Cultural Factor Personal Values Trends Decision Making Post- purchase evaluation Brand Awareness Process Marketing Ethics Social Class Personality Income Level Habitual Buying Technology Standardization Vouchers Tangible Price Sensitivity Brand Equity Purchasing decision Consumer Need recognition Influencers Advertisement Customer Loyalty Price Profit Company Investment Risk Age Psychological Factor Entrepreneurship Marketing Buyer Culture Personal Factor Business Discounts Quality Market Demand Packaging Place Differentiation Competitions Social Factor Feedbacks Occupation & Lifestyle Information Search Buyer Motivation Purchasing Behavior Purchase Frequency Bias Subculture Target Market Benefits Peer Influence Entrepreneur Awareness Services Search for information Products Trust in Brand Consumer Insight Convenient Buying Decision Process Promotion Impulse Buying Business Markets Evaluation of alternatives Intangible Cultural Factor Personal Values Trends Decision Making Post- purchase evaluation Brand Awareness Process Marketing Ethics Social Class Personality Income Level Habitual Buying Technology Standardization Vouchers Tangible Price Sensitivity Brand Equity Purchasing decision Consumer Need recognition Influencers Advertisement Customer Loyalty Price Profit Company Investment Risk Age Psychological Factor Entrepreneurship Marketing Buyer Culture Personal Factor Business Discounts Quality Market Demand Packaging Place Differentiation Competitions Social Factor Feedbacks Occupation & Lifestyle Information Search Buyer Motivation Purchasing Behavior Purchase Frequency Bias Subculture Target Market Benefits Peer Influence Entrepreneur Awareness Services Search for information Products Trust in Brand Consumer Insight Convenient Buying Decision Process Promotion Impulse Buying Business Markets Evaluation of alternatives Intangible
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Cultural Factor
Personal Values
Trends
Decision Making
Post-purchase evaluation
Brand Awareness
Process
Marketing Ethics
Social Class
Personality
Income Level
Habitual Buying
Technology
Standardization
Vouchers
Tangible
Price Sensitivity
Brand Equity
Purchasing decision
Consumer
Need recognition
Influencers
Advertisement
Customer Loyalty
Price
Profit
Company
Investment
Risk
Age
Psychological Factor
Entrepreneurship
Marketing
Buyer
Culture
Personal Factor
Business
Discounts
Quality
Market Demand
Packaging
Place
Differentiation
Competitions
Social Factor
Feedbacks
Occupation & Lifestyle
Information Search
Buyer Motivation
Purchasing Behavior
Purchase Frequency
Bias
Subculture
Target Market
Benefits
Peer Influence
Entrepreneur
Awareness
Services
Search for information
Products
Trust in Brand
Consumer Insight
Convenient
Buying Decision Process
Promotion
Impulse Buying
Business Markets
Evaluation of alternatives
Intangible