CulturalFactorCustomerLoyaltySearch forinformationProductsIncomeLevelPersonalityBuyerBuyerMotivationTargetMarketProcessBusinessPeerInfluenceDiscountsConsumerEntrepreneurshipEntrepreneurCompetitionsBrandEquityMarketingEthicsInformationSearchCultureBrandAwarenessTechnologyRiskPersonalFactorFeedbacksVouchersNeedrecognitionDecisionMakingSubcultureCompanyIntangiblePurchasingBehaviorQualityDifferentiationBuyingDecisionProcessOccupation& LifestyleAwarenessAdvertisementImpulseBuyingInvestmentBusinessMarketsPriceSensitivityTrendsStandardizationConvenientTrust inBrandAgePsychologicalFactorBiasPost-purchaseevaluationPackagingPlacePurchaseFrequencySocialClassTangibleBenefitsInfluencersMarketingPersonalValuesMarketDemandPriceProfitHabitualBuyingPromotionConsumerInsightServicesPurchasingdecisionSocialFactorEvaluationofalternativesCulturalFactorCustomerLoyaltySearch forinformationProductsIncomeLevelPersonalityBuyerBuyerMotivationTargetMarketProcessBusinessPeerInfluenceDiscountsConsumerEntrepreneurshipEntrepreneurCompetitionsBrandEquityMarketingEthicsInformationSearchCultureBrandAwarenessTechnologyRiskPersonalFactorFeedbacksVouchersNeedrecognitionDecisionMakingSubcultureCompanyIntangiblePurchasingBehaviorQualityDifferentiationBuyingDecisionProcessOccupation& LifestyleAwarenessAdvertisementImpulseBuyingInvestmentBusinessMarketsPriceSensitivityTrendsStandardizationConvenientTrust inBrandAgePsychologicalFactorBiasPost-purchaseevaluationPackagingPlacePurchaseFrequencySocialClassTangibleBenefitsInfluencersMarketingPersonalValuesMarketDemandPriceProfitHabitualBuyingPromotionConsumerInsightServicesPurchasingdecisionSocialFactorEvaluationofalternatives

⚝ ๋࣭ ⭑Group 4 ๋࣭ ⭑⚝ - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cultural Factor
  2. Customer Loyalty
  3. Search for information
  4. Products
  5. Income Level
  6. Personality
  7. Buyer
  8. Buyer Motivation
  9. Target Market
  10. Process
  11. Business
  12. Peer Influence
  13. Discounts
  14. Consumer
  15. Entrepreneurship
  16. Entrepreneur
  17. Competitions
  18. Brand Equity
  19. Marketing Ethics
  20. Information Search
  21. Culture
  22. Brand Awareness
  23. Technology
  24. Risk
  25. Personal Factor
  26. Feedbacks
  27. Vouchers
  28. Need recognition
  29. Decision Making
  30. Subculture
  31. Company
  32. Intangible
  33. Purchasing Behavior
  34. Quality
  35. Differentiation
  36. Buying Decision Process
  37. Occupation & Lifestyle
  38. Awareness
  39. Advertisement
  40. Impulse Buying
  41. Investment
  42. Business Markets
  43. Price Sensitivity
  44. Trends
  45. Standardization
  46. Convenient
  47. Trust in Brand
  48. Age
  49. Psychological Factor
  50. Bias
  51. Post-purchase evaluation
  52. Packaging
  53. Place
  54. Purchase Frequency
  55. Social Class
  56. Tangible
  57. Benefits
  58. Influencers
  59. Marketing
  60. Personal Values
  61. Market Demand
  62. Price
  63. Profit
  64. Habitual Buying
  65. Promotion
  66. Consumer Insight
  67. Services
  68. Purchasing decision
  69. Social Factor
  70. Evaluation of alternatives