“Merchants”make TradeRoutes.NavigableRivers willgetBridgesHimikoleads Non-JapaneseCivPantheons“explained”NapoleonleadsRomeWe seenon-uniqueGreatPeople.We havea“Historian”Explanationof“Traditions”Historyis in“Layers”NewLeaderShownNormansmentionedNaval Game isnon-existentdespiteNavigableRiversCodicesexplainedUI isnot finalshownFreshwaterResourcesin NavigableRiversHolyRomanEmpire“Merchants”make TradeRoutes.NavigableRivers willgetBridgesHimikoleads Non-JapaneseCivPantheons“explained”NapoleonleadsRomeWe seenon-uniqueGreatPeople.We havea“Historian”Explanationof“Traditions”Historyis in“Layers”NewLeaderShownNormansmentionedNaval Game isnon-existentdespiteNavigableRiversCodicesexplainedUI isnot finalshownFreshwaterResourcesin NavigableRiversHolyRomanEmpire

CiVIlization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. “Merchants” make Trade Routes.
  2. Navigable Rivers will get Bridges
  3. Himiko leads Non-Japanese Civ
  4. Pantheons “explained”
  5. Napoleon leads Rome
  6. We see non-unique Great People.
  7. We have a “Historian”
  8. Explanation of “Traditions”
  9. History is in “Layers”
  10. New Leader Shown
  11. Normans mentioned
  12. Naval Game is non-existent despite Navigable Rivers
  13. Codices explained
  14. UI is not final shown
  15. Freshwater Resources in Navigable Rivers
  16. Holy Roman Empire