(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
Rolled double 6s on a charge
Ended a turn without controlling any objectives
Failed a battle shock test
Ended a turn while controlling all objectives in NML
Bought a drink or snack for your opponent
Rolled double 6s on a charge
Scored more than 10 points in one turn
Killed the enemy warlord
Lose a game by fewer than 10 points
Rolled double 1s on a charge
Kill an enemy unit in the shooting phase
Controlled your opponent's home objective
Failed a battle shock test
Controlled your opponent's home objective
Ended a game with someone being tabled
Played Against a Chaos Army
Missed all attacks with a unit that hits on 4+ or better
Rolled a 6 on an advance
Lost a game
Made a 9" or longer charge
Win a game with double your opponent's score
Your warlord was killed
Scored more than 10 points in one turn
Caused 4+ Mortal Wounds or saved 4+ Mortal Wounds in a round
Played Against an Imperium Army
Your warlord was killed
Rerolled a fail into a fail
Failed a 6" or shorter charge
Won a game
Lose a game by fewer than 10 points
Played Against a Xenos Army
Played Against a Xenos Army
Won a game
Ended a game with someone being tabled
Played Against a Chaos Army
Missed all attacks with a unit that hits on 4+ or better
Played Against an Imperium Army
Bought a drink or snack for your opponent
Kill an enemy unit in the fight phase
A vehicle in your game exploded
Kill an enemy unit in the fight phase
Made a 9" or longer charge
Rolled a 1 on an advance
Rolled double 1s on a charge
Ended a turn without controlling any objectives
A vehicle in your game exploded
Rerolled a fail into a fail
Failed a 6" or shorter charge
Win a game with double your opponent's score
Caused 4+ Mortal Wounds or saved 4+ Mortal Wounds in a round
Lost a game
Ended a turn while controlling all objectives in NML