CompanySocialFactorPurchasingBehaviorBenefitsImpulseBuyingHabitualBuyingOccupation& LifestylePackagingCulturalFactorVouchersPost-purchaseevaluationConsumerPurchasingdecisionProcessRiskTechnologyBuyerMotivationEntrepreneurshipConsumerInsightPersonalValuesServicesPromotionQualityPriceAgeProfitBusinessAdvertisementTargetMarketInformationSearchMarketingEthicsPersonalityPersonalFactorDifferentiationConvenientBiasTangibleSubcultureSocialClassPriceSensitivityCustomerLoyaltyProductsTrendsEvaluationofalternativesIncomeLevelBrandEquityDecisionMakingSearch forinformationCompetitionsFeedbacksBrandAwarenessStandardizationEntrepreneurPsychologicalFactorBuyingDecisionProcessBusinessMarketsBuyerNeedrecognitionTrust inBrandPlacePeerInfluenceMarketingDiscountsPurchaseFrequencyCultureInvestmentIntangibleMarketDemandAwarenessInfluencersCompanySocialFactorPurchasingBehaviorBenefitsImpulseBuyingHabitualBuyingOccupation& LifestylePackagingCulturalFactorVouchersPost-purchaseevaluationConsumerPurchasingdecisionProcessRiskTechnologyBuyerMotivationEntrepreneurshipConsumerInsightPersonalValuesServicesPromotionQualityPriceAgeProfitBusinessAdvertisementTargetMarketInformationSearchMarketingEthicsPersonalityPersonalFactorDifferentiationConvenientBiasTangibleSubcultureSocialClassPriceSensitivityCustomerLoyaltyProductsTrendsEvaluationofalternativesIncomeLevelBrandEquityDecisionMakingSearch forinformationCompetitionsFeedbacksBrandAwarenessStandardizationEntrepreneurPsychologicalFactorBuyingDecisionProcessBusinessMarketsBuyerNeedrecognitionTrust inBrandPlacePeerInfluenceMarketingDiscountsPurchaseFrequencyCultureInvestmentIntangibleMarketDemandAwarenessInfluencers

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Company
  2. Social Factor
  3. Purchasing Behavior
  4. Benefits
  5. Impulse Buying
  6. Habitual Buying
  7. Occupation & Lifestyle
  8. Packaging
  9. Cultural Factor
  10. Vouchers
  11. Post-purchase evaluation
  12. Consumer
  13. Purchasing decision
  14. Process
  15. Risk
  16. Technology
  17. Buyer Motivation
  18. Entrepreneurship
  19. Consumer Insight
  20. Personal Values
  21. Services
  22. Promotion
  23. Quality
  24. Price
  25. Age
  26. Profit
  27. Business
  28. Advertisement
  29. Target Market
  30. Information Search
  31. Marketing Ethics
  32. Personality
  33. Personal Factor
  34. Differentiation
  35. Convenient
  36. Bias
  37. Tangible
  38. Subculture
  39. Social Class
  40. Price Sensitivity
  41. Customer Loyalty
  42. Products
  43. Trends
  44. Evaluation of alternatives
  45. Income Level
  46. Brand Equity
  47. Decision Making
  48. Search for information
  49. Competitions
  50. Feedbacks
  51. Brand Awareness
  52. Standardization
  53. Entrepreneur
  54. Psychological Factor
  55. Buying Decision Process
  56. Business Markets
  57. Buyer
  58. Need recognition
  59. Trust in Brand
  60. Place
  61. Peer Influence
  62. Marketing
  63. Discounts
  64. Purchase Frequency
  65. Culture
  66. Investment
  67. Intangible
  68. Market Demand
  69. Awareness
  70. Influencers