Regard toStudentPerspectivePromptingthoughtprocessConceptDevelop-mentNegativeClimatePositiveClimateScaffoldingRedirectionQualityofFeedbackSupportforAutonomy/LeadershipDimensionIndicatorBehaviorMarkerProductivity ClassroomOrganiza-tionInstructionalLearningFormatsInstructionalSupportOpen-endedPromptsTeacherSensitivityRespectDomainLowRangeEmotionalSupportHighRangeTransitionsMiddleRangeCLASSmanualLanguageModelingBehaviorManage-mentIntegrationRegard toStudentPerspectivePromptingthoughtprocessConceptDevelop-mentNegativeClimatePositiveClimateScaffoldingRedirectionQualityofFeedbackSupportforAutonomy/LeadershipDimensionIndicatorBehaviorMarkerProductivityClassroomOrganiza-tionInstructionalLearningFormatsInstructionalSupportOpen-endedPromptsTeacherSensitivityRespectDomainLowRangeEmotionalSupportHighRangeTransitionsMiddleRangeCLASSmanualLanguageModelingBehaviorManage-mentIntegration

CLASS Assessment Scoring System (CLASS) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Regard to Student Perspective
  2. Prompting thought process
  3. Concept Develop- ment
  4. Negative Climate
  5. Positive Climate
  6. Scaffolding
  7. Redirection
  8. Quality of Feedback
  9. Support for Autonomy/ Leadership
  10. Dimension
  11. Indicator
  12. Behavior Marker
  13. Productivity
  14. Classroom Organiza- tion
  15. Instructional Learning Formats
  16. Instructional Support
  17. Open-ended Prompts
  18. Teacher Sensitivity
  19. Respect
  20. Domain
  21. Low Range
  22. Emotional Support
  23. High Range
  24. Transitions
  25. Middle Range
  26. CLASS manual
  27. Language Modeling
  28. Behavior Manage-ment
  29. Integration