Trick/Wonder Room is set - 50 points Fighting type Attack - 10 Points Weather is set - 50 points Normal type Attack - 10 Points Healed Self/Ally - 50 points OHKO Move that Hits - 150 points Fire type Attack - 10 Points Water type Attack - 10 Points Used Struggle - 150 points Dark type Attack - 10 Points Not Very Effective Damage - 30 points Terrain is set - 50 points 2 turn Immunity Move - 60 points Flying type Attack - 10 Points Stats Raised by Move - 30 points 2 turn Charge Move - 60 points Rock type Attack - 10 Points Multi Hit Move - 60 points Dragon type Attack - 10 Points Steel type Attack - 10 Points Grass type Attack - 10 Points Explosion/Self- Destruct - 300 points Pokemon Switching Move - 50 Points Legendary Signature Move - 250 points Tailwind is set - 100 points Transform - 200 points Super Effective Damage - 50 points Stats Lowered by Move - 30 points Bug type Attack - 10 Points Poison type Attack - 10 Points MISSED Move - 50 points Status Move - 10 points Spread move - 30 points Psychic type Attack - 10 Points Ground type Attack - 10 Points Ice type Attack - 10 Points Fairy type Attack - 10 Points Ghost type Attack - 10 Points They Inflict YOU with a status - 50 points Inflicted Status on THEM with Move - 40 points Splash - 200 Points Electric type Attack - 10 Points Recoil Move - 60 points Tera Boosted move - 250 points Hyper Beam Clone - 60 points KOd yourelf - 50 points Doesn't Effect Move - 40 points Outrage Clone - 60 points Entry Hazards on either side - 100 points Trick/Wonder Room is set - 50 points Fighting type Attack - 10 Points Weather is set - 50 points Normal type Attack - 10 Points Healed Self/Ally - 50 points OHKO Move that Hits - 150 points Fire type Attack - 10 Points Water type Attack - 10 Points Used Struggle - 150 points Dark type Attack - 10 Points Not Very Effective Damage - 30 points Terrain is set - 50 points 2 turn Immunity Move - 60 points Flying type Attack - 10 Points Stats Raised by Move - 30 points 2 turn Charge Move - 60 points Rock type Attack - 10 Points Multi Hit Move - 60 points Dragon type Attack - 10 Points Steel type Attack - 10 Points Grass type Attack - 10 Points Explosion/Self- Destruct - 300 points Pokemon Switching Move - 50 Points Legendary Signature Move - 250 points Tailwind is set - 100 points Transform - 200 points Super Effective Damage - 50 points Stats Lowered by Move - 30 points Bug type Attack - 10 Points Poison type Attack - 10 Points MISSED Move - 50 points Status Move - 10 points Spread move - 30 points Psychic type Attack - 10 Points Ground type Attack - 10 Points Ice type Attack - 10 Points Fairy type Attack - 10 Points Ghost type Attack - 10 Points They Inflict YOU with a status - 50 points Inflicted Status on THEM with Move - 40 points Splash - 200 Points Electric type Attack - 10 Points Recoil Move - 60 points Tera Boosted move - 250 points Hyper Beam Clone - 60 points KOd yourelf - 50 points Doesn't Effect Move - 40 points Outrage Clone - 60 points Entry Hazards on either side - 100 points
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Trick/Wonder Room is set - 50 points
Fighting type Attack - 10 Points
Weather is set - 50 points
Normal type Attack - 10 Points
Healed Self/Ally - 50 points
OHKO Move that Hits - 150 points
Fire type Attack - 10 Points
Water type Attack - 10 Points
Used Struggle - 150 points
Dark type Attack - 10 Points
Not Very Effective Damage - 30 points
Terrain is set - 50 points
2 turn Immunity Move - 60 points
Flying type Attack - 10 Points
Stats Raised by Move - 30 points
2 turn Charge Move - 60 points
Rock type Attack - 10 Points
Multi Hit Move - 60 points
Dragon type Attack - 10 Points
Steel type Attack - 10 Points
Grass type Attack - 10 Points
Explosion/Self-Destruct - 300 points
Pokemon Switching Move - 50 Points
Legendary Signature Move - 250 points
Tailwind is set - 100 points
Transform - 200 points
Super Effective Damage - 50 points
Stats Lowered by Move - 30 points
Bug type Attack - 10 Points
Poison type Attack - 10 Points
MISSED Move - 50 points
Status Move - 10 points
Spread move - 30 points
Psychic type Attack - 10 Points
Ground type Attack - 10 Points
Ice type Attack - 10 Points
Fairy type Attack - 10 Points
Ghost type Attack - 10 Points
They Inflict YOU with a status - 50 points
Inflicted Status on THEM with Move - 40 points
Splash - 200 Points
Electric type Attack - 10 Points
Recoil Move - 60 points
Tera Boosted move - 250 points
Hyper Beam Clone - 60 points
KOd yourelf - 50 points
Doesn't Effect Move - 40 points
Outrage Clone - 60 points
Entry Hazards on either side - 100 points