BalanceboardelementMassivemeta-breakerA gameelement isnamed a"sample"PickleballgameelementNot acenterpieceNonred/bluecolorelementDeanKamen isthenarratorShootingelementOdometryand/orMecanumunfriendlyLargeTerrain(eg a fullhill)Apriltag festSmall terrain(eg FreightFrenzy orPowerplay)PickandPlanceUnforeseenshockingrulechangePushbotgameSwerveFriendlyCenterpieceSomethingchanging withthe tiles (egflipping themupside down)Humanplayer hasto movearoundImportantareablockedby terrainClimbingelementFishgameelementTunnelelementOutsideof fieldelementBalanceboardelementMassivemeta-breakerA gameelement isnamed a"sample"PickleballgameelementNot acenterpieceNonred/bluecolorelementDeanKamen isthenarratorShootingelementOdometryand/orMecanumunfriendlyLargeTerrain(eg a fullhill)Apriltag festSmall terrain(eg FreightFrenzy orPowerplay)PickandPlanceUnforeseenshockingrulechangePushbotgameSwerveFriendlyCenterpieceSomethingchanging withthe tiles (egflipping themupside down)Humanplayer hasto movearoundImportantareablockedby terrainClimbingelementFishgameelementTunnelelementOutsideof fieldelement

2024-2025 FTC "INTO THE DEEP" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Balance board element
  2. Massive meta-breaker
  3. A game element is named a "sample"
  4. Pickleball game element
  5. Not a centerpiece
  6. Non red/blue color element
  7. Dean Kamen is the narrator
  8. Shooting element
  9. Odometry and/or Mecanum unfriendly
  10. Large Terrain (eg a full hill)
  11. April tag fest
  12. Small terrain (eg Freight Frenzy or Powerplay)
  13. Pick and Plance
  14. Unforeseen shocking rule change
  15. Pushbot game
  16. Swerve Friendly
  17. Centerpiece
  18. Something changing with the tiles (eg flipping them upside down)
  19. Human player has to move around
  20. Important area blocked by terrain
  21. Climbing element
  22. Fish game element
  23. Tunnel element
  24. Outside of field element