ServicesEntrepreneurOccupation& LifestyleEntrepreneurshipPriceSensitivityBusinessMarketsCompanySearch forinformationMarketingTrendsDecisionMakingCulturalFactorCultureBrandAwarenessProductsProfitInvestmentCustomerLoyaltyBusinessInformationSearchIncomeLevelConsumerPromotionBuyingDecisionProcessDiscountsBrandEquityRiskTangibleInfluencersConsumerInsightTechnologyTrust inBrandSocialFactorPurchasingdecisionAwarenessMarketingEthicsPurchasingBehaviorQualitySocialClassBenefitsImpulseBuyingBuyerMotivationProcessFeedbacksIntangiblePurchaseFrequencyBiasVouchersTargetMarketStandardizationEvaluationofalternativesMarketDemandAgePackagingPsychologicalFactorPersonalFactorBuyerPeerInfluenceDifferentiationPersonalValuesAdvertisementConvenientCompetitionsHabitualBuyingPost-purchaseevaluationSubculturePricePlaceNeedrecognitionPersonalityServicesEntrepreneurOccupation& LifestyleEntrepreneurshipPriceSensitivityBusinessMarketsCompanySearch forinformationMarketingTrendsDecisionMakingCulturalFactorCultureBrandAwarenessProductsProfitInvestmentCustomerLoyaltyBusinessInformationSearchIncomeLevelConsumerPromotionBuyingDecisionProcessDiscountsBrandEquityRiskTangibleInfluencersConsumerInsightTechnologyTrust inBrandSocialFactorPurchasingdecisionAwarenessMarketingEthicsPurchasingBehaviorQualitySocialClassBenefitsImpulseBuyingBuyerMotivationProcessFeedbacksIntangiblePurchaseFrequencyBiasVouchersTargetMarketStandardizationEvaluationofalternativesMarketDemandAgePackagingPsychologicalFactorPersonalFactorBuyerPeerInfluenceDifferentiationPersonalValuesAdvertisementConvenientCompetitionsHabitualBuyingPost-purchaseevaluationSubculturePricePlaceNeedrecognitionPersonality

⚝ ๋࣭ ⭑Group 4 ๋࣭ ⭑⚝ - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Services
  2. Entrepreneur
  3. Occupation & Lifestyle
  4. Entrepreneurship
  5. Price Sensitivity
  6. Business Markets
  7. Company
  8. Search for information
  9. Marketing
  10. Trends
  11. Decision Making
  12. Cultural Factor
  13. Culture
  14. Brand Awareness
  15. Products
  16. Profit
  17. Investment
  18. Customer Loyalty
  19. Business
  20. Information Search
  21. Income Level
  22. Consumer
  23. Promotion
  24. Buying Decision Process
  25. Discounts
  26. Brand Equity
  27. Risk
  28. Tangible
  29. Influencers
  30. Consumer Insight
  31. Technology
  32. Trust in Brand
  33. Social Factor
  34. Purchasing decision
  35. Awareness
  36. Marketing Ethics
  37. Purchasing Behavior
  38. Quality
  39. Social Class
  40. Benefits
  41. Impulse Buying
  42. Buyer Motivation
  43. Process
  44. Feedbacks
  45. Intangible
  46. Purchase Frequency
  47. Bias
  48. Vouchers
  49. Target Market
  50. Standardization
  51. Evaluation of alternatives
  52. Market Demand
  53. Age
  54. Packaging
  55. Psychological Factor
  56. Personal Factor
  57. Buyer
  58. Peer Influence
  59. Differentiation
  60. Personal Values
  61. Advertisement
  62. Convenient
  63. Competitions
  64. Habitual Buying
  65. Post-purchase evaluation
  66. Subculture
  67. Price
  68. Place
  69. Need recognition
  70. Personality