Problem descriptive Setting informative Writing point Text evidence Comprehension narrative reason Text structure Vocabulary story elements Phonics Poem end Choral reading cause Text Features Phonics First Fluency theme Character evidence 5 Ws Middle Cloze reading pictures Beginning point of view Phonemic Awareness main idea Solution Red words opinion effect Infer perspective Echo reading Problem descriptive Setting informative Writing point Text evidence Comprehension narrative reason Text structure Vocabulary story elements Phonics Poem end Choral reading cause Text Features Phonics First Fluency theme Character evidence 5 Ws Middle Cloze reading pictures Beginning point of view Phonemic Awareness main idea Solution Red words opinion effect Infer perspective Echo reading
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Problem
descriptive
Setting
informative
Writing
point
Text evidence
Comprehension
narrative
reason
Text structure
Vocabulary
story elements
Phonics
Poem
end
Choral reading
cause
Text Features
Phonics First
Fluency
theme
Character
evidence
5 Ws
Middle
Cloze reading
pictures
Beginning
point of view
Phonemic Awareness
main idea
Solution
Red words
opinion
effect
Infer
perspective
Echo reading