“Merchants”make TradeRoutes.Himikoleads Non-JapaneseCivCodicesexplainedNavigableRivers willgetBridgesUI isnot finalshownWe seenon-uniqueGreatPeople.Naval Game isnon-existentdespiteNavigableRiversHolyRomanEmpireNewLeaderShownPantheons“explained”Explanationof“Traditions”NapoleonleadsRomeWe havea“Historian”NormansmentionedHistoryis in“Layers”FreshwaterResourcesin NavigableRivers“Merchants”make TradeRoutes.Himikoleads Non-JapaneseCivCodicesexplainedNavigableRivers willgetBridgesUI isnot finalshownWe seenon-uniqueGreatPeople.Naval Game isnon-existentdespiteNavigableRiversHolyRomanEmpireNewLeaderShownPantheons“explained”Explanationof“Traditions”NapoleonleadsRomeWe havea“Historian”NormansmentionedHistoryis in“Layers”FreshwaterResourcesin NavigableRivers

CiVIlization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. “Merchants” make Trade Routes.
  2. Himiko leads Non-Japanese Civ
  3. Codices explained
  4. Navigable Rivers will get Bridges
  5. UI is not final shown
  6. We see non-unique Great People.
  7. Naval Game is non-existent despite Navigable Rivers
  8. Holy Roman Empire
  9. New Leader Shown
  10. Pantheons “explained”
  11. Explanation of “Traditions”
  12. Napoleon leads Rome
  13. We have a “Historian”
  14. Normans mentioned
  15. History is in “Layers”
  16. Freshwater Resources in Navigable Rivers