CompetitionsCustomerLoyaltyPromotionPost-purchaseevaluationPeerInfluencePriceNeedrecognitionBuyerBenefitsPriceSensitivityMarketDemandBrandAwarenessCulturalFactorFeedbacksProductsPersonalValuesAwarenessTrendsSocialFactorCulturePersonalFactorBusinessMarketsPersonalityPurchaseFrequencyBusinessSearch forinformationInvestmentStandardizationQualityIncomeLevelTargetMarketTechnologyBrandEquityAgeInfluencersIntangibleSubcultureServicesMarketingEthicsTangibleProfitImpulseBuyingConsumerInsightSocialClassOccupation& LifestyleBiasMarketingPsychologicalFactorEntrepreneurTrust inBrandProcessInformationSearchPlaceEvaluationofalternativesBuyerMotivationConvenientEntrepreneurshipPurchasingBehaviorDiscountsBuyingDecisionProcessPackagingConsumerVouchersAdvertisementHabitualBuyingPurchasingdecisionRiskDecisionMakingDifferentiationCompanyCompetitionsCustomerLoyaltyPromotionPost-purchaseevaluationPeerInfluencePriceNeedrecognitionBuyerBenefitsPriceSensitivityMarketDemandBrandAwarenessCulturalFactorFeedbacksProductsPersonalValuesAwarenessTrendsSocialFactorCulturePersonalFactorBusinessMarketsPersonalityPurchaseFrequencyBusinessSearch forinformationInvestmentStandardizationQualityIncomeLevelTargetMarketTechnologyBrandEquityAgeInfluencersIntangibleSubcultureServicesMarketingEthicsTangibleProfitImpulseBuyingConsumerInsightSocialClassOccupation& LifestyleBiasMarketingPsychologicalFactorEntrepreneurTrust inBrandProcessInformationSearchPlaceEvaluationofalternativesBuyerMotivationConvenientEntrepreneurshipPurchasingBehaviorDiscountsBuyingDecisionProcessPackagingConsumerVouchersAdvertisementHabitualBuyingPurchasingdecisionRiskDecisionMakingDifferentiationCompany

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Competitions
  2. Customer Loyalty
  3. Promotion
  4. Post-purchase evaluation
  5. Peer Influence
  6. Price
  7. Need recognition
  8. Buyer
  9. Benefits
  10. Price Sensitivity
  11. Market Demand
  12. Brand Awareness
  13. Cultural Factor
  14. Feedbacks
  15. Products
  16. Personal Values
  17. Awareness
  18. Trends
  19. Social Factor
  20. Culture
  21. Personal Factor
  22. Business Markets
  23. Personality
  24. Purchase Frequency
  25. Business
  26. Search for information
  27. Investment
  28. Standardization
  29. Quality
  30. Income Level
  31. Target Market
  32. Technology
  33. Brand Equity
  34. Age
  35. Influencers
  36. Intangible
  37. Subculture
  38. Services
  39. Marketing Ethics
  40. Tangible
  41. Profit
  42. Impulse Buying
  43. Consumer Insight
  44. Social Class
  45. Occupation & Lifestyle
  46. Bias
  47. Marketing
  48. Psychological Factor
  49. Entrepreneur
  50. Trust in Brand
  51. Process
  52. Information Search
  53. Place
  54. Evaluation of alternatives
  55. Buyer Motivation
  56. Convenient
  57. Entrepreneurship
  58. Purchasing Behavior
  59. Discounts
  60. Buying Decision Process
  61. Packaging
  62. Consumer
  63. Vouchers
  64. Advertisement
  65. Habitual Buying
  66. Purchasing decision
  67. Risk
  68. Decision Making
  69. Differentiation
  70. Company