PromotionSearch forinformationSubcultureDifferentiationHabitualBuyingPurchasingdecisionBuyerMotivationNeedrecognitionConsumerPackagingPost-purchaseevaluationStandardizationMarketDemandPlaceBiasBuyingDecisionProcessRiskTargetMarketPurchaseFrequencyFeedbacksOccupation& LifestyleBenefitsPersonalityMarketingEthicsDiscountsPriceSensitivityIncomeLevelPurchasingBehaviorProductsPersonalValuesBrandAwarenessAgeBusinessCompetitionsIntangibleEntrepreneurInformationSearchCustomerLoyaltyImpulseBuyingTangiblePriceTrendsCompanyBusinessMarketsInfluencersVouchersEvaluationofalternativesInvestmentAdvertisementDecisionMakingServicesPeerInfluenceCultureProcessSocialClassBrandEquityCulturalFactorBuyerPsychologicalFactorTrust inBrandQualityPersonalFactorTechnologyConvenientConsumerInsightProfitAwarenessEntrepreneurshipSocialFactorMarketingPromotionSearch forinformationSubcultureDifferentiationHabitualBuyingPurchasingdecisionBuyerMotivationNeedrecognitionConsumerPackagingPost-purchaseevaluationStandardizationMarketDemandPlaceBiasBuyingDecisionProcessRiskTargetMarketPurchaseFrequencyFeedbacksOccupation& LifestyleBenefitsPersonalityMarketingEthicsDiscountsPriceSensitivityIncomeLevelPurchasingBehaviorProductsPersonalValuesBrandAwarenessAgeBusinessCompetitionsIntangibleEntrepreneurInformationSearchCustomerLoyaltyImpulseBuyingTangiblePriceTrendsCompanyBusinessMarketsInfluencersVouchersEvaluationofalternativesInvestmentAdvertisementDecisionMakingServicesPeerInfluenceCultureProcessSocialClassBrandEquityCulturalFactorBuyerPsychologicalFactorTrust inBrandQualityPersonalFactorTechnologyConvenientConsumerInsightProfitAwarenessEntrepreneurshipSocialFactorMarketing

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
  1. Promotion
  2. Search for information
  3. Subculture
  4. Differentiation
  5. Habitual Buying
  6. Purchasing decision
  7. Buyer Motivation
  8. Need recognition
  9. Consumer
  10. Packaging
  11. Post-purchase evaluation
  12. Standardization
  13. Market Demand
  14. Place
  15. Bias
  16. Buying Decision Process
  17. Risk
  18. Target Market
  19. Purchase Frequency
  20. Feedbacks
  21. Occupation & Lifestyle
  22. Benefits
  23. Personality
  24. Marketing Ethics
  25. Discounts
  26. Price Sensitivity
  27. Income Level
  28. Purchasing Behavior
  29. Products
  30. Personal Values
  31. Brand Awareness
  32. Age
  33. Business
  34. Competitions
  35. Intangible
  36. Entrepreneur
  37. Information Search
  38. Customer Loyalty
  39. Impulse Buying
  40. Tangible
  41. Price
  42. Trends
  43. Company
  44. Business Markets
  45. Influencers
  46. Vouchers
  47. Evaluation of alternatives
  48. Investment
  49. Advertisement
  50. Decision Making
  51. Services
  52. Peer Influence
  53. Culture
  54. Process
  55. Social Class
  56. Brand Equity
  57. Cultural Factor
  58. Buyer
  59. Psychological Factor
  60. Trust in Brand
  61. Quality
  62. Personal Factor
  63. Technology
  64. Convenient
  65. Consumer Insight
  66. Profit
  67. Awareness
  68. Entrepreneurship
  69. Social Factor
  70. Marketing