FeedbacksRiskDiscountsCompetitionsCulturePost-purchaseevaluationInformationSearchQualityVouchersMarketingBiasConsumerHabitualBuyingEntrepreneurEntrepreneurshipPersonalityAwarenessEvaluationofalternativesDecisionMakingMarketingEthicsBuyingDecisionProcessSubcultureProcessAdvertisementPricePlacePurchasingdecisionPackagingConvenientNeedrecognitionIncomeLevelBenefitsSocialFactorIntangiblePriceSensitivityCustomerLoyaltyProfitBuyerMotivationTangibleTrust inBrandBuyerBusinessMarketDemandTargetMarketServicesOccupation& LifestyleBusinessMarketsBrandEquityTechnologyDifferentiationPsychologicalFactorInfluencersImpulseBuyingCulturalFactorPurchaseFrequencyPersonalValuesBrandAwarenessPromotionInvestmentSearch forinformationConsumerInsightPersonalFactorPurchasingBehaviorPeerInfluenceStandardizationTrendsSocialClassAgeProductsCompanyFeedbacksRiskDiscountsCompetitionsCulturePost-purchaseevaluationInformationSearchQualityVouchersMarketingBiasConsumerHabitualBuyingEntrepreneurEntrepreneurshipPersonalityAwarenessEvaluationofalternativesDecisionMakingMarketingEthicsBuyingDecisionProcessSubcultureProcessAdvertisementPricePlacePurchasingdecisionPackagingConvenientNeedrecognitionIncomeLevelBenefitsSocialFactorIntangiblePriceSensitivityCustomerLoyaltyProfitBuyerMotivationTangibleTrust inBrandBuyerBusinessMarketDemandTargetMarketServicesOccupation& LifestyleBusinessMarketsBrandEquityTechnologyDifferentiationPsychologicalFactorInfluencersImpulseBuyingCulturalFactorPurchaseFrequencyPersonalValuesBrandAwarenessPromotionInvestmentSearch forinformationConsumerInsightPersonalFactorPurchasingBehaviorPeerInfluenceStandardizationTrendsSocialClassAgeProductsCompany

⚝ ๋࣭ ⭑Group 4 ๋࣭ ⭑⚝ - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Feedbacks
  2. Risk
  3. Discounts
  4. Competitions
  5. Culture
  6. Post-purchase evaluation
  7. Information Search
  8. Quality
  9. Vouchers
  10. Marketing
  11. Bias
  12. Consumer
  13. Habitual Buying
  14. Entrepreneur
  15. Entrepreneurship
  16. Personality
  17. Awareness
  18. Evaluation of alternatives
  19. Decision Making
  20. Marketing Ethics
  21. Buying Decision Process
  22. Subculture
  23. Process
  24. Advertisement
  25. Price
  26. Place
  27. Purchasing decision
  28. Packaging
  29. Convenient
  30. Need recognition
  31. Income Level
  32. Benefits
  33. Social Factor
  34. Intangible
  35. Price Sensitivity
  36. Customer Loyalty
  37. Profit
  38. Buyer Motivation
  39. Tangible
  40. Trust in Brand
  41. Buyer
  42. Business
  43. Market Demand
  44. Target Market
  45. Services
  46. Occupation & Lifestyle
  47. Business Markets
  48. Brand Equity
  49. Technology
  50. Differentiation
  51. Psychological Factor
  52. Influencers
  53. Impulse Buying
  54. Cultural Factor
  55. Purchase Frequency
  56. Personal Values
  57. Brand Awareness
  58. Promotion
  59. Investment
  60. Search for information
  61. Consumer Insight
  62. Personal Factor
  63. Purchasing Behavior
  64. Peer Influence
  65. Standardization
  66. Trends
  67. Social Class
  68. Age
  69. Products
  70. Company