NeedrecognitionTrendsAgeFeedbacksOccupation& LifestyleConvenientPersonalValuesPackagingDifferentiationProcessInvestmentCompanyProfitDiscountsBrandAwarenessBuyingDecisionProcessPersonalFactorIntangibleEntrepreneurTangibleRiskVouchersPersonalityBusinessBrandEquityPurchaseFrequencyConsumerInsightStandardizationInformationSearchSocialClassPeerInfluenceQualityCulturalFactorHabitualBuyingPost-purchaseevaluationServicesTrust inBrandAwarenessPriceSensitivityBuyerMarketingMarketingEthicsTechnologyEntrepreneurshipCulturePurchasingBehaviorProductsSocialFactorPriceDecisionMakingAdvertisementBenefitsImpulseBuyingConsumerCustomerLoyaltyTargetMarketSearch forinformationPurchasingdecisionPromotionPsychologicalFactorInfluencersEvaluationofalternativesPlaceBiasBusinessMarketsMarketDemandBuyerMotivationIncomeLevelCompetitionsSubcultureNeedrecognitionTrendsAgeFeedbacksOccupation& LifestyleConvenientPersonalValuesPackagingDifferentiationProcessInvestmentCompanyProfitDiscountsBrandAwarenessBuyingDecisionProcessPersonalFactorIntangibleEntrepreneurTangibleRiskVouchersPersonalityBusinessBrandEquityPurchaseFrequencyConsumerInsightStandardizationInformationSearchSocialClassPeerInfluenceQualityCulturalFactorHabitualBuyingPost-purchaseevaluationServicesTrust inBrandAwarenessPriceSensitivityBuyerMarketingMarketingEthicsTechnologyEntrepreneurshipCulturePurchasingBehaviorProductsSocialFactorPriceDecisionMakingAdvertisementBenefitsImpulseBuyingConsumerCustomerLoyaltyTargetMarketSearch forinformationPurchasingdecisionPromotionPsychologicalFactorInfluencersEvaluationofalternativesPlaceBiasBusinessMarketsMarketDemandBuyerMotivationIncomeLevelCompetitionsSubculture

⚝ ๋࣭ ⭑Group 4 ๋࣭ ⭑⚝ - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Need recognition
  2. Trends
  3. Age
  4. Feedbacks
  5. Occupation & Lifestyle
  6. Convenient
  7. Personal Values
  8. Packaging
  9. Differentiation
  10. Process
  11. Investment
  12. Company
  13. Profit
  14. Discounts
  15. Brand Awareness
  16. Buying Decision Process
  17. Personal Factor
  18. Intangible
  19. Entrepreneur
  20. Tangible
  21. Risk
  22. Vouchers
  23. Personality
  24. Business
  25. Brand Equity
  26. Purchase Frequency
  27. Consumer Insight
  28. Standardization
  29. Information Search
  30. Social Class
  31. Peer Influence
  32. Quality
  33. Cultural Factor
  34. Habitual Buying
  35. Post-purchase evaluation
  36. Services
  37. Trust in Brand
  38. Awareness
  39. Price Sensitivity
  40. Buyer
  41. Marketing
  42. Marketing Ethics
  43. Technology
  44. Entrepreneurship
  45. Culture
  46. Purchasing Behavior
  47. Products
  48. Social Factor
  49. Price
  50. Decision Making
  51. Advertisement
  52. Benefits
  53. Impulse Buying
  54. Consumer
  55. Customer Loyalty
  56. Target Market
  57. Search for information
  58. Purchasing decision
  59. Promotion
  60. Psychological Factor
  61. Influencers
  62. Evaluation of alternatives
  63. Place
  64. Bias
  65. Business Markets
  66. Market Demand
  67. Buyer Motivation
  68. Income Level
  69. Competitions
  70. Subculture