PickandPlanceNonred/bluecolorelementSomethingchanging withthe tiles (egflipping themupside down)PushbotgameA gameelement isnamed a"sample"Small terrain(eg FreightFrenzy orPowerplay)UnforeseenshockingrulechangeClimbingelementApriltag festFishgameelementShootingelementImportantareablockedby terrainTunnelelementOutsideof fieldelementCenterpieceSwerveFriendlyDeanKamen isthenarratorBalanceboardelementNot acenterpieceHumanplayer hasto movearoundOdometryand/orMecanumunfriendlyLargeTerrain(eg a fullhill)Massivemeta-breakerPickleballgameelementPickandPlanceNonred/bluecolorelementSomethingchanging withthe tiles (egflipping themupside down)PushbotgameA gameelement isnamed a"sample"Small terrain(eg FreightFrenzy orPowerplay)UnforeseenshockingrulechangeClimbingelementApriltag festFishgameelementShootingelementImportantareablockedby terrainTunnelelementOutsideof fieldelementCenterpieceSwerveFriendlyDeanKamen isthenarratorBalanceboardelementNot acenterpieceHumanplayer hasto movearoundOdometryand/orMecanumunfriendlyLargeTerrain(eg a fullhill)Massivemeta-breakerPickleballgameelement

2024-2025 FTC "INTO THE DEEP" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pick and Plance
  2. Non red/blue color element
  3. Something changing with the tiles (eg flipping them upside down)
  4. Pushbot game
  5. A game element is named a "sample"
  6. Small terrain (eg Freight Frenzy or Powerplay)
  7. Unforeseen shocking rule change
  8. Climbing element
  9. April tag fest
  10. Fish game element
  11. Shooting element
  12. Important area blocked by terrain
  13. Tunnel element
  14. Outside of field element
  15. Centerpiece
  16. Swerve Friendly
  17. Dean Kamen is the narrator
  18. Balance board element
  19. Not a centerpiece
  20. Human player has to move around
  21. Odometry and/or Mecanum unfriendly
  22. Large Terrain (eg a full hill)
  23. Massive meta-breaker
  24. Pickleball game element