Bias Income Level Decision Making Business Market Demand Marketing Brand Awareness Process Habitual Buying Personal Factor Trust in Brand Subculture Target Market Promotion Vouchers Advertisement Post- purchase evaluation Buying Decision Process Influencers Impulse Buying Business Markets Competitions Consumer Insight Psychological Factor Profit Customer Loyalty Purchasing Behavior Standardization Peer Influence Differentiation Convenient Entrepreneur Information Search Social Class Purchasing decision Place Personality Consumer Services Tangible Products Trends Benefits Buyer Social Factor Purchase Frequency Company Intangible Price Sensitivity Culture Quality Marketing Ethics Cultural Factor Personal Values Risk Technology Search for information Occupation & Lifestyle Age Investment Need recognition Awareness Buyer Motivation Discounts Feedbacks Price Evaluation of alternatives Brand Equity Packaging Entrepreneurship Bias Income Level Decision Making Business Market Demand Marketing Brand Awareness Process Habitual Buying Personal Factor Trust in Brand Subculture Target Market Promotion Vouchers Advertisement Post- purchase evaluation Buying Decision Process Influencers Impulse Buying Business Markets Competitions Consumer Insight Psychological Factor Profit Customer Loyalty Purchasing Behavior Standardization Peer Influence Differentiation Convenient Entrepreneur Information Search Social Class Purchasing decision Place Personality Consumer Services Tangible Products Trends Benefits Buyer Social Factor Purchase Frequency Company Intangible Price Sensitivity Culture Quality Marketing Ethics Cultural Factor Personal Values Risk Technology Search for information Occupation & Lifestyle Age Investment Need recognition Awareness Buyer Motivation Discounts Feedbacks Price Evaluation of alternatives Brand Equity Packaging Entrepreneurship
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Bias
Income Level
Decision Making
Business
Market Demand
Marketing
Brand Awareness
Process
Habitual Buying
Personal Factor
Trust in Brand
Subculture
Target Market
Promotion
Vouchers
Advertisement
Post-purchase evaluation
Buying Decision Process
Influencers
Impulse Buying
Business Markets
Competitions
Consumer Insight
Psychological Factor
Profit
Customer Loyalty
Purchasing Behavior
Standardization
Peer Influence
Differentiation
Convenient
Entrepreneur
Information Search
Social Class
Purchasing decision
Place
Personality
Consumer
Services
Tangible
Products
Trends
Benefits
Buyer
Social Factor
Purchase Frequency
Company
Intangible
Price Sensitivity
Culture
Quality
Marketing Ethics
Cultural Factor
Personal Values
Risk
Technology
Search for information
Occupation & Lifestyle
Age
Investment
Need recognition
Awareness
Buyer Motivation
Discounts
Feedbacks
Price
Evaluation of alternatives
Brand Equity
Packaging
Entrepreneurship