PersonalValuesPurchasingdecisionAgeImpulseBuyingCompanyNeedrecognitionPost-purchaseevaluationSocialFactorPromotionProfitOccupation& LifestyleDiscountsBuyingDecisionProcessBuyerMotivationTechnologyMarketDemandEntrepreneurTrust inBrandBusinessPriceSensitivityPackagingIncomeLevelDifferentiationConsumerInsightSearch forinformationTangiblePeerInfluenceStandardizationAdvertisementBrandEquityPsychologicalFactorProductsProcessPurchasingBehaviorVouchersInvestmentEvaluationofalternativesMarketingCompetitionsTrendsConsumerCulturalFactorTargetMarketQualityPersonalityInformationSearchRiskBrandAwarenessCustomerLoyaltyHabitualBuyingSubculturePriceEntrepreneurshipBusinessMarketsAwarenessPersonalFactorInfluencersIntangibleCultureBiasConvenientDecisionMakingServicesPlacePurchaseFrequencyFeedbacksBenefitsSocialClassMarketingEthicsBuyerPersonalValuesPurchasingdecisionAgeImpulseBuyingCompanyNeedrecognitionPost-purchaseevaluationSocialFactorPromotionProfitOccupation& LifestyleDiscountsBuyingDecisionProcessBuyerMotivationTechnologyMarketDemandEntrepreneurTrust inBrandBusinessPriceSensitivityPackagingIncomeLevelDifferentiationConsumerInsightSearch forinformationTangiblePeerInfluenceStandardizationAdvertisementBrandEquityPsychologicalFactorProductsProcessPurchasingBehaviorVouchersInvestmentEvaluationofalternativesMarketingCompetitionsTrendsConsumerCulturalFactorTargetMarketQualityPersonalityInformationSearchRiskBrandAwarenessCustomerLoyaltyHabitualBuyingSubculturePriceEntrepreneurshipBusinessMarketsAwarenessPersonalFactorInfluencersIntangibleCultureBiasConvenientDecisionMakingServicesPlacePurchaseFrequencyFeedbacksBenefitsSocialClassMarketingEthicsBuyer

⚝ ๋࣭ ⭑Group 4 ๋࣭ ⭑⚝ - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Personal Values
  2. Purchasing decision
  3. Age
  4. Impulse Buying
  5. Company
  6. Need recognition
  7. Post-purchase evaluation
  8. Social Factor
  9. Promotion
  10. Profit
  11. Occupation & Lifestyle
  12. Discounts
  13. Buying Decision Process
  14. Buyer Motivation
  15. Technology
  16. Market Demand
  17. Entrepreneur
  18. Trust in Brand
  19. Business
  20. Price Sensitivity
  21. Packaging
  22. Income Level
  23. Differentiation
  24. Consumer Insight
  25. Search for information
  26. Tangible
  27. Peer Influence
  28. Standardization
  29. Advertisement
  30. Brand Equity
  31. Psychological Factor
  32. Products
  33. Process
  34. Purchasing Behavior
  35. Vouchers
  36. Investment
  37. Evaluation of alternatives
  38. Marketing
  39. Competitions
  40. Trends
  41. Consumer
  42. Cultural Factor
  43. Target Market
  44. Quality
  45. Personality
  46. Information Search
  47. Risk
  48. Brand Awareness
  49. Customer Loyalty
  50. Habitual Buying
  51. Subculture
  52. Price
  53. Entrepreneurship
  54. Business Markets
  55. Awareness
  56. Personal Factor
  57. Influencers
  58. Intangible
  59. Culture
  60. Bias
  61. Convenient
  62. Decision Making
  63. Services
  64. Place
  65. Purchase Frequency
  66. Feedbacks
  67. Benefits
  68. Social Class
  69. Marketing Ethics
  70. Buyer