OPENINGCRIMESCENETHEANIMAL- FROGTHEWORD'GRIMM'KIRBY'SCATSMENTIONEDMONROEBEINGUSEDAGAINRETURN OFAN OLDCHARACTERTHEWORD'WESEN'OLIVERDRAMAMENTIONEDWUFUNNYQUOTEDARKUNDERTONESCLOSINGGUNFIGHTANOTHERBLUTBADAPPEARED'BELIEVABLE'BACKGROUNDSMONROE INTHEWILDERNESSOVERLYAGGRESSIVECHARACTERHANKBEING ABADASSRENARDBEINGSUSPICIOUSGNARLYEFFECTSTHEWORD'CUTE''WEASEL'CAMEOTHEWORD'TALE'THEANIMAL- BIRDTHEANIMAL- HORSEDODGYCHARACTEROPENINGCRIMESCENETHEANIMAL- FROGTHEWORD'GRIMM'KIRBY'SCATSMENTIONEDMONROEBEINGUSEDAGAINRETURN OFAN OLDCHARACTERTHEWORD'WESEN'OLIVERDRAMAMENTIONEDWUFUNNYQUOTEDARKUNDERTONESCLOSINGGUNFIGHTANOTHERBLUTBADAPPEARED'BELIEVABLE'BACKGROUNDSMONROE INTHEWILDERNESSOVERLYAGGRESSIVECHARACTERHANKBEING ABADASSRENARDBEINGSUSPICIOUSGNARLYEFFECTSTHEWORD'CUTE''WEASEL'CAMEOTHEWORD'TALE'THEANIMAL- BIRDTHEANIMAL- HORSEDODGYCHARACTER

GRIMMGO CARD - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. OPENING CRIME SCENE
  2. THE ANIMAL - FROG
  3. THE WORD 'GRIMM'
  4. KIRBY'S CATS MENTIONED
  5. MONROE BEING USED AGAIN
  6. RETURN OF AN OLD CHARACTER
  7. THE WORD 'WESEN'
  8. OLIVER DRAMA MENTIONED
  9. WU FUNNY QUOTE
  10. DARK UNDERTONES
  11. CLOSING GUN FIGHT
  12. ANOTHER BLUTBAD APPEARED
  13. 'BELIEVABLE' BACKGROUNDS
  14. MONROE IN THE WILDERNESS
  15. OVERLY AGGRESSIVE CHARACTER
  16. HANK BEING A BADASS
  17. RENARD BEING SUSPICIOUS
  18. GNARLY EFFECTS
  19. THE WORD 'CUTE'
  20. 'WEASEL' CAMEO
  21. THE WORD 'TALE'
  22. THE ANIMAL - BIRD
  23. THE ANIMAL - HORSE
  24. DODGY CHARACTER