s/he wears/ carries s/he is (feeling, location) s/he says/ tells s/he gets up s/he eats s/he looks at/ watches s/he is hungry they are (feeling, location) s/he has s/he likes s/he wants s/he closes s/he cries I speak/ talk s/he helps s/he looks for s/he knows s/he finds s/he is afraid there is, there are they say/ tell s/he is (description) s/he sees s/he goes s/he runs s/he speaks/ talks s/he plays s/he opens s/he takes they are (description) s/he lives I like s/he can s/he yells s/he walks s/he sits down s/he wears/ carries s/he is (feeling, location) s/he says/ tells s/he gets up s/he eats s/he looks at/ watches s/he is hungry they are (feeling, location) s/he has s/he likes s/he wants s/he closes s/he cries I speak/ talk s/he helps s/he looks for s/he knows s/he finds s/he is afraid there is, there are they say/ tell s/he is (description) s/he sees s/he goes s/he runs s/he speaks/ talks s/he plays s/he opens s/he takes they are (description) s/he lives I like s/he can s/he yells s/he walks s/he sits down
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
s/he wears/ carries
s/he is (feeling, location)
s/he says/ tells
s/he gets up
s/he eats
s/he looks at/ watches
s/he is hungry
they are (feeling, location)
s/he has
s/he likes
s/he wants
s/he closes
s/he cries
I speak/ talk
s/he helps
s/he looks for
s/he knows
s/he finds
s/he is afraid
there is, there are
they say/ tell
s/he is (description)
s/he sees
s/he goes
s/he runs
s/he speaks/ talks
s/he plays
s/he opens
s/he takes
they are (description)
s/he lives
I like
s/he can
s/he yells
s/he walks
s/he sits down