Profit Brand Awareness Habitual Buying Intangible Technology Cultural Factor Place Quality Personal Factor Marketing Purchasing decision Influencers Vouchers Awareness Buyer Motivation Age Price Sensitivity Discounts Competitions Investment Buying Decision Process Occupation & Lifestyle Search for information Differentiation Peer Influence Entrepreneurship Impulse Buying Business Decision Making Brand Equity Consumer Promotion Culture Customer Loyalty Price Social Factor Services Entrepreneur Business Markets Information Search Buyer Process Marketing Ethics Income Level Company Target Market Standardization Purchasing Behavior Feedbacks Personal Values Psychological Factor Post- purchase evaluation Products Risk Advertisement Bias Purchase Frequency Need recognition Packaging Trends Evaluation of alternatives Trust in Brand Consumer Insight Personality Social Class Subculture Convenient Benefits Market Demand Tangible Profit Brand Awareness Habitual Buying Intangible Technology Cultural Factor Place Quality Personal Factor Marketing Purchasing decision Influencers Vouchers Awareness Buyer Motivation Age Price Sensitivity Discounts Competitions Investment Buying Decision Process Occupation & Lifestyle Search for information Differentiation Peer Influence Entrepreneurship Impulse Buying Business Decision Making Brand Equity Consumer Promotion Culture Customer Loyalty Price Social Factor Services Entrepreneur Business Markets Information Search Buyer Process Marketing Ethics Income Level Company Target Market Standardization Purchasing Behavior Feedbacks Personal Values Psychological Factor Post- purchase evaluation Products Risk Advertisement Bias Purchase Frequency Need recognition Packaging Trends Evaluation of alternatives Trust in Brand Consumer Insight Personality Social Class Subculture Convenient Benefits Market Demand Tangible
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Profit
Brand Awareness
Habitual Buying
Intangible
Technology
Cultural Factor
Place
Quality
Personal Factor
Marketing
Purchasing decision
Influencers
Vouchers
Awareness
Buyer Motivation
Age
Price Sensitivity
Discounts
Competitions
Investment
Buying Decision Process
Occupation & Lifestyle
Search for information
Differentiation
Peer Influence
Entrepreneurship
Impulse Buying
Business
Decision Making
Brand Equity
Consumer
Promotion
Culture
Customer Loyalty
Price
Social Factor
Services
Entrepreneur
Business Markets
Information Search
Buyer
Process
Marketing Ethics
Income Level
Company
Target Market
Standardization
Purchasing Behavior
Feedbacks
Personal Values
Psychological Factor
Post-purchase evaluation
Products
Risk
Advertisement
Bias
Purchase Frequency
Need recognition
Packaging
Trends
Evaluation of alternatives
Trust in Brand
Consumer Insight
Personality
Social Class
Subculture
Convenient
Benefits
Market Demand
Tangible