe beginning of astory, or at anearlier point in thenarrativeWords orphrases thathelp thereader viewthe sceneAppeal tocredibilityand trustA wordimitatingthe sound itdescribesDescribingan inanimateobject withhumanqualitiesAn ending thatleaves usuncertainabout what willhappen nextThe tensionorexcitement astory createsA deepermessage thatgoes beyondthe text(universalmessage)Multiplewords in arow havingthe samesoundsThe repetitionof words orphrases at thebeginning ofsuccessivesentencesThetechniqueused to showa character’spersonalityUse of hints orclues toindicate eventsthat will occurlater in thenarrative TriplerepetitionUsing sight,sound,touch, tasteor smelldetailsComparisonof twounlikelythings usinglike or asWhen athing is usedto representan idea orconcept

Grade Nine Review - English Course Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Non-literal comparison, of two unlikely things, without using like or as
  2. The social associations or impressions carried by a word
  3. Exaggeration not intended to be believed
  4. Appeal to emotion
  5. Appeal to logic
  6. The repetition, at close intervals, of consonant sounds
  7. Ending successive sentences, or phrases, with the same word(s)
  8. The emotion the author intends for the reader to feel
  9. A scene, or an incident, that happened before the beginning of a story, or at an earlier point in the narrative
  10. Words or phrases that help the reader view the scene
  11. Appeal to credibility and trust
  12. A word imitating the sound it describes
  13. Describing an inanimate object with human qualities
  14. An ending that leaves us uncertain about what will happen next
  15. The tension or excitement a story creates
  16. A deeper message that goes beyond the text (universal message)
  17. Multiple words in a row having the same sounds
  18. The repetition of words or phrases at the beginning of successive sentences
  19. The technique used to show a character’s personality
  20. Use of hints or clues to indicate events that will occur later in the narrative
  21. Triple repetition
  22. Using sight, sound, touch, taste or smell details
  23. Comparison of two unlikely things using like or as
  24. When a thing is used to represent an idea or concept