Marketing Ethics Occupation & Lifestyle Cultural Factor Promotion Intangible Marketing Age Entrepreneur Products Social Factor Advertisement Vouchers Purchasing Behavior Technology Impulse Buying Customer Loyalty Entrepreneurship Tangible Purchase Frequency Benefits Standardization Need recognition Trends Process Services Business Markets Market Demand Personal Factor Culture Feedbacks Buyer Motivation Business Company Subculture Bias Decision Making Brand Equity Buyer Investment Discounts Awareness Evaluation of alternatives Packaging Price Sensitivity Buying Decision Process Quality Profit Peer Influence Competitions Consumer Insight Personality Psychological Factor Post- purchase evaluation Habitual Buying Place Social Class Convenient Influencers Trust in Brand Brand Awareness Information Search Target Market Personal Values Purchasing decision Differentiation Consumer Income Level Search for information Price Risk Marketing Ethics Occupation & Lifestyle Cultural Factor Promotion Intangible Marketing Age Entrepreneur Products Social Factor Advertisement Vouchers Purchasing Behavior Technology Impulse Buying Customer Loyalty Entrepreneurship Tangible Purchase Frequency Benefits Standardization Need recognition Trends Process Services Business Markets Market Demand Personal Factor Culture Feedbacks Buyer Motivation Business Company Subculture Bias Decision Making Brand Equity Buyer Investment Discounts Awareness Evaluation of alternatives Packaging Price Sensitivity Buying Decision Process Quality Profit Peer Influence Competitions Consumer Insight Personality Psychological Factor Post- purchase evaluation Habitual Buying Place Social Class Convenient Influencers Trust in Brand Brand Awareness Information Search Target Market Personal Values Purchasing decision Differentiation Consumer Income Level Search for information Price Risk
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Marketing Ethics
Occupation & Lifestyle
Cultural Factor
Promotion
Intangible
Marketing
Age
Entrepreneur
Products
Social Factor
Advertisement
Vouchers
Purchasing Behavior
Technology
Impulse Buying
Customer Loyalty
Entrepreneurship
Tangible
Purchase Frequency
Benefits
Standardization
Need recognition
Trends
Process
Services
Business Markets
Market Demand
Personal Factor
Culture
Feedbacks
Buyer Motivation
Business
Company
Subculture
Bias
Decision Making
Brand Equity
Buyer
Investment
Discounts
Awareness
Evaluation of alternatives
Packaging
Price Sensitivity
Buying Decision Process
Quality
Profit
Peer Influence
Competitions
Consumer Insight
Personality
Psychological Factor
Post-purchase evaluation
Habitual Buying
Place
Social Class
Convenient
Influencers
Trust in Brand
Brand Awareness
Information Search
Target Market
Personal Values
Purchasing decision
Differentiation
Consumer
Income Level
Search for information
Price
Risk