PromotionIncomeLevelBrandAwarenessVouchersPurchaseFrequencyHabitualBuyingPriceSensitivityPackagingDiscountsInvestmentSocialClassMarketingBuyingDecisionProcessCulturalFactorPriceTangibleImpulseBuyingSubcultureCustomerLoyaltyBrandEquityAgeMarketingEthicsTargetMarketAwarenessNeedrecognitionAdvertisementPlaceProcessSearch forinformationPurchasingdecisionQualityPersonalValuesBusinessMarketsStandardizationMarketDemandBusinessSocialFactorTechnologyDecisionMakingCultureInformationSearchPeerInfluenceEntrepreneurConvenientIntangiblePersonalityServicesInfluencersPost-purchaseevaluationPsychologicalFactorBuyerBiasOccupation& LifestyleTrendsCompanyDifferentiationCompetitionsBenefitsPersonalFactorConsumerInsightBuyerMotivationFeedbacksProfitPurchasingBehaviorProductsConsumerTrust inBrandEvaluationofalternativesRiskEntrepreneurshipPromotionIncomeLevelBrandAwarenessVouchersPurchaseFrequencyHabitualBuyingPriceSensitivityPackagingDiscountsInvestmentSocialClassMarketingBuyingDecisionProcessCulturalFactorPriceTangibleImpulseBuyingSubcultureCustomerLoyaltyBrandEquityAgeMarketingEthicsTargetMarketAwarenessNeedrecognitionAdvertisementPlaceProcessSearch forinformationPurchasingdecisionQualityPersonalValuesBusinessMarketsStandardizationMarketDemandBusinessSocialFactorTechnologyDecisionMakingCultureInformationSearchPeerInfluenceEntrepreneurConvenientIntangiblePersonalityServicesInfluencersPost-purchaseevaluationPsychologicalFactorBuyerBiasOccupation& LifestyleTrendsCompanyDifferentiationCompetitionsBenefitsPersonalFactorConsumerInsightBuyerMotivationFeedbacksProfitPurchasingBehaviorProductsConsumerTrust inBrandEvaluationofalternativesRiskEntrepreneurship

⚝ ๋࣭ ⭑Group 4 ๋࣭ ⭑⚝ - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Promotion
  2. Income Level
  3. Brand Awareness
  4. Vouchers
  5. Purchase Frequency
  6. Habitual Buying
  7. Price Sensitivity
  8. Packaging
  9. Discounts
  10. Investment
  11. Social Class
  12. Marketing
  13. Buying Decision Process
  14. Cultural Factor
  15. Price
  16. Tangible
  17. Impulse Buying
  18. Subculture
  19. Customer Loyalty
  20. Brand Equity
  21. Age
  22. Marketing Ethics
  23. Target Market
  24. Awareness
  25. Need recognition
  26. Advertisement
  27. Place
  28. Process
  29. Search for information
  30. Purchasing decision
  31. Quality
  32. Personal Values
  33. Business Markets
  34. Standardization
  35. Market Demand
  36. Business
  37. Social Factor
  38. Technology
  39. Decision Making
  40. Culture
  41. Information Search
  42. Peer Influence
  43. Entrepreneur
  44. Convenient
  45. Intangible
  46. Personality
  47. Services
  48. Influencers
  49. Post-purchase evaluation
  50. Psychological Factor
  51. Buyer
  52. Bias
  53. Occupation & Lifestyle
  54. Trends
  55. Company
  56. Differentiation
  57. Competitions
  58. Benefits
  59. Personal Factor
  60. Consumer Insight
  61. Buyer Motivation
  62. Feedbacks
  63. Profit
  64. Purchasing Behavior
  65. Products
  66. Consumer
  67. Trust in Brand
  68. Evaluation of alternatives
  69. Risk
  70. Entrepreneurship