IndicatorLanguageModelingSupportforAutonomy/Leadership EmotionalSupportBehaviorMarkerRespectBehaviorManage-mentProductivityPromptingthoughtprocessDomainConceptDevelop-mentHighRangeQualityofFeedbackClassroomOrganiza-tionInstructionalSupportIntegrationMiddleRangeDimensionRegard toStudentPerspectiveLowRangePositiveClimateTransitionsScaffoldingTeacherSensitivityNegativeClimateRedirectionOpen-endedPromptsCLASSmanualInstructionalLearningFormatsIndicatorLanguageModelingSupportforAutonomy/LeadershipEmotionalSupportBehaviorMarkerRespectBehaviorManage-mentProductivityPromptingthoughtprocessDomainConceptDevelop-mentHighRangeQualityofFeedbackClassroomOrganiza-tionInstructionalSupportIntegrationMiddleRangeDimensionRegard toStudentPerspectiveLowRangePositiveClimateTransitionsScaffoldingTeacherSensitivityNegativeClimateRedirectionOpen-endedPromptsCLASSmanualInstructionalLearningFormats

CLASS Assessment Scoring System (CLASS) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Indicator
  2. Language Modeling
  3. Support for Autonomy/ Leadership
  4. Emotional Support
  5. Behavior Marker
  6. Respect
  7. Behavior Manage-ment
  8. Productivity
  9. Prompting thought process
  10. Domain
  11. Concept Develop- ment
  12. High Range
  13. Quality of Feedback
  14. Classroom Organiza- tion
  15. Instructional Support
  16. Integration
  17. Middle Range
  18. Dimension
  19. Regard to Student Perspective
  20. Low Range
  21. Positive Climate
  22. Transitions
  23. Scaffolding
  24. Teacher Sensitivity
  25. Negative Climate
  26. Redirection
  27. Open-ended Prompts
  28. CLASS manual
  29. Instructional Learning Formats