RespectBehaviorMarkerNegativeClimateOpen-endedPromptsIndicatorMiddleRangeQualityofFeedbackScaffolding InstructionalSupportRegard toStudentPerspectiveTeacherSensitivityTransitionsLowRangePositiveClimateProductivitySupportforAutonomy/LeadershipInstructionalLearningFormatsLanguageModelingConceptDevelop-mentClassroomOrganiza-tionBehaviorManage-mentDomainCLASSmanualIntegrationPromptingthoughtprocessRedirectionHighRangeDimensionEmotionalSupportRespectBehaviorMarkerNegativeClimateOpen-endedPromptsIndicatorMiddleRangeQualityofFeedbackScaffoldingInstructionalSupportRegard toStudentPerspectiveTeacherSensitivityTransitionsLowRangePositiveClimateProductivitySupportforAutonomy/LeadershipInstructionalLearningFormatsLanguageModelingConceptDevelop-mentClassroomOrganiza-tionBehaviorManage-mentDomainCLASSmanualIntegrationPromptingthoughtprocessRedirectionHighRangeDimensionEmotionalSupport

CLASS Assessment Scoring System (CLASS) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Respect
  2. Behavior Marker
  3. Negative Climate
  4. Open-ended Prompts
  5. Indicator
  6. Middle Range
  7. Quality of Feedback
  8. Scaffolding
  9. Instructional Support
  10. Regard to Student Perspective
  11. Teacher Sensitivity
  12. Transitions
  13. Low Range
  14. Positive Climate
  15. Productivity
  16. Support for Autonomy/ Leadership
  17. Instructional Learning Formats
  18. Language Modeling
  19. Concept Develop- ment
  20. Classroom Organiza- tion
  21. Behavior Manage-ment
  22. Domain
  23. CLASS manual
  24. Integration
  25. Prompting thought process
  26. Redirection
  27. High Range
  28. Dimension
  29. Emotional Support