SubcultureFeedbacksBuyerMotivationMarketingEthicsDiscountsPost-purchaseevaluationPriceAwarenessCultureTargetMarketConsumerMarketDemandBuyerTrendsVouchersBusinessBenefitsIncomeLevelEntrepreneurSearch forinformationPsychologicalFactorPriceSensitivitySocialClassCulturalFactorPurchasingBehaviorServicesPeerInfluencePlacePackagingTrust inBrandImpulseBuyingProcessBrandAwarenessInformationSearchBiasInvestmentPurchasingdecisionPersonalFactorTechnologyDifferentiationDecisionMakingPersonalityProductsEntrepreneurshipIntangibleRiskConsumerInsightAdvertisementPurchaseFrequencyEvaluationofalternativesBusinessMarketsCompetitionsConvenientPersonalValuesBuyingDecisionProcessOccupation& LifestyleNeedrecognitionInfluencersCompanyAgeSocialFactorTangibleStandardizationPromotionQualityMarketingHabitualBuyingBrandEquityCustomerLoyaltyProfitSubcultureFeedbacksBuyerMotivationMarketingEthicsDiscountsPost-purchaseevaluationPriceAwarenessCultureTargetMarketConsumerMarketDemandBuyerTrendsVouchersBusinessBenefitsIncomeLevelEntrepreneurSearch forinformationPsychologicalFactorPriceSensitivitySocialClassCulturalFactorPurchasingBehaviorServicesPeerInfluencePlacePackagingTrust inBrandImpulseBuyingProcessBrandAwarenessInformationSearchBiasInvestmentPurchasingdecisionPersonalFactorTechnologyDifferentiationDecisionMakingPersonalityProductsEntrepreneurshipIntangibleRiskConsumerInsightAdvertisementPurchaseFrequencyEvaluationofalternativesBusinessMarketsCompetitionsConvenientPersonalValuesBuyingDecisionProcessOccupation& LifestyleNeedrecognitionInfluencersCompanyAgeSocialFactorTangibleStandardizationPromotionQualityMarketingHabitualBuyingBrandEquityCustomerLoyaltyProfit

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Subculture
  2. Feedbacks
  3. Buyer Motivation
  4. Marketing Ethics
  5. Discounts
  6. Post-purchase evaluation
  7. Price
  8. Awareness
  9. Culture
  10. Target Market
  11. Consumer
  12. Market Demand
  13. Buyer
  14. Trends
  15. Vouchers
  16. Business
  17. Benefits
  18. Income Level
  19. Entrepreneur
  20. Search for information
  21. Psychological Factor
  22. Price Sensitivity
  23. Social Class
  24. Cultural Factor
  25. Purchasing Behavior
  26. Services
  27. Peer Influence
  28. Place
  29. Packaging
  30. Trust in Brand
  31. Impulse Buying
  32. Process
  33. Brand Awareness
  34. Information Search
  35. Bias
  36. Investment
  37. Purchasing decision
  38. Personal Factor
  39. Technology
  40. Differentiation
  41. Decision Making
  42. Personality
  43. Products
  44. Entrepreneurship
  45. Intangible
  46. Risk
  47. Consumer Insight
  48. Advertisement
  49. Purchase Frequency
  50. Evaluation of alternatives
  51. Business Markets
  52. Competitions
  53. Convenient
  54. Personal Values
  55. Buying Decision Process
  56. Occupation & Lifestyle
  57. Need recognition
  58. Influencers
  59. Company
  60. Age
  61. Social Factor
  62. Tangible
  63. Standardization
  64. Promotion
  65. Quality
  66. Marketing
  67. Habitual Buying
  68. Brand Equity
  69. Customer Loyalty
  70. Profit