MONROE INTHEWILDERNESSTHEWORD'TALE'OVERLYAGGRESSIVECHARACTEROPENINGCRIMESCENETHEANIMAL- HORSEDODGYCHARACTERRENARDBEINGSUSPICIOUSTHEWORD'WESEN'GNARLYEFFECTSKIRBY'SCATSMENTIONEDTHEANIMAL- FROG'WEASEL'CAMEOCLOSINGGUNFIGHTANOTHERBLUTBADAPPEAREDHANKBEING ABADASSTHEANIMAL- BIRDRETURN OFAN OLDCHARACTERTHEWORD'GRIMM'MONROEBEINGUSEDAGAINWUFUNNYQUOTE'BELIEVABLE'BACKGROUNDSOLIVERDRAMAMENTIONEDTHEWORD'CUTE'DARKUNDERTONESMONROE INTHEWILDERNESSTHEWORD'TALE'OVERLYAGGRESSIVECHARACTEROPENINGCRIMESCENETHEANIMAL- HORSEDODGYCHARACTERRENARDBEINGSUSPICIOUSTHEWORD'WESEN'GNARLYEFFECTSKIRBY'SCATSMENTIONEDTHEANIMAL- FROG'WEASEL'CAMEOCLOSINGGUNFIGHTANOTHERBLUTBADAPPEAREDHANKBEING ABADASSTHEANIMAL- BIRDRETURN OFAN OLDCHARACTERTHEWORD'GRIMM'MONROEBEINGUSEDAGAINWUFUNNYQUOTE'BELIEVABLE'BACKGROUNDSOLIVERDRAMAMENTIONEDTHEWORD'CUTE'DARKUNDERTONES

GRIMMGO CARD - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MONROE IN THE WILDERNESS
  2. THE WORD 'TALE'
  3. OVERLY AGGRESSIVE CHARACTER
  4. OPENING CRIME SCENE
  5. THE ANIMAL - HORSE
  6. DODGY CHARACTER
  7. RENARD BEING SUSPICIOUS
  8. THE WORD 'WESEN'
  9. GNARLY EFFECTS
  10. KIRBY'S CATS MENTIONED
  11. THE ANIMAL - FROG
  12. 'WEASEL' CAMEO
  13. CLOSING GUN FIGHT
  14. ANOTHER BLUTBAD APPEARED
  15. HANK BEING A BADASS
  16. THE ANIMAL - BIRD
  17. RETURN OF AN OLD CHARACTER
  18. THE WORD 'GRIMM'
  19. MONROE BEING USED AGAIN
  20. WU FUNNY QUOTE
  21. 'BELIEVABLE' BACKGROUNDS
  22. OLIVER DRAMA MENTIONED
  23. THE WORD 'CUTE'
  24. DARK UNDERTONES