InformationSearchTargetMarketBusinessPackagingMarketingCustomerLoyaltyCompetitionsPlacePromotionConsumerInfluencersMarketDemandEntrepreneurConsumerInsightProcessTechnologyPost-purchaseevaluationBrandAwarenessQualityInvestmentAgeOccupation& LifestyleCulturalFactorPersonalityBrandEquityPsychologicalFactorPurchasingdecisionProfitEntrepreneurshipProductsBiasDiscountsTrendsFeedbacksPeerInfluenceVouchersAdvertisementPriceBusinessMarketsNeedrecognitionPurchaseFrequencyMarketingEthicsIncomeLevelPersonalFactorServicesCompanyBuyingDecisionProcessSocialClassSubcultureBuyerPurchasingBehaviorHabitualBuyingBuyerMotivationEvaluationofalternativesTrust inBrandCultureStandardizationBenefitsSearch forinformationRiskDecisionMakingTangiblePersonalValuesIntangibleConvenientDifferentiationImpulseBuyingAwarenessSocialFactorPriceSensitivityInformationSearchTargetMarketBusinessPackagingMarketingCustomerLoyaltyCompetitionsPlacePromotionConsumerInfluencersMarketDemandEntrepreneurConsumerInsightProcessTechnologyPost-purchaseevaluationBrandAwarenessQualityInvestmentAgeOccupation& LifestyleCulturalFactorPersonalityBrandEquityPsychologicalFactorPurchasingdecisionProfitEntrepreneurshipProductsBiasDiscountsTrendsFeedbacksPeerInfluenceVouchersAdvertisementPriceBusinessMarketsNeedrecognitionPurchaseFrequencyMarketingEthicsIncomeLevelPersonalFactorServicesCompanyBuyingDecisionProcessSocialClassSubcultureBuyerPurchasingBehaviorHabitualBuyingBuyerMotivationEvaluationofalternativesTrust inBrandCultureStandardizationBenefitsSearch forinformationRiskDecisionMakingTangiblePersonalValuesIntangibleConvenientDifferentiationImpulseBuyingAwarenessSocialFactorPriceSensitivity

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Information Search
  2. Target Market
  3. Business
  4. Packaging
  5. Marketing
  6. Customer Loyalty
  7. Competitions
  8. Place
  9. Promotion
  10. Consumer
  11. Influencers
  12. Market Demand
  13. Entrepreneur
  14. Consumer Insight
  15. Process
  16. Technology
  17. Post-purchase evaluation
  18. Brand Awareness
  19. Quality
  20. Investment
  21. Age
  22. Occupation & Lifestyle
  23. Cultural Factor
  24. Personality
  25. Brand Equity
  26. Psychological Factor
  27. Purchasing decision
  28. Profit
  29. Entrepreneurship
  30. Products
  31. Bias
  32. Discounts
  33. Trends
  34. Feedbacks
  35. Peer Influence
  36. Vouchers
  37. Advertisement
  38. Price
  39. Business Markets
  40. Need recognition
  41. Purchase Frequency
  42. Marketing Ethics
  43. Income Level
  44. Personal Factor
  45. Services
  46. Company
  47. Buying Decision Process
  48. Social Class
  49. Subculture
  50. Buyer
  51. Purchasing Behavior
  52. Habitual Buying
  53. Buyer Motivation
  54. Evaluation of alternatives
  55. Trust in Brand
  56. Culture
  57. Standardization
  58. Benefits
  59. Search for information
  60. Risk
  61. Decision Making
  62. Tangible
  63. Personal Values
  64. Intangible
  65. Convenient
  66. Differentiation
  67. Impulse Buying
  68. Awareness
  69. Social Factor
  70. Price Sensitivity