Massivemeta-breakerPickandPlanceBalanceboardelementClimbingelementSwerveFriendlyPickleballgameelementLargeTerrain(eg a fullhill)Apriltag festPushbotgameTunnelelementA gameelement isnamed a"sample"Not acenterpieceCenterpieceHumanplayer hasto movearoundOutsideof fieldelementSmall terrain(eg FreightFrenzy orPowerplay)DeanKamen isthenarratorOdometryand/orMecanumunfriendlyShootingelementUnforeseenshockingrulechangeSomethingchanging withthe tiles (egflipping themupside down)Nonred/bluecolorelementImportantareablockedby terrainFishgameelementMassivemeta-breakerPickandPlanceBalanceboardelementClimbingelementSwerveFriendlyPickleballgameelementLargeTerrain(eg a fullhill)Apriltag festPushbotgameTunnelelementA gameelement isnamed a"sample"Not acenterpieceCenterpieceHumanplayer hasto movearoundOutsideof fieldelementSmall terrain(eg FreightFrenzy orPowerplay)DeanKamen isthenarratorOdometryand/orMecanumunfriendlyShootingelementUnforeseenshockingrulechangeSomethingchanging withthe tiles (egflipping themupside down)Nonred/bluecolorelementImportantareablockedby terrainFishgameelement

2024-2025 FTC "INTO THE DEEP" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Massive meta-breaker
  2. Pick and Plance
  3. Balance board element
  4. Climbing element
  5. Swerve Friendly
  6. Pickleball game element
  7. Large Terrain (eg a full hill)
  8. April tag fest
  9. Pushbot game
  10. Tunnel element
  11. A game element is named a "sample"
  12. Not a centerpiece
  13. Centerpiece
  14. Human player has to move around
  15. Outside of field element
  16. Small terrain (eg Freight Frenzy or Powerplay)
  17. Dean Kamen is the narrator
  18. Odometry and/or Mecanum unfriendly
  19. Shooting element
  20. Unforeseen shocking rule change
  21. Something changing with the tiles (eg flipping them upside down)
  22. Non red/blue color element
  23. Important area blocked by terrain
  24. Fish game element