Marketing Ethics Psychological Factor Packaging Culture Entrepreneurship Social Class Trust in Brand Technology Promotion Consumer Impulse Buying Competitions Occupation & Lifestyle Discounts Buyer Motivation Feedbacks Process Marketing Intangible Products Quality Brand Equity Target Market Vouchers Consumer Insight Habitual Buying Buying Decision Process Market Demand Purchasing Behavior Price Risk Advertisement Price Sensitivity Search for information Place Brand Awareness Purchase Frequency Business Need recognition Personal Values Social Factor Investment Subculture Tangible Entrepreneur Evaluation of alternatives Peer Influence Decision Making Differentiation Business Markets Trends Profit Information Search Company Buyer Age Personality Personal Factor Awareness Bias Services Income Level Convenient Post- purchase evaluation Benefits Customer Loyalty Influencers Cultural Factor Purchasing decision Standardization Marketing Ethics Psychological Factor Packaging Culture Entrepreneurship Social Class Trust in Brand Technology Promotion Consumer Impulse Buying Competitions Occupation & Lifestyle Discounts Buyer Motivation Feedbacks Process Marketing Intangible Products Quality Brand Equity Target Market Vouchers Consumer Insight Habitual Buying Buying Decision Process Market Demand Purchasing Behavior Price Risk Advertisement Price Sensitivity Search for information Place Brand Awareness Purchase Frequency Business Need recognition Personal Values Social Factor Investment Subculture Tangible Entrepreneur Evaluation of alternatives Peer Influence Decision Making Differentiation Business Markets Trends Profit Information Search Company Buyer Age Personality Personal Factor Awareness Bias Services Income Level Convenient Post- purchase evaluation Benefits Customer Loyalty Influencers Cultural Factor Purchasing decision Standardization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Marketing Ethics
Psychological Factor
Packaging
Culture
Entrepreneurship
Social Class
Trust in Brand
Technology
Promotion
Consumer
Impulse Buying
Competitions
Occupation & Lifestyle
Discounts
Buyer Motivation
Feedbacks
Process
Marketing
Intangible
Products
Quality
Brand Equity
Target Market
Vouchers
Consumer Insight
Habitual Buying
Buying Decision Process
Market Demand
Purchasing Behavior
Price
Risk
Advertisement
Price Sensitivity
Search for information
Place
Brand Awareness
Purchase Frequency
Business
Need recognition
Personal Values
Social Factor
Investment
Subculture
Tangible
Entrepreneur
Evaluation of alternatives
Peer Influence
Decision Making
Differentiation
Business Markets
Trends
Profit
Information Search
Company
Buyer
Age
Personality
Personal Factor
Awareness
Bias
Services
Income Level
Convenient
Post-purchase evaluation
Benefits
Customer Loyalty
Influencers
Cultural Factor
Purchasing decision
Standardization