Odometryand/orMecanumunfriendlySomethingchanging withthe tiles (egflipping themupside down)SwerveFriendlyMassivemeta-breakerApriltag festPushbotgameDeanKamen isthenarratorA gameelement isnamed a"sample"Small terrain(eg FreightFrenzy orPowerplay)ShootingelementImportantareablockedby terrainBalanceboardelementTunnelelementNot acenterpieceFishgameelementPickandPlancePickleballgameelementCenterpieceNonred/bluecolorelementClimbingelementHumanplayer hasto movearoundUnforeseenshockingrulechangeOutsideof fieldelementLargeTerrain(eg a fullhill)Odometryand/orMecanumunfriendlySomethingchanging withthe tiles (egflipping themupside down)SwerveFriendlyMassivemeta-breakerApriltag festPushbotgameDeanKamen isthenarratorA gameelement isnamed a"sample"Small terrain(eg FreightFrenzy orPowerplay)ShootingelementImportantareablockedby terrainBalanceboardelementTunnelelementNot acenterpieceFishgameelementPickandPlancePickleballgameelementCenterpieceNonred/bluecolorelementClimbingelementHumanplayer hasto movearoundUnforeseenshockingrulechangeOutsideof fieldelementLargeTerrain(eg a fullhill)

2024-2025 FTC "INTO THE DEEP" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Odometry and/or Mecanum unfriendly
  2. Something changing with the tiles (eg flipping them upside down)
  3. Swerve Friendly
  4. Massive meta-breaker
  5. April tag fest
  6. Pushbot game
  7. Dean Kamen is the narrator
  8. A game element is named a "sample"
  9. Small terrain (eg Freight Frenzy or Powerplay)
  10. Shooting element
  11. Important area blocked by terrain
  12. Balance board element
  13. Tunnel element
  14. Not a centerpiece
  15. Fish game element
  16. Pick and Plance
  17. Pickleball game element
  18. Centerpiece
  19. Non red/blue color element
  20. Climbing element
  21. Human player has to move around
  22. Unforeseen shocking rule change
  23. Outside of field element
  24. Large Terrain (eg a full hill)