Psychological Factor Purchase Frequency Social Factor Consumer Social Class Personality Income Level Need recognition Buyer Differentiation Products Brand Awareness Vouchers Convenient Brand Equity Investment Company Personal Factor Business Markets Cultural Factor Entrepreneurship Information Search Advertisement Age Consumer Insight Standardization Culture Intangible Evaluation of alternatives Quality Occupation & Lifestyle Bias Marketing Ethics Habitual Buying Purchasing decision Awareness Technology Target Market Personal Values Influencers Competitions Place Buying Decision Process Decision Making Price Sensitivity Benefits Discounts Impulse Buying Purchasing Behavior Trust in Brand Promotion Trends Feedbacks Profit Marketing Buyer Motivation Packaging Business Search for information Subculture Market Demand Price Process Post- purchase evaluation Peer Influence Customer Loyalty Services Entrepreneur Risk Tangible Psychological Factor Purchase Frequency Social Factor Consumer Social Class Personality Income Level Need recognition Buyer Differentiation Products Brand Awareness Vouchers Convenient Brand Equity Investment Company Personal Factor Business Markets Cultural Factor Entrepreneurship Information Search Advertisement Age Consumer Insight Standardization Culture Intangible Evaluation of alternatives Quality Occupation & Lifestyle Bias Marketing Ethics Habitual Buying Purchasing decision Awareness Technology Target Market Personal Values Influencers Competitions Place Buying Decision Process Decision Making Price Sensitivity Benefits Discounts Impulse Buying Purchasing Behavior Trust in Brand Promotion Trends Feedbacks Profit Marketing Buyer Motivation Packaging Business Search for information Subculture Market Demand Price Process Post- purchase evaluation Peer Influence Customer Loyalty Services Entrepreneur Risk Tangible
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Psychological Factor
Purchase Frequency
Social Factor
Consumer
Social Class
Personality
Income Level
Need recognition
Buyer
Differentiation
Products
Brand Awareness
Vouchers
Convenient
Brand Equity
Investment
Company
Personal Factor
Business Markets
Cultural Factor
Entrepreneurship
Information Search
Advertisement
Age
Consumer Insight
Standardization
Culture
Intangible
Evaluation of alternatives
Quality
Occupation & Lifestyle
Bias
Marketing Ethics
Habitual Buying
Purchasing decision
Awareness
Technology
Target Market
Personal Values
Influencers
Competitions
Place
Buying Decision Process
Decision Making
Price Sensitivity
Benefits
Discounts
Impulse Buying
Purchasing Behavior
Trust in Brand
Promotion
Trends
Feedbacks
Profit
Marketing
Buyer Motivation
Packaging
Business
Search for information
Subculture
Market Demand
Price
Process
Post-purchase evaluation
Peer Influence
Customer Loyalty
Services
Entrepreneur
Risk
Tangible