ConsumerInsightBrandEquityHabitualBuyingCompetitionsPurchaseFrequencyPriceIntangibleTechnologyEntrepreneurshipConsumerConvenientProcessSocialClassPost-purchaseevaluationBrandAwarenessRiskCompanyPersonalityAgeBusinessPlaceStandardizationMarketDemandBuyingDecisionProcessServicesSearch forinformationTrendsSubcultureEntrepreneurCustomerLoyaltyTargetMarketBiasEvaluationofalternativesPsychologicalFactorCulturalFactorInfluencersProductsCultureDifferentiationMarketingAwarenessDiscountsQualityAdvertisementNeedrecognitionFeedbacksInvestmentProfitMarketingEthicsImpulseBuyingSocialFactorIncomeLevelDecisionMakingVouchersPackagingPersonalFactorPeerInfluenceInformationSearchPurchasingdecisionPersonalValuesPriceSensitivityTrust inBrandBuyerMotivationPromotionOccupation& LifestyleBenefitsTangibleBuyerPurchasingBehaviorBusinessMarketsConsumerInsightBrandEquityHabitualBuyingCompetitionsPurchaseFrequencyPriceIntangibleTechnologyEntrepreneurshipConsumerConvenientProcessSocialClassPost-purchaseevaluationBrandAwarenessRiskCompanyPersonalityAgeBusinessPlaceStandardizationMarketDemandBuyingDecisionProcessServicesSearch forinformationTrendsSubcultureEntrepreneurCustomerLoyaltyTargetMarketBiasEvaluationofalternativesPsychologicalFactorCulturalFactorInfluencersProductsCultureDifferentiationMarketingAwarenessDiscountsQualityAdvertisementNeedrecognitionFeedbacksInvestmentProfitMarketingEthicsImpulseBuyingSocialFactorIncomeLevelDecisionMakingVouchersPackagingPersonalFactorPeerInfluenceInformationSearchPurchasingdecisionPersonalValuesPriceSensitivityTrust inBrandBuyerMotivationPromotionOccupation& LifestyleBenefitsTangibleBuyerPurchasingBehaviorBusinessMarkets

⚝ ๋࣭ ⭑Group 4 ๋࣭ ⭑⚝ - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Consumer Insight
  2. Brand Equity
  3. Habitual Buying
  4. Competitions
  5. Purchase Frequency
  6. Price
  7. Intangible
  8. Technology
  9. Entrepreneurship
  10. Consumer
  11. Convenient
  12. Process
  13. Social Class
  14. Post-purchase evaluation
  15. Brand Awareness
  16. Risk
  17. Company
  18. Personality
  19. Age
  20. Business
  21. Place
  22. Standardization
  23. Market Demand
  24. Buying Decision Process
  25. Services
  26. Search for information
  27. Trends
  28. Subculture
  29. Entrepreneur
  30. Customer Loyalty
  31. Target Market
  32. Bias
  33. Evaluation of alternatives
  34. Psychological Factor
  35. Cultural Factor
  36. Influencers
  37. Products
  38. Culture
  39. Differentiation
  40. Marketing
  41. Awareness
  42. Discounts
  43. Quality
  44. Advertisement
  45. Need recognition
  46. Feedbacks
  47. Investment
  48. Profit
  49. Marketing Ethics
  50. Impulse Buying
  51. Social Factor
  52. Income Level
  53. Decision Making
  54. Vouchers
  55. Packaging
  56. Personal Factor
  57. Peer Influence
  58. Information Search
  59. Purchasing decision
  60. Personal Values
  61. Price Sensitivity
  62. Trust in Brand
  63. Buyer Motivation
  64. Promotion
  65. Occupation & Lifestyle
  66. Benefits
  67. Tangible
  68. Buyer
  69. Purchasing Behavior
  70. Business Markets