RespectMiddleRangePromptingthoughtprocessDimension ClassroomOrganiza-tionCLASSmanualSupportforAutonomy/LeadershipEmotionalSupportScaffoldingIntegrationInstructionalSupportLowRangeLanguageModelingBehaviorManage-mentBehaviorMarkerRedirectionRegard toStudentPerspectiveConceptDevelop-mentPositiveClimateProductivityTeacherSensitivityInstructionalLearningFormatsNegativeClimateHighRangeIndicatorOpen-endedPromptsQualityofFeedbackTransitionsDomainRespectMiddleRangePromptingthoughtprocessDimensionClassroomOrganiza-tionCLASSmanualSupportforAutonomy/LeadershipEmotionalSupportScaffoldingIntegrationInstructionalSupportLowRangeLanguageModelingBehaviorManage-mentBehaviorMarkerRedirectionRegard toStudentPerspectiveConceptDevelop-mentPositiveClimateProductivityTeacherSensitivityInstructionalLearningFormatsNegativeClimateHighRangeIndicatorOpen-endedPromptsQualityofFeedbackTransitionsDomain

CLASS Assessment Scoring System (CLASS) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Respect
  2. Middle Range
  3. Prompting thought process
  4. Dimension
  5. Classroom Organiza- tion
  6. CLASS manual
  7. Support for Autonomy/ Leadership
  8. Emotional Support
  9. Scaffolding
  10. Integration
  11. Instructional Support
  12. Low Range
  13. Language Modeling
  14. Behavior Manage-ment
  15. Behavior Marker
  16. Redirection
  17. Regard to Student Perspective
  18. Concept Develop- ment
  19. Positive Climate
  20. Productivity
  21. Teacher Sensitivity
  22. Instructional Learning Formats
  23. Negative Climate
  24. High Range
  25. Indicator
  26. Open-ended Prompts
  27. Quality of Feedback
  28. Transitions
  29. Domain