Naval Game isnon-existentdespiteNavigableRiversHistoryis in“Layers”We havea“Historian”“Merchants”make TradeRoutes.Himikoleads Non-JapaneseCivWe seenon-uniqueGreatPeople.NapoleonleadsRomeUI isnot finalshownExplanationof“Traditions”NavigableRivers willgetBridgesNormansmentionedHolyRomanEmpireFreshwaterResourcesin NavigableRiversPantheons“explained”NewLeaderShownCodicesexplainedNaval Game isnon-existentdespiteNavigableRiversHistoryis in“Layers”We havea“Historian”“Merchants”make TradeRoutes.Himikoleads Non-JapaneseCivWe seenon-uniqueGreatPeople.NapoleonleadsRomeUI isnot finalshownExplanationof“Traditions”NavigableRivers willgetBridgesNormansmentionedHolyRomanEmpireFreshwaterResourcesin NavigableRiversPantheons“explained”NewLeaderShownCodicesexplained

CiVIlization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Naval Game is non-existent despite Navigable Rivers
  2. History is in “Layers”
  3. We have a “Historian”
  4. “Merchants” make Trade Routes.
  5. Himiko leads Non-Japanese Civ
  6. We see non-unique Great People.
  7. Napoleon leads Rome
  8. UI is not final shown
  9. Explanation of “Traditions”
  10. Navigable Rivers will get Bridges
  11. Normans mentioned
  12. Holy Roman Empire
  13. Freshwater Resources in Navigable Rivers
  14. Pantheons “explained”
  15. New Leader Shown
  16. Codices explained