HighRangeIndicatorLanguageModeling EmotionalSupportBehaviorMarkerSupportforAutonomy/LeadershipMiddleRangeRegard toStudentPerspectiveNegativeClimateInstructionalSupportProductivityClassroomOrganiza-tionDomainConceptDevelop-mentBehaviorManage-mentPositiveClimateRespectRedirectionTransitionsScaffoldingInstructionalLearningFormatsPromptingthoughtprocessOpen-endedPromptsIntegrationQualityofFeedbackCLASSmanualDimensionLowRangeTeacherSensitivityHighRangeIndicatorLanguageModelingEmotionalSupportBehaviorMarkerSupportforAutonomy/LeadershipMiddleRangeRegard toStudentPerspectiveNegativeClimateInstructionalSupportProductivityClassroomOrganiza-tionDomainConceptDevelop-mentBehaviorManage-mentPositiveClimateRespectRedirectionTransitionsScaffoldingInstructionalLearningFormatsPromptingthoughtprocessOpen-endedPromptsIntegrationQualityofFeedbackCLASSmanualDimensionLowRangeTeacherSensitivity

CLASS Assessment Scoring System (CLASS) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Range
  2. Indicator
  3. Language Modeling
  4. Emotional Support
  5. Behavior Marker
  6. Support for Autonomy/ Leadership
  7. Middle Range
  8. Regard to Student Perspective
  9. Negative Climate
  10. Instructional Support
  11. Productivity
  12. Classroom Organiza- tion
  13. Domain
  14. Concept Develop- ment
  15. Behavior Manage-ment
  16. Positive Climate
  17. Respect
  18. Redirection
  19. Transitions
  20. Scaffolding
  21. Instructional Learning Formats
  22. Prompting thought process
  23. Open-ended Prompts
  24. Integration
  25. Quality of Feedback
  26. CLASS manual
  27. Dimension
  28. Low Range
  29. Teacher Sensitivity