JOHNGETS ATLEAST 5NAT 20'SNAT 20BEHEADINGVIA SWORDSUPRISEALLY ORENEMY3 OR MOREBADDIES(OTHERTHANBBEG)THEFLOORIS LAVAPENTLIVESSOMETHINGWEPLANNEDOUTWORKSWE GET THECROWN(SAVE THETOWN ANDMR. KRABS)KICKASS'HDYWTDT'CALLBACKTO EARLYSESSIONLORE/DRAMAT-REXBBEG HASMORETHAN 1PHASETHERE'SALSO ADRAGONTHE BEANSCREATE ANEWPROBLEM"SILVERYBARBS!"PARTYALMOSTGETSREFRACTEDPCGOESDOWNSUPERBADASSMOMENTA BUNCH OFREFRACTIONSARE ENEMIESPENTMAINTAINSCON. ONBLESSBOOF APOTIONCLUTCHCOUNTERSPELLKEK'SCLOAKCOMESIN HANDYPC DIESORREVIVIFIEDTHEEND OFFEY-280+DAMAGEIN ONEGOPENT DOESSOMETHINGSUPERCLUTCHTHE FATESGETINTERTWINEDJOHNGETS ATLEAST 5NAT 20'SNAT 20BEHEADINGVIA SWORDSUPRISEALLY ORENEMY3 OR MOREBADDIES(OTHERTHANBBEG)THEFLOORIS LAVAPENTLIVESSOMETHINGWEPLANNEDOUTWORKSWE GET THECROWN(SAVE THETOWN ANDMR. KRABS)KICKASS'HDYWTDT'CALLBACKTO EARLYSESSIONLORE/DRAMAT-REXBBEG HASMORETHAN 1PHASETHERE'SALSO ADRAGONTHE BEANSCREATE ANEWPROBLEM"SILVERYBARBS!"PARTYALMOSTGETSREFRACTEDPCGOESDOWNSUPERBADASSMOMENTA BUNCH OFREFRACTIONSARE ENEMIESPENTMAINTAINSCON. ONBLESSBOOF APOTIONCLUTCHCOUNTERSPELLKEK'SCLOAKCOMESIN HANDYPC DIESORREVIVIFIEDTHEEND OFFEY-280+DAMAGEIN ONEGOPENT DOESSOMETHINGSUPERCLUTCHTHE FATESGETINTERTWINED

FINAL BATTLE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. JOHN GETS AT LEAST 5 NAT 20'S
  2. NAT 20 BEHEADING VIA SWORD
  3. SUPRISE ALLY OR ENEMY
  4. 3 OR MORE BADDIES (OTHER THAN BBEG)
  5. THE FLOOR IS LAVA
  6. PENT LIVES
  7. SOMETHING WE PLANNED OUT WORKS
  8. WE GET THE CROWN (SAVE THE TOWN AND MR. KRABS)
  9. KICKASS 'HDYWTDT'
  10. CALLBACK TO EARLY SESSION LORE/DRAMA
  11. T-REX
  12. BBEG HAS MORE THAN 1 PHASE
  13. THERE'S ALSO A DRAGON
  14. THE BEANS CREATE A NEW PROBLEM
  15. "SILVERY BARBS!"
  16. PARTY ALMOST GETS REFRACTED
  17. PC GOES DOWN
  18. SUPER BADASS MOMENT
  19. A BUNCH OF REFRACTIONS ARE ENEMIES
  20. PENT MAINTAINS CON. ON BLESS
  21. BOOF A POTION
  22. CLUTCH COUNTERSPELL
  23. KEK'S CLOAK COMES IN HANDY
  24. PC DIES OR REVIVIFIED
  25. THE END OF FEY-2
  26. 80+ DAMAGE IN ONE GO
  27. PENT DOES SOMETHING SUPER CLUTCH
  28. THE FATES GET INTERTWINED