RedirectionSupportforAutonomy/LeadershipDimensionTransitionsHighRangeIntegration InstructionalSupportOpen-endedPromptsPromptingthoughtprocessRegard toStudentPerspectiveClassroomOrganiza-tionLanguageModelingTeacherSensitivityIndicatorBehaviorManage-mentScaffoldingMiddleRangeNegativeClimateLowRangeQualityofFeedbackCLASSmanualConceptDevelop-mentBehaviorMarkerProductivityPositiveClimateRespectEmotionalSupportInstructionalLearningFormatsDomainRedirectionSupportforAutonomy/LeadershipDimensionTransitionsHighRangeIntegrationInstructionalSupportOpen-endedPromptsPromptingthoughtprocessRegard toStudentPerspectiveClassroomOrganiza-tionLanguageModelingTeacherSensitivityIndicatorBehaviorManage-mentScaffoldingMiddleRangeNegativeClimateLowRangeQualityofFeedbackCLASSmanualConceptDevelop-mentBehaviorMarkerProductivityPositiveClimateRespectEmotionalSupportInstructionalLearningFormatsDomain

CLASS Assessment Scoring System (CLASS) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Redirection
  2. Support for Autonomy/ Leadership
  3. Dimension
  4. Transitions
  5. High Range
  6. Integration
  7. Instructional Support
  8. Open-ended Prompts
  9. Prompting thought process
  10. Regard to Student Perspective
  11. Classroom Organiza- tion
  12. Language Modeling
  13. Teacher Sensitivity
  14. Indicator
  15. Behavior Manage-ment
  16. Scaffolding
  17. Middle Range
  18. Negative Climate
  19. Low Range
  20. Quality of Feedback
  21. CLASS manual
  22. Concept Develop- ment
  23. Behavior Marker
  24. Productivity
  25. Positive Climate
  26. Respect
  27. Emotional Support
  28. Instructional Learning Formats
  29. Domain