InstructionalLearningFormatsBehaviorMarkerIntegrationRedirectionDomain ClassroomOrganiza-tionLanguageModelingIndicatorHighRangeMiddleRangeRespectCLASSmanualPromptingthoughtprocessProductivitySupportforAutonomy/LeadershipQualityofFeedbackConceptDevelop-mentDimensionInstructionalSupportLowRangeNegativeClimateTeacherSensitivityTransitionsEmotionalSupportScaffoldingRegard toStudentPerspectivePositiveClimateOpen-endedPromptsBehaviorManage-mentInstructionalLearningFormatsBehaviorMarkerIntegrationRedirectionDomainClassroomOrganiza-tionLanguageModelingIndicatorHighRangeMiddleRangeRespectCLASSmanualPromptingthoughtprocessProductivitySupportforAutonomy/LeadershipQualityofFeedbackConceptDevelop-mentDimensionInstructionalSupportLowRangeNegativeClimateTeacherSensitivityTransitionsEmotionalSupportScaffoldingRegard toStudentPerspectivePositiveClimateOpen-endedPromptsBehaviorManage-ment

CLASS Assessment Scoring System (CLASS) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Instructional Learning Formats
  2. Behavior Marker
  3. Integration
  4. Redirection
  5. Domain
  6. Classroom Organiza- tion
  7. Language Modeling
  8. Indicator
  9. High Range
  10. Middle Range
  11. Respect
  12. CLASS manual
  13. Prompting thought process
  14. Productivity
  15. Support for Autonomy/ Leadership
  16. Quality of Feedback
  17. Concept Develop- ment
  18. Dimension
  19. Instructional Support
  20. Low Range
  21. Negative Climate
  22. Teacher Sensitivity
  23. Transitions
  24. Emotional Support
  25. Scaffolding
  26. Regard to Student Perspective
  27. Positive Climate
  28. Open-ended Prompts
  29. Behavior Manage-ment