DecisionMakingCompetitionsMarketingEntrepreneurshipMarketingEthicsPlaceBuyingDecisionProcessProductsConvenientProcessFeedbacksBuyerPurchasingdecisionSubculturePriceSensitivityPersonalFactorEntrepreneurBrandEquityStandardizationBenefitsPriceHabitualBuyingBrandAwarenessRiskCustomerLoyaltyBusinessSocialFactorCompanySearch forinformationTangibleConsumerInsightBiasSocialClassTrendsBuyerMotivationBusinessMarketsTargetMarketNeedrecognitionAwarenessEvaluationofalternativesPeerInfluencePersonalityServicesTrust inBrandPackagingDifferentiationMarketDemandProfitIncomeLevelImpulseBuyingTechnologyInfluencersAdvertisementIntangibleAgePromotionQualityOccupation& LifestylePurchaseFrequencyPost-purchaseevaluationVouchersConsumerPurchasingBehaviorInformationSearchCulturalFactorPsychologicalFactorCultureInvestmentDiscountsPersonalValuesDecisionMakingCompetitionsMarketingEntrepreneurshipMarketingEthicsPlaceBuyingDecisionProcessProductsConvenientProcessFeedbacksBuyerPurchasingdecisionSubculturePriceSensitivityPersonalFactorEntrepreneurBrandEquityStandardizationBenefitsPriceHabitualBuyingBrandAwarenessRiskCustomerLoyaltyBusinessSocialFactorCompanySearch forinformationTangibleConsumerInsightBiasSocialClassTrendsBuyerMotivationBusinessMarketsTargetMarketNeedrecognitionAwarenessEvaluationofalternativesPeerInfluencePersonalityServicesTrust inBrandPackagingDifferentiationMarketDemandProfitIncomeLevelImpulseBuyingTechnologyInfluencersAdvertisementIntangibleAgePromotionQualityOccupation& LifestylePurchaseFrequencyPost-purchaseevaluationVouchersConsumerPurchasingBehaviorInformationSearchCulturalFactorPsychologicalFactorCultureInvestmentDiscountsPersonalValues

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Decision Making
  2. Competitions
  3. Marketing
  4. Entrepreneurship
  5. Marketing Ethics
  6. Place
  7. Buying Decision Process
  8. Products
  9. Convenient
  10. Process
  11. Feedbacks
  12. Buyer
  13. Purchasing decision
  14. Subculture
  15. Price Sensitivity
  16. Personal Factor
  17. Entrepreneur
  18. Brand Equity
  19. Standardization
  20. Benefits
  21. Price
  22. Habitual Buying
  23. Brand Awareness
  24. Risk
  25. Customer Loyalty
  26. Business
  27. Social Factor
  28. Company
  29. Search for information
  30. Tangible
  31. Consumer Insight
  32. Bias
  33. Social Class
  34. Trends
  35. Buyer Motivation
  36. Business Markets
  37. Target Market
  38. Need recognition
  39. Awareness
  40. Evaluation of alternatives
  41. Peer Influence
  42. Personality
  43. Services
  44. Trust in Brand
  45. Packaging
  46. Differentiation
  47. Market Demand
  48. Profit
  49. Income Level
  50. Impulse Buying
  51. Technology
  52. Influencers
  53. Advertisement
  54. Intangible
  55. Age
  56. Promotion
  57. Quality
  58. Occupation & Lifestyle
  59. Purchase Frequency
  60. Post-purchase evaluation
  61. Vouchers
  62. Consumer
  63. Purchasing Behavior
  64. Information Search
  65. Cultural Factor
  66. Psychological Factor
  67. Culture
  68. Investment
  69. Discounts
  70. Personal Values