PersonalValuesDiscountsPurchaseFrequencyProfitRiskPlaceInvestmentDecisionMakingBrandAwarenessMarketingProcessQualityTrust inBrandDifferentiationPriceAgeAdvertisementBuyerMotivationSearch forinformationAwarenessProductsInformationSearchPurchasingBehaviorMarketingEthicsIncomeLevelMarketDemandPurchasingdecisionCulturalFactorBrandEquityFeedbacksTrendsCustomerLoyaltyPost-purchaseevaluationPromotionConvenientVouchersPackagingSocialFactorCompetitionsServicesEntrepreneurshipPeerInfluenceSocialClassTangibleEntrepreneurHabitualBuyingTechnologyPersonalityConsumerInsightCulturePsychologicalFactorBusinessBuyingDecisionProcessPriceSensitivityPersonalFactorBusinessMarketsBiasInfluencersStandardizationImpulseBuyingCompanyBuyerOccupation& LifestyleBenefitsNeedrecognitionTargetMarketIntangibleConsumerSubcultureEvaluationofalternativesPersonalValuesDiscountsPurchaseFrequencyProfitRiskPlaceInvestmentDecisionMakingBrandAwarenessMarketingProcessQualityTrust inBrandDifferentiationPriceAgeAdvertisementBuyerMotivationSearch forinformationAwarenessProductsInformationSearchPurchasingBehaviorMarketingEthicsIncomeLevelMarketDemandPurchasingdecisionCulturalFactorBrandEquityFeedbacksTrendsCustomerLoyaltyPost-purchaseevaluationPromotionConvenientVouchersPackagingSocialFactorCompetitionsServicesEntrepreneurshipPeerInfluenceSocialClassTangibleEntrepreneurHabitualBuyingTechnologyPersonalityConsumerInsightCulturePsychologicalFactorBusinessBuyingDecisionProcessPriceSensitivityPersonalFactorBusinessMarketsBiasInfluencersStandardizationImpulseBuyingCompanyBuyerOccupation& LifestyleBenefitsNeedrecognitionTargetMarketIntangibleConsumerSubcultureEvaluationofalternatives

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Personal Values
  2. Discounts
  3. Purchase Frequency
  4. Profit
  5. Risk
  6. Place
  7. Investment
  8. Decision Making
  9. Brand Awareness
  10. Marketing
  11. Process
  12. Quality
  13. Trust in Brand
  14. Differentiation
  15. Price
  16. Age
  17. Advertisement
  18. Buyer Motivation
  19. Search for information
  20. Awareness
  21. Products
  22. Information Search
  23. Purchasing Behavior
  24. Marketing Ethics
  25. Income Level
  26. Market Demand
  27. Purchasing decision
  28. Cultural Factor
  29. Brand Equity
  30. Feedbacks
  31. Trends
  32. Customer Loyalty
  33. Post-purchase evaluation
  34. Promotion
  35. Convenient
  36. Vouchers
  37. Packaging
  38. Social Factor
  39. Competitions
  40. Services
  41. Entrepreneurship
  42. Peer Influence
  43. Social Class
  44. Tangible
  45. Entrepreneur
  46. Habitual Buying
  47. Technology
  48. Personality
  49. Consumer Insight
  50. Culture
  51. Psychological Factor
  52. Business
  53. Buying Decision Process
  54. Price Sensitivity
  55. Personal Factor
  56. Business Markets
  57. Bias
  58. Influencers
  59. Standardization
  60. Impulse Buying
  61. Company
  62. Buyer
  63. Occupation & Lifestyle
  64. Benefits
  65. Need recognition
  66. Target Market
  67. Intangible
  68. Consumer
  69. Subculture
  70. Evaluation of alternatives