Personal Values Purchasing decision Age Impulse Buying Company Need recognition Post- purchase evaluation Social Factor Promotion Profit Occupation & Lifestyle Discounts Buying Decision Process Buyer Motivation Technology Market Demand Entrepreneur Trust in Brand Business Price Sensitivity Packaging Income Level Differentiation Consumer Insight Search for information Tangible Peer Influence Standardization Advertisement Brand Equity Psychological Factor Products Process Purchasing Behavior Vouchers Investment Evaluation of alternatives Marketing Competitions Trends Consumer Cultural Factor Target Market Quality Personality Information Search Risk Brand Awareness Customer Loyalty Habitual Buying Subculture Price Entrepreneurship Business Markets Awareness Personal Factor Influencers Intangible Culture Bias Convenient Decision Making Services Place Purchase Frequency Feedbacks Benefits Social Class Marketing Ethics Buyer Personal Values Purchasing decision Age Impulse Buying Company Need recognition Post- purchase evaluation Social Factor Promotion Profit Occupation & Lifestyle Discounts Buying Decision Process Buyer Motivation Technology Market Demand Entrepreneur Trust in Brand Business Price Sensitivity Packaging Income Level Differentiation Consumer Insight Search for information Tangible Peer Influence Standardization Advertisement Brand Equity Psychological Factor Products Process Purchasing Behavior Vouchers Investment Evaluation of alternatives Marketing Competitions Trends Consumer Cultural Factor Target Market Quality Personality Information Search Risk Brand Awareness Customer Loyalty Habitual Buying Subculture Price Entrepreneurship Business Markets Awareness Personal Factor Influencers Intangible Culture Bias Convenient Decision Making Services Place Purchase Frequency Feedbacks Benefits Social Class Marketing Ethics Buyer
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Personal Values
Purchasing decision
Age
Impulse Buying
Company
Need recognition
Post-purchase evaluation
Social Factor
Promotion
Profit
Occupation & Lifestyle
Discounts
Buying Decision Process
Buyer Motivation
Technology
Market Demand
Entrepreneur
Trust in Brand
Business
Price Sensitivity
Packaging
Income Level
Differentiation
Consumer Insight
Search for information
Tangible
Peer Influence
Standardization
Advertisement
Brand Equity
Psychological Factor
Products
Process
Purchasing Behavior
Vouchers
Investment
Evaluation of alternatives
Marketing
Competitions
Trends
Consumer
Cultural Factor
Target Market
Quality
Personality
Information Search
Risk
Brand Awareness
Customer Loyalty
Habitual Buying
Subculture
Price
Entrepreneurship
Business Markets
Awareness
Personal Factor
Influencers
Intangible
Culture
Bias
Convenient
Decision Making
Services
Place
Purchase Frequency
Feedbacks
Benefits
Social Class
Marketing Ethics
Buyer