DifferentiationServicesPost-purchaseevaluationProfitCulturePurchaseFrequencyVouchersPersonalValuesCustomerLoyaltySocialClassBuyerMotivationDiscountsSocialFactorTechnologyDecisionMakingAgeMarketingPsychologicalFactorSearch forinformationStandardizationRiskProductsBuyerAwarenessTrendsBrandAwarenessBiasIntangibleBrandEquityPeerInfluenceBenefitsProcessPersonalityBuyingDecisionProcessIncomeLevelPackagingNeedrecognitionOccupation& LifestyleAdvertisementConvenientEntrepreneurPersonalFactorBusinessMarketsSubcultureEvaluationofalternativesInformationSearchEntrepreneurshipCompanyPromotionMarketDemandPlaceTangibleConsumerPurchasingBehaviorFeedbacksHabitualBuyingQualityImpulseBuyingTargetMarketMarketingEthicsBusinessConsumerInsightInfluencersPricePurchasingdecisionCompetitionsPriceSensitivityTrust inBrandCulturalFactorInvestmentDifferentiationServicesPost-purchaseevaluationProfitCulturePurchaseFrequencyVouchersPersonalValuesCustomerLoyaltySocialClassBuyerMotivationDiscountsSocialFactorTechnologyDecisionMakingAgeMarketingPsychologicalFactorSearch forinformationStandardizationRiskProductsBuyerAwarenessTrendsBrandAwarenessBiasIntangibleBrandEquityPeerInfluenceBenefitsProcessPersonalityBuyingDecisionProcessIncomeLevelPackagingNeedrecognitionOccupation& LifestyleAdvertisementConvenientEntrepreneurPersonalFactorBusinessMarketsSubcultureEvaluationofalternativesInformationSearchEntrepreneurshipCompanyPromotionMarketDemandPlaceTangibleConsumerPurchasingBehaviorFeedbacksHabitualBuyingQualityImpulseBuyingTargetMarketMarketingEthicsBusinessConsumerInsightInfluencersPricePurchasingdecisionCompetitionsPriceSensitivityTrust inBrandCulturalFactorInvestment

⚝ ๋࣭ ⭑Group 4 ๋࣭ ⭑⚝ - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Differentiation
  2. Services
  3. Post-purchase evaluation
  4. Profit
  5. Culture
  6. Purchase Frequency
  7. Vouchers
  8. Personal Values
  9. Customer Loyalty
  10. Social Class
  11. Buyer Motivation
  12. Discounts
  13. Social Factor
  14. Technology
  15. Decision Making
  16. Age
  17. Marketing
  18. Psychological Factor
  19. Search for information
  20. Standardization
  21. Risk
  22. Products
  23. Buyer
  24. Awareness
  25. Trends
  26. Brand Awareness
  27. Bias
  28. Intangible
  29. Brand Equity
  30. Peer Influence
  31. Benefits
  32. Process
  33. Personality
  34. Buying Decision Process
  35. Income Level
  36. Packaging
  37. Need recognition
  38. Occupation & Lifestyle
  39. Advertisement
  40. Convenient
  41. Entrepreneur
  42. Personal Factor
  43. Business Markets
  44. Subculture
  45. Evaluation of alternatives
  46. Information Search
  47. Entrepreneurship
  48. Company
  49. Promotion
  50. Market Demand
  51. Place
  52. Tangible
  53. Consumer
  54. Purchasing Behavior
  55. Feedbacks
  56. Habitual Buying
  57. Quality
  58. Impulse Buying
  59. Target Market
  60. Marketing Ethics
  61. Business
  62. Consumer Insight
  63. Influencers
  64. Price
  65. Purchasing decision
  66. Competitions
  67. Price Sensitivity
  68. Trust in Brand
  69. Cultural Factor
  70. Investment