SocialClassStandardizationPurchasingBehaviorTrendsSubcultureBrandEquityPriceSensitivitySearch forinformationDecisionMakingInformationSearchBuyingDecisionProcessTechnologyDifferentiationNeedrecognitionCultureAdvertisementProfitSocialFactorEvaluationofalternativesPersonalValuesBuyerProductsConsumerInsightDiscountsPlaceBusinessMarketsPost-purchaseevaluationPurchasingdecisionCompetitionsMarketingEthicsCompanyPackagingPeerInfluenceFeedbacksBuyerMotivationConsumerQualityBenefitsCulturalFactorTangibleEntrepreneurTargetMarketPersonalityBusinessImpulseBuyingTrust inBrandBrandAwarenessOccupation& LifestyleHabitualBuyingServicesAgePsychologicalFactorPromotionRiskInfluencersPurchaseFrequencyEntrepreneurshipMarketingIncomeLevelIntangiblePersonalFactorVouchersInvestmentAwarenessPriceProcessConvenientCustomerLoyaltyBiasMarketDemandSocialClassStandardizationPurchasingBehaviorTrendsSubcultureBrandEquityPriceSensitivitySearch forinformationDecisionMakingInformationSearchBuyingDecisionProcessTechnologyDifferentiationNeedrecognitionCultureAdvertisementProfitSocialFactorEvaluationofalternativesPersonalValuesBuyerProductsConsumerInsightDiscountsPlaceBusinessMarketsPost-purchaseevaluationPurchasingdecisionCompetitionsMarketingEthicsCompanyPackagingPeerInfluenceFeedbacksBuyerMotivationConsumerQualityBenefitsCulturalFactorTangibleEntrepreneurTargetMarketPersonalityBusinessImpulseBuyingTrust inBrandBrandAwarenessOccupation& LifestyleHabitualBuyingServicesAgePsychologicalFactorPromotionRiskInfluencersPurchaseFrequencyEntrepreneurshipMarketingIncomeLevelIntangiblePersonalFactorVouchersInvestmentAwarenessPriceProcessConvenientCustomerLoyaltyBiasMarketDemand

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Social Class
  2. Standardization
  3. Purchasing Behavior
  4. Trends
  5. Subculture
  6. Brand Equity
  7. Price Sensitivity
  8. Search for information
  9. Decision Making
  10. Information Search
  11. Buying Decision Process
  12. Technology
  13. Differentiation
  14. Need recognition
  15. Culture
  16. Advertisement
  17. Profit
  18. Social Factor
  19. Evaluation of alternatives
  20. Personal Values
  21. Buyer
  22. Products
  23. Consumer Insight
  24. Discounts
  25. Place
  26. Business Markets
  27. Post-purchase evaluation
  28. Purchasing decision
  29. Competitions
  30. Marketing Ethics
  31. Company
  32. Packaging
  33. Peer Influence
  34. Feedbacks
  35. Buyer Motivation
  36. Consumer
  37. Quality
  38. Benefits
  39. Cultural Factor
  40. Tangible
  41. Entrepreneur
  42. Target Market
  43. Personality
  44. Business
  45. Impulse Buying
  46. Trust in Brand
  47. Brand Awareness
  48. Occupation & Lifestyle
  49. Habitual Buying
  50. Services
  51. Age
  52. Psychological Factor
  53. Promotion
  54. Risk
  55. Influencers
  56. Purchase Frequency
  57. Entrepreneurship
  58. Marketing
  59. Income Level
  60. Intangible
  61. Personal Factor
  62. Vouchers
  63. Investment
  64. Awareness
  65. Price
  66. Process
  67. Convenient
  68. Customer Loyalty
  69. Bias
  70. Market Demand