CulturalFactorPersonalValuesTrendsDecisionMakingPost-purchaseevaluationBrandAwarenessProcessMarketingEthicsSocialClassPersonalityIncomeLevelHabitualBuyingTechnologyStandardizationVouchersTangiblePriceSensitivityBrandEquityPurchasingdecisionConsumerNeedrecognitionInfluencersAdvertisementCustomerLoyaltyPriceProfitCompanyInvestmentRiskAgePsychologicalFactorEntrepreneurshipMarketingBuyerCulturePersonalFactorBusinessDiscountsQualityMarketDemandPackagingPlaceDifferentiationCompetitionsSocialFactorFeedbacksOccupation& LifestyleInformationSearchBuyerMotivationPurchasingBehaviorPurchaseFrequencyBiasSubcultureTargetMarketBenefitsPeerInfluenceEntrepreneurAwarenessServicesSearch forinformationProductsTrust inBrandConsumerInsightConvenientBuyingDecisionProcessPromotionImpulseBuyingBusinessMarketsEvaluationofalternativesIntangibleCulturalFactorPersonalValuesTrendsDecisionMakingPost-purchaseevaluationBrandAwarenessProcessMarketingEthicsSocialClassPersonalityIncomeLevelHabitualBuyingTechnologyStandardizationVouchersTangiblePriceSensitivityBrandEquityPurchasingdecisionConsumerNeedrecognitionInfluencersAdvertisementCustomerLoyaltyPriceProfitCompanyInvestmentRiskAgePsychologicalFactorEntrepreneurshipMarketingBuyerCulturePersonalFactorBusinessDiscountsQualityMarketDemandPackagingPlaceDifferentiationCompetitionsSocialFactorFeedbacksOccupation& LifestyleInformationSearchBuyerMotivationPurchasingBehaviorPurchaseFrequencyBiasSubcultureTargetMarketBenefitsPeerInfluenceEntrepreneurAwarenessServicesSearch forinformationProductsTrust inBrandConsumerInsightConvenientBuyingDecisionProcessPromotionImpulseBuyingBusinessMarketsEvaluationofalternativesIntangible

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cultural Factor
  2. Personal Values
  3. Trends
  4. Decision Making
  5. Post-purchase evaluation
  6. Brand Awareness
  7. Process
  8. Marketing Ethics
  9. Social Class
  10. Personality
  11. Income Level
  12. Habitual Buying
  13. Technology
  14. Standardization
  15. Vouchers
  16. Tangible
  17. Price Sensitivity
  18. Brand Equity
  19. Purchasing decision
  20. Consumer
  21. Need recognition
  22. Influencers
  23. Advertisement
  24. Customer Loyalty
  25. Price
  26. Profit
  27. Company
  28. Investment
  29. Risk
  30. Age
  31. Psychological Factor
  32. Entrepreneurship
  33. Marketing
  34. Buyer
  35. Culture
  36. Personal Factor
  37. Business
  38. Discounts
  39. Quality
  40. Market Demand
  41. Packaging
  42. Place
  43. Differentiation
  44. Competitions
  45. Social Factor
  46. Feedbacks
  47. Occupation & Lifestyle
  48. Information Search
  49. Buyer Motivation
  50. Purchasing Behavior
  51. Purchase Frequency
  52. Bias
  53. Subculture
  54. Target Market
  55. Benefits
  56. Peer Influence
  57. Entrepreneur
  58. Awareness
  59. Services
  60. Search for information
  61. Products
  62. Trust in Brand
  63. Consumer Insight
  64. Convenient
  65. Buying Decision Process
  66. Promotion
  67. Impulse Buying
  68. Business Markets
  69. Evaluation of alternatives
  70. Intangible