PersonalFactorServicesTechnologyRiskPackagingSocialClassBiasNeedrecognitionEntrepreneurshipPriceCustomerLoyaltyBrandAwarenessCompetitionsHabitualBuyingPurchasingBehaviorInvestmentPurchaseFrequencyAdvertisementMarketDemandBenefitsBrandEquityDecisionMakingProfitEntrepreneurTrendsConsumerPlaceIncomeLevelPsychologicalFactorConsumerInsightDifferentiationBuyingDecisionProcessPeerInfluenceDiscountsInformationSearchAwarenessTangibleMarketingTrust inBrandSocialFactorEvaluationofalternativesProcessSearch forinformationCulturalFactorAgeQualityOccupation& LifestyleCompanyBuyerFeedbacksBusinessMarketsInfluencersSubcultureTargetMarketPersonalityIntangibleStandardizationPromotionPriceSensitivityMarketingEthicsCulturePost-purchaseevaluationImpulseBuyingBusinessBuyerMotivationConvenientProductsVouchersPurchasingdecisionPersonalValuesPersonalFactorServicesTechnologyRiskPackagingSocialClassBiasNeedrecognitionEntrepreneurshipPriceCustomerLoyaltyBrandAwarenessCompetitionsHabitualBuyingPurchasingBehaviorInvestmentPurchaseFrequencyAdvertisementMarketDemandBenefitsBrandEquityDecisionMakingProfitEntrepreneurTrendsConsumerPlaceIncomeLevelPsychologicalFactorConsumerInsightDifferentiationBuyingDecisionProcessPeerInfluenceDiscountsInformationSearchAwarenessTangibleMarketingTrust inBrandSocialFactorEvaluationofalternativesProcessSearch forinformationCulturalFactorAgeQualityOccupation& LifestyleCompanyBuyerFeedbacksBusinessMarketsInfluencersSubcultureTargetMarketPersonalityIntangibleStandardizationPromotionPriceSensitivityMarketingEthicsCulturePost-purchaseevaluationImpulseBuyingBusinessBuyerMotivationConvenientProductsVouchersPurchasingdecisionPersonalValues

⚝ ๋࣭ ⭑Group 4 ๋࣭ ⭑⚝ - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Personal Factor
  2. Services
  3. Technology
  4. Risk
  5. Packaging
  6. Social Class
  7. Bias
  8. Need recognition
  9. Entrepreneurship
  10. Price
  11. Customer Loyalty
  12. Brand Awareness
  13. Competitions
  14. Habitual Buying
  15. Purchasing Behavior
  16. Investment
  17. Purchase Frequency
  18. Advertisement
  19. Market Demand
  20. Benefits
  21. Brand Equity
  22. Decision Making
  23. Profit
  24. Entrepreneur
  25. Trends
  26. Consumer
  27. Place
  28. Income Level
  29. Psychological Factor
  30. Consumer Insight
  31. Differentiation
  32. Buying Decision Process
  33. Peer Influence
  34. Discounts
  35. Information Search
  36. Awareness
  37. Tangible
  38. Marketing
  39. Trust in Brand
  40. Social Factor
  41. Evaluation of alternatives
  42. Process
  43. Search for information
  44. Cultural Factor
  45. Age
  46. Quality
  47. Occupation & Lifestyle
  48. Company
  49. Buyer
  50. Feedbacks
  51. Business Markets
  52. Influencers
  53. Subculture
  54. Target Market
  55. Personality
  56. Intangible
  57. Standardization
  58. Promotion
  59. Price Sensitivity
  60. Marketing Ethics
  61. Culture
  62. Post-purchase evaluation
  63. Impulse Buying
  64. Business
  65. Buyer Motivation
  66. Convenient
  67. Products
  68. Vouchers
  69. Purchasing decision
  70. Personal Values