Historyis in“Layers”NavigableRivers willgetBridgesWe seenon-uniqueGreatPeople.CodicesexplainedNewLeaderShownHolyRomanEmpireNapoleonleadsRomeWe havea“Historian”Pantheons“explained”Explanationof“Traditions”“Merchants”make TradeRoutes.FreshwaterResourcesin NavigableRiversHimikoleads Non-JapaneseCivUI isnot finalshownNaval Game isnon-existentdespiteNavigableRiversNormansmentionedHistoryis in“Layers”NavigableRivers willgetBridgesWe seenon-uniqueGreatPeople.CodicesexplainedNewLeaderShownHolyRomanEmpireNapoleonleadsRomeWe havea“Historian”Pantheons“explained”Explanationof“Traditions”“Merchants”make TradeRoutes.FreshwaterResourcesin NavigableRiversHimikoleads Non-JapaneseCivUI isnot finalshownNaval Game isnon-existentdespiteNavigableRiversNormansmentioned

CiVIlization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. History is in “Layers”
  2. Navigable Rivers will get Bridges
  3. We see non-unique Great People.
  4. Codices explained
  5. New Leader Shown
  6. Holy Roman Empire
  7. Napoleon leads Rome
  8. We have a “Historian”
  9. Pantheons “explained”
  10. Explanation of “Traditions”
  11. “Merchants” make Trade Routes.
  12. Freshwater Resources in Navigable Rivers
  13. Himiko leads Non-Japanese Civ
  14. UI is not final shown
  15. Naval Game is non-existent despite Navigable Rivers
  16. Normans mentioned