InfluencersDifferentiationPurchasingdecisionPersonalFactorDiscountsConvenientFeedbacksSubcultureBiasProfitEntrepreneurPsychologicalFactorCompanyAwarenessPriceMarketingTechnologyRiskPackagingPlaceBrandAwarenessBusinessMarketsTangibleAgeNeedrecognitionBrandEquityEvaluationofalternativesIntangibleSocialClassTargetMarketQualityEntrepreneurshipInvestmentAdvertisementBusinessPost-purchaseevaluationServicesVouchersOccupation& LifestylePersonalValuesBuyerPurchaseFrequencyConsumerMarketingEthicsBuyingDecisionProcessProcessTrust inBrandHabitualBuyingPriceSensitivityStandardizationConsumerInsightProductsIncomeLevelPeerInfluenceInformationSearchPersonalityPromotionCompetitionsImpulseBuyingCultureDecisionMakingSearch forinformationSocialFactorBenefitsTrendsBuyerMotivationCustomerLoyaltyPurchasingBehaviorCulturalFactorMarketDemandInfluencersDifferentiationPurchasingdecisionPersonalFactorDiscountsConvenientFeedbacksSubcultureBiasProfitEntrepreneurPsychologicalFactorCompanyAwarenessPriceMarketingTechnologyRiskPackagingPlaceBrandAwarenessBusinessMarketsTangibleAgeNeedrecognitionBrandEquityEvaluationofalternativesIntangibleSocialClassTargetMarketQualityEntrepreneurshipInvestmentAdvertisementBusinessPost-purchaseevaluationServicesVouchersOccupation& LifestylePersonalValuesBuyerPurchaseFrequencyConsumerMarketingEthicsBuyingDecisionProcessProcessTrust inBrandHabitualBuyingPriceSensitivityStandardizationConsumerInsightProductsIncomeLevelPeerInfluenceInformationSearchPersonalityPromotionCompetitionsImpulseBuyingCultureDecisionMakingSearch forinformationSocialFactorBenefitsTrendsBuyerMotivationCustomerLoyaltyPurchasingBehaviorCulturalFactorMarketDemand

⚝ ๋࣭ ⭑Group 4 ๋࣭ ⭑⚝ - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Influencers
  2. Differentiation
  3. Purchasing decision
  4. Personal Factor
  5. Discounts
  6. Convenient
  7. Feedbacks
  8. Subculture
  9. Bias
  10. Profit
  11. Entrepreneur
  12. Psychological Factor
  13. Company
  14. Awareness
  15. Price
  16. Marketing
  17. Technology
  18. Risk
  19. Packaging
  20. Place
  21. Brand Awareness
  22. Business Markets
  23. Tangible
  24. Age
  25. Need recognition
  26. Brand Equity
  27. Evaluation of alternatives
  28. Intangible
  29. Social Class
  30. Target Market
  31. Quality
  32. Entrepreneurship
  33. Investment
  34. Advertisement
  35. Business
  36. Post-purchase evaluation
  37. Services
  38. Vouchers
  39. Occupation & Lifestyle
  40. Personal Values
  41. Buyer
  42. Purchase Frequency
  43. Consumer
  44. Marketing Ethics
  45. Buying Decision Process
  46. Process
  47. Trust in Brand
  48. Habitual Buying
  49. Price Sensitivity
  50. Standardization
  51. Consumer Insight
  52. Products
  53. Income Level
  54. Peer Influence
  55. Information Search
  56. Personality
  57. Promotion
  58. Competitions
  59. Impulse Buying
  60. Culture
  61. Decision Making
  62. Search for information
  63. Social Factor
  64. Benefits
  65. Trends
  66. Buyer Motivation
  67. Customer Loyalty
  68. Purchasing Behavior
  69. Cultural Factor
  70. Market Demand