We seenon-uniqueGreatPeople.“Merchants”make TradeRoutes.NapoleonleadsRomePantheons“explained”FreshwaterResourcesin NavigableRiversNewLeaderShownHistoryis in“Layers”NormansmentionedCodicesexplainedHimikoleads Non-JapaneseCivNavigableRivers willgetBridgesUI isnot finalshownExplanationof“Traditions”We havea“Historian”Naval Game isnon-existentdespiteNavigableRiversHolyRomanEmpireWe seenon-uniqueGreatPeople.“Merchants”make TradeRoutes.NapoleonleadsRomePantheons“explained”FreshwaterResourcesin NavigableRiversNewLeaderShownHistoryis in“Layers”NormansmentionedCodicesexplainedHimikoleads Non-JapaneseCivNavigableRivers willgetBridgesUI isnot finalshownExplanationof“Traditions”We havea“Historian”Naval Game isnon-existentdespiteNavigableRiversHolyRomanEmpire

CiVIlization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We see non-unique Great People.
  2. “Merchants” make Trade Routes.
  3. Napoleon leads Rome
  4. Pantheons “explained”
  5. Freshwater Resources in Navigable Rivers
  6. New Leader Shown
  7. History is in “Layers”
  8. Normans mentioned
  9. Codices explained
  10. Himiko leads Non-Japanese Civ
  11. Navigable Rivers will get Bridges
  12. UI is not final shown
  13. Explanation of “Traditions”
  14. We have a “Historian”
  15. Naval Game is non-existent despite Navigable Rivers
  16. Holy Roman Empire