3DmodellingAppropriatenessQualityJewellerSafetyPersonalValuesArchitectTechnologiesfor researchAdditivemanufacturingFurnituredesignerObsolescenceInteriordesignerObsolescenceCostTechnologiesfor MarketingPPEProductdesignerErgonomicsSubtractivemanufacturingManufacturingTechnologiesMaterialsVehicledesignerIndustrialproductdesignerProjectManagementTechnologyLandscapedesignerCADSustainabilityFashiondesignerGraphicdesignerAesthetics3DPrintingCognitiveOrganisersCulturalBeliefs3DmodellingAppropriatenessQualityJewellerSafetyPersonalValuesArchitectTechnologiesfor researchAdditivemanufacturingFurnituredesignerObsolescenceInteriordesignerObsolescenceCostTechnologiesfor MarketingPPEProductdesignerErgonomicsSubtractivemanufacturingManufacturingTechnologiesMaterialsVehicledesignerIndustrialproductdesignerProjectManagementTechnologyLandscapedesignerCADSustainabilityFashiondesignerGraphicdesignerAesthetics3DPrintingCognitiveOrganisersCulturalBeliefs

Design & Technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
  1. 3D modelling
  2. Appropriateness
  3. Quality
  4. Jeweller
  5. Safety
  6. Personal Values
  7. Architect
  8. Technologies for research
  9. Additive manufacturing
  10. Furniture designer
  11. Obsolescence
  12. Interior designer
  13. Obsolescence
  14. Cost
  15. Technologies for Marketing
  16. PPE
  17. Product designer
  18. Ergonomics
  19. Subtractive manufacturing
  20. Manufacturing Technologies
  21. Materials
  22. Vehicle designer
  23. Industrial product designer
  24. Project Management Technology
  25. Landscape designer
  26. CAD
  27. Sustainability
  28. Fashion designer
  29. Graphic designer
  30. Aesthetics
  31. 3D Printing
  32. Cognitive Organisers
  33. Cultural Beliefs