OVERLYAGGRESSIVECHARACTERWUFUNNYQUOTETHEANIMAL- HORSETHEWORD'GRIMM'RETURN OFAN OLDCHARACTERTHEWORD'WESEN''BELIEVABLE'BACKGROUNDSDARKUNDERTONESGNARLYEFFECTSTHEWORD'CUTE'MONROEBEINGUSEDAGAINTHEWORD'TALE'RENARDBEINGSUSPICIOUSTHEANIMAL- FROGHANKBEING ABADASSCLOSINGGUNFIGHTKIRBY'SCATSMENTIONEDANOTHERBLUTBADAPPEAREDTHEANIMAL- BIRDMONROE INTHEWILDERNESS'WEASEL'CAMEODODGYCHARACTEROLIVERDRAMAMENTIONEDOPENINGCRIMESCENEOVERLYAGGRESSIVECHARACTERWUFUNNYQUOTETHEANIMAL- HORSETHEWORD'GRIMM'RETURN OFAN OLDCHARACTERTHEWORD'WESEN''BELIEVABLE'BACKGROUNDSDARKUNDERTONESGNARLYEFFECTSTHEWORD'CUTE'MONROEBEINGUSEDAGAINTHEWORD'TALE'RENARDBEINGSUSPICIOUSTHEANIMAL- FROGHANKBEING ABADASSCLOSINGGUNFIGHTKIRBY'SCATSMENTIONEDANOTHERBLUTBADAPPEAREDTHEANIMAL- BIRDMONROE INTHEWILDERNESS'WEASEL'CAMEODODGYCHARACTEROLIVERDRAMAMENTIONEDOPENINGCRIMESCENE

GRIMMGO CARD - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. OVERLY AGGRESSIVE CHARACTER
  2. WU FUNNY QUOTE
  3. THE ANIMAL - HORSE
  4. THE WORD 'GRIMM'
  5. RETURN OF AN OLD CHARACTER
  6. THE WORD 'WESEN'
  7. 'BELIEVABLE' BACKGROUNDS
  8. DARK UNDERTONES
  9. GNARLY EFFECTS
  10. THE WORD 'CUTE'
  11. MONROE BEING USED AGAIN
  12. THE WORD 'TALE'
  13. RENARD BEING SUSPICIOUS
  14. THE ANIMAL - FROG
  15. HANK BEING A BADASS
  16. CLOSING GUN FIGHT
  17. KIRBY'S CATS MENTIONED
  18. ANOTHER BLUTBAD APPEARED
  19. THE ANIMAL - BIRD
  20. MONROE IN THE WILDERNESS
  21. 'WEASEL' CAMEO
  22. DODGY CHARACTER
  23. OLIVER DRAMA MENTIONED
  24. OPENING CRIME SCENE