Kill an elitewithouttakingdamageRun awayfrom an elitewith <10%healthHave500goldRemovealldefendsUpgradesearingblow 5timesHaverampagedeal 80damageKill abosswith feedHave50strengthExhumeanexhumeInfernalbladeBludgeonHave 8energyCompletean actwithoutrestingExhaust20 cardsin onefightHave clashbe youronly attackand play itHave 15anger atthe end ofbattleDo 5combatsin a rowDeal 50damagein one hitWin afight withless than5HPDoubletap 2Xin a turnHavocintofiend fireHave 5flexes inyour deckHave 5activepowers ina fightFinisha fightturn 1Reach100blockKill an elitewithouttakingdamageRun awayfrom an elitewith <10%healthHave500goldRemovealldefendsUpgradesearingblow 5timesHaverampagedeal 80damageKill abosswith feedHave50strengthExhumeanexhumeInfernalbladeBludgeonHave 8energyCompletean actwithoutrestingExhaust20 cardsin onefightHave clashbe youronly attackand play itHave 15anger atthe end ofbattleDo 5combatsin a rowDeal 50damagein one hitWin afight withless than5HPDoubletap 2Xin a turnHavocintofiend fireHave 5flexes inyour deckHave 5activepowers ina fightFinisha fightturn 1Reach100block

Slay the spire - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Kill an elite without taking damage
  2. Run away from an elite with <10% health
  3. Have 500 gold
  4. Remove all defends
  5. Upgrade searing blow 5 times
  6. Have rampage deal 80 damage
  7. Kill a boss with feed
  8. Have 50 strength
  9. Exhume an exhume
  10. Infernal blade Bludgeon
  11. Have 8 energy
  12. Complete an act without resting
  13. Exhaust 20 cards in one fight
  14. Have clash be your only attack and play it
  15. Have 15 anger at the end of battle
  16. Do 5 combats in a row
  17. Deal 50 damage in one hit
  18. Win a fight with less than 5HP
  19. Double tap 2X in a turn
  20. Havoc into fiend fire
  21. Have 5 flexes in your deck
  22. Have 5 active powers in a fight
  23. Finish a fight turn 1
  24. Reach 100 block