behaviorinfluences and isinfluenced bysocial environment    Laggard      risk factors      Leading cause ofdeath in lowincome     social assessment      Body Balancesexample     Social Marketing       Conditional cashtransfer      Western vs IndigenousMedicine        precontemplation     mass media mosteffective in lowincome countries     CommunityMobilization     self-efficacy     BehaviorsInfluenced byperceptions     taboo healthpractice example     Culture     Society    folk illness      process ofinnovations over timethru social groups     perceivedvulnerability      behaviorinfluences and isinfluenced bysocial environment    Laggard      risk factors      Leading cause ofdeath in lowincome     social assessment      Body Balancesexample     Social Marketing       Conditional cashtransfer      Western vs IndigenousMedicine        precontemplation     mass media mosteffective in lowincome countries     CommunityMobilization     self-efficacy     BehaviorsInfluenced byperceptions     taboo healthpractice example     Culture     Society    folk illness      process ofinnovations over timethru social groups     perceivedvulnerability      

Culture and Behavior - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. behavior influences and is influenced by social environment
  2. Laggard
  3. risk factors
  4. Leading cause of death in low income
  5. social assessment
  6. Body Balances example
  7. Social Marketing
  8. Conditional cash transfer
  9. Western vs Indigenous Medicine
  10. precontemplation
  11. mass media most effective in low income countries
  12. Community Mobilization
  13. self-efficacy
  14. Behaviors Influenced by perceptions
  15. taboo health practice example
  16. Culture
  17. Society
  18. folk illness
  19. process of innovations over time thru social groups
  20. perceived vulnerability