Impulse Buying Target Market Competitions Buying Decision Process Peer Influence Entrepreneur Evaluation of alternatives Information Search Promotion Feedbacks Quality Technology Buyer Motivation Psychological Factor Age Awareness Search for information Purchase Frequency Influencers Packaging Need recognition Cultural Factor Purchasing Behavior Place Brand Equity Social Factor Personality Discounts Tangible Entrepreneurship Occupation & Lifestyle Personal Factor Personal Values Advertisement Subculture Post- purchase evaluation Decision Making Marketing Ethics Purchasing decision Bias Convenient Social Class Price Sensitivity Business Markets Culture Standardization Services Consumer Insight Habitual Buying Marketing Trust in Brand Brand Awareness Risk Buyer Profit Process Customer Loyalty Differentiation Company Income Level Investment Market Demand Vouchers Intangible Consumer Business Products Benefits Price Trends Impulse Buying Target Market Competitions Buying Decision Process Peer Influence Entrepreneur Evaluation of alternatives Information Search Promotion Feedbacks Quality Technology Buyer Motivation Psychological Factor Age Awareness Search for information Purchase Frequency Influencers Packaging Need recognition Cultural Factor Purchasing Behavior Place Brand Equity Social Factor Personality Discounts Tangible Entrepreneurship Occupation & Lifestyle Personal Factor Personal Values Advertisement Subculture Post- purchase evaluation Decision Making Marketing Ethics Purchasing decision Bias Convenient Social Class Price Sensitivity Business Markets Culture Standardization Services Consumer Insight Habitual Buying Marketing Trust in Brand Brand Awareness Risk Buyer Profit Process Customer Loyalty Differentiation Company Income Level Investment Market Demand Vouchers Intangible Consumer Business Products Benefits Price Trends
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Impulse Buying
Target Market
Competitions
Buying Decision Process
Peer Influence
Entrepreneur
Evaluation of alternatives
Information Search
Promotion
Feedbacks
Quality
Technology
Buyer Motivation
Psychological Factor
Age
Awareness
Search for information
Purchase Frequency
Influencers
Packaging
Need recognition
Cultural Factor
Purchasing Behavior
Place
Brand Equity
Social Factor
Personality
Discounts
Tangible
Entrepreneurship
Occupation & Lifestyle
Personal Factor
Personal Values
Advertisement
Subculture
Post-purchase evaluation
Decision Making
Marketing Ethics
Purchasing decision
Bias
Convenient
Social Class
Price Sensitivity
Business Markets
Culture
Standardization
Services
Consumer Insight
Habitual Buying
Marketing
Trust in Brand
Brand Awareness
Risk
Buyer
Profit
Process
Customer Loyalty
Differentiation
Company
Income Level
Investment
Market Demand
Vouchers
Intangible
Consumer
Business
Products
Benefits
Price
Trends