BuyingDecisionProcessConvenientMarketingAgePost-purchaseevaluationOccupation& LifestylePeerInfluenceServicesPackagingCompetitionsCulturalFactorDecisionMakingDiscountsInfluencersSearch forinformationSocialFactorFeedbacksBiasPersonalityBrandAwarenessEvaluationofalternativesBuyerMotivationPsychologicalFactorConsumerInsightPlaceTechnologyTrendsVouchersBenefitsEntrepreneurshipEntrepreneurHabitualBuyingPurchaseFrequencyStandardizationQualityCompanyInformationSearchPersonalFactorPersonalValuesBusinessMarketsPurchasingdecisionTargetMarketPriceSensitivityCultureSocialClassPriceCustomerLoyaltyMarketingEthicsConsumerProcessMarketDemandDifferentiationAdvertisementSubcultureBrandEquityPromotionTangibleInvestmentPurchasingBehaviorTrust inBrandIncomeLevelImpulseBuyingRiskNeedrecognitionIntangibleBusinessAwarenessProfitProductsBuyerBuyingDecisionProcessConvenientMarketingAgePost-purchaseevaluationOccupation& LifestylePeerInfluenceServicesPackagingCompetitionsCulturalFactorDecisionMakingDiscountsInfluencersSearch forinformationSocialFactorFeedbacksBiasPersonalityBrandAwarenessEvaluationofalternativesBuyerMotivationPsychologicalFactorConsumerInsightPlaceTechnologyTrendsVouchersBenefitsEntrepreneurshipEntrepreneurHabitualBuyingPurchaseFrequencyStandardizationQualityCompanyInformationSearchPersonalFactorPersonalValuesBusinessMarketsPurchasingdecisionTargetMarketPriceSensitivityCultureSocialClassPriceCustomerLoyaltyMarketingEthicsConsumerProcessMarketDemandDifferentiationAdvertisementSubcultureBrandEquityPromotionTangibleInvestmentPurchasingBehaviorTrust inBrandIncomeLevelImpulseBuyingRiskNeedrecognitionIntangibleBusinessAwarenessProfitProductsBuyer

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Buying Decision Process
  2. Convenient
  3. Marketing
  4. Age
  5. Post-purchase evaluation
  6. Occupation & Lifestyle
  7. Peer Influence
  8. Services
  9. Packaging
  10. Competitions
  11. Cultural Factor
  12. Decision Making
  13. Discounts
  14. Influencers
  15. Search for information
  16. Social Factor
  17. Feedbacks
  18. Bias
  19. Personality
  20. Brand Awareness
  21. Evaluation of alternatives
  22. Buyer Motivation
  23. Psychological Factor
  24. Consumer Insight
  25. Place
  26. Technology
  27. Trends
  28. Vouchers
  29. Benefits
  30. Entrepreneurship
  31. Entrepreneur
  32. Habitual Buying
  33. Purchase Frequency
  34. Standardization
  35. Quality
  36. Company
  37. Information Search
  38. Personal Factor
  39. Personal Values
  40. Business Markets
  41. Purchasing decision
  42. Target Market
  43. Price Sensitivity
  44. Culture
  45. Social Class
  46. Price
  47. Customer Loyalty
  48. Marketing Ethics
  49. Consumer
  50. Process
  51. Market Demand
  52. Differentiation
  53. Advertisement
  54. Subculture
  55. Brand Equity
  56. Promotion
  57. Tangible
  58. Investment
  59. Purchasing Behavior
  60. Trust in Brand
  61. Income Level
  62. Impulse Buying
  63. Risk
  64. Need recognition
  65. Intangible
  66. Business
  67. Awareness
  68. Profit
  69. Products
  70. Buyer