Business Purchase Frequency Marketing Ethics Age Vouchers Services Need recognition Target Market Buying Decision Process Post- purchase evaluation Technology Convenient Differentiation Risk Evaluation of alternatives Investment Intangible Bias Buyer Trends Profit Price Sensitivity Advertisement Products Competitions Entrepreneur Occupation & Lifestyle Tangible Company Influencers Price Buyer Motivation Place Promotion Culture Customer Loyalty Personality Peer Influence Decision Making Purchasing decision Income Level Marketing Consumer Insight Discounts Trust in Brand Social Factor Habitual Buying Consumer Business Markets Personal Values Social Class Standardization Purchasing Behavior Psychological Factor Quality Impulse Buying Awareness Market Demand Subculture Benefits Brand Awareness Packaging Cultural Factor Personal Factor Information Search Search for information Entrepreneurship Process Brand Equity Feedbacks Business Purchase Frequency Marketing Ethics Age Vouchers Services Need recognition Target Market Buying Decision Process Post- purchase evaluation Technology Convenient Differentiation Risk Evaluation of alternatives Investment Intangible Bias Buyer Trends Profit Price Sensitivity Advertisement Products Competitions Entrepreneur Occupation & Lifestyle Tangible Company Influencers Price Buyer Motivation Place Promotion Culture Customer Loyalty Personality Peer Influence Decision Making Purchasing decision Income Level Marketing Consumer Insight Discounts Trust in Brand Social Factor Habitual Buying Consumer Business Markets Personal Values Social Class Standardization Purchasing Behavior Psychological Factor Quality Impulse Buying Awareness Market Demand Subculture Benefits Brand Awareness Packaging Cultural Factor Personal Factor Information Search Search for information Entrepreneurship Process Brand Equity Feedbacks
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Business
Purchase Frequency
Marketing Ethics
Age
Vouchers
Services
Need recognition
Target Market
Buying Decision Process
Post-purchase evaluation
Technology
Convenient
Differentiation
Risk
Evaluation of alternatives
Investment
Intangible
Bias
Buyer
Trends
Profit
Price Sensitivity
Advertisement
Products
Competitions
Entrepreneur
Occupation & Lifestyle
Tangible
Company
Influencers
Price
Buyer Motivation
Place
Promotion
Culture
Customer Loyalty
Personality
Peer Influence
Decision Making
Purchasing decision
Income Level
Marketing
Consumer Insight
Discounts
Trust in Brand
Social Factor
Habitual Buying
Consumer
Business Markets
Personal Values
Social Class
Standardization
Purchasing Behavior
Psychological Factor
Quality
Impulse Buying
Awareness
Market Demand
Subculture
Benefits
Brand Awareness
Packaging
Cultural Factor
Personal Factor
Information Search
Search for information
Entrepreneurship
Process
Brand Equity
Feedbacks