SCALABLEGOODPOINTHIT THEGROUNDRUNNINGPLATEFULLAN RCMACRONYM ISUSED THATNOT EVERYONEUNDERSTANDSLOWHANGINGFRUIT"IT ISWHATIT IS"LAGNIAPPE"IT'S INTHETEAMSCHANNEL"THINKINGOUTSIDETHE BOX"QUICKQUESTION""WHICHBILLINGCOMPANYWAS THAT"ON THESAMEPAGEPAINPOINTSBOUNCESOMEIDEASAROUNDSHOOTANEMAILBANGFORYOURBUCKTOUCHBASELET'S NOTREINVENTTHEWHEELSOMEONEFORGETS TOPUT THEIRPHONE ONSILENTTHERESEEMS TO BEADISCONNECTWIN-WINLOTS OFMOVINGPARTSSWINGFOR THEFENCESWHAT ISCORE'SMISSIONSTATEMENTGAMEPLANSWAMPEDNOBRAINERTHEBOTTOMLINESCALABLEGOODPOINTHIT THEGROUNDRUNNINGPLATEFULLAN RCMACRONYM ISUSED THATNOT EVERYONEUNDERSTANDSLOWHANGINGFRUIT"IT ISWHATIT IS"LAGNIAPPE"IT'S INTHETEAMSCHANNEL"THINKINGOUTSIDETHE BOX"QUICKQUESTION""WHICHBILLINGCOMPANYWAS THAT"ON THESAMEPAGEPAINPOINTSBOUNCESOMEIDEASAROUNDSHOOTANEMAILBANGFORYOURBUCKTOUCHBASELET'S NOTREINVENTTHEWHEELSOMEONEFORGETS TOPUT THEIRPHONE ONSILENTTHERESEEMS TO BEADISCONNECTWIN-WINLOTS OFMOVINGPARTSSWINGFOR THEFENCESWHAT ISCORE'SMISSIONSTATEMENTGAMEPLANSWAMPEDNOBRAINERTHEBOTTOMLINE

RCM BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. SCALABLE
  2. GOOD POINT
  3. HIT THE GROUND RUNNING
  4. PLATE FULL
  5. AN RCM ACRONYM IS USED THAT NOT EVERYONE UNDERSTANDS
  6. LOW HANGING FRUIT
  7. "IT IS WHAT IT IS"
  8. LAGNIAPPE
  9. "IT'S IN THE TEAMS CHANNEL"
  10. THINKING OUTSIDE THE BOX
  11. "QUICK QUESTION"
  12. "WHICH BILLING COMPANY WAS THAT"
  13. ON THE SAME PAGE
  14. PAIN POINTS
  15. BOUNCE SOME IDEAS AROUND
  16. SHOOT AN EMAIL
  17. BANG FOR YOUR BUCK
  18. TOUCH BASE
  19. LET'S NOT REINVENT THE WHEEL
  20. SOMEONE FORGETS TO PUT THEIR PHONE ON SILENT
  21. THERE SEEMS TO BE A DISCONNECT
  22. WIN-WIN
  23. LOTS OF MOVING PARTS
  24. SWING FOR THE FENCES
  25. WHAT IS CORE'S MISSION STATEMENT
  26. GAME PLAN
  27. SWAMPED
  28. NO BRAINER
  29. THE BOTTOM LINE