Personal Values Feedbacks Risk Personality Marketing Entrepreneurship Age Consumer Insight Need recognition Information Search Purchasing decision Social Class Decision Making Impulse Buying Business Personal Factor Products Vouchers Purchase Frequency Business Markets Psychological Factor Convenient Influencers Price Profit Peer Influence Standardization Buyer Discounts Buyer Motivation Evaluation of alternatives Brand Equity Occupation & Lifestyle Company Purchasing Behavior Competitions Subculture Advertisement Process Income Level Consumer Benefits Post- purchase evaluation Entrepreneur Intangible Target Market Social Factor Trust in Brand Technology Marketing Ethics Brand Awareness Search for information Tangible Packaging Cultural Factor Investment Quality Trends Price Sensitivity Place Promotion Culture Customer Loyalty Differentiation Bias Services Awareness Market Demand Habitual Buying Buying Decision Process Personal Values Feedbacks Risk Personality Marketing Entrepreneurship Age Consumer Insight Need recognition Information Search Purchasing decision Social Class Decision Making Impulse Buying Business Personal Factor Products Vouchers Purchase Frequency Business Markets Psychological Factor Convenient Influencers Price Profit Peer Influence Standardization Buyer Discounts Buyer Motivation Evaluation of alternatives Brand Equity Occupation & Lifestyle Company Purchasing Behavior Competitions Subculture Advertisement Process Income Level Consumer Benefits Post- purchase evaluation Entrepreneur Intangible Target Market Social Factor Trust in Brand Technology Marketing Ethics Brand Awareness Search for information Tangible Packaging Cultural Factor Investment Quality Trends Price Sensitivity Place Promotion Culture Customer Loyalty Differentiation Bias Services Awareness Market Demand Habitual Buying Buying Decision Process
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Personal Values
Feedbacks
Risk
Personality
Marketing
Entrepreneurship
Age
Consumer Insight
Need recognition
Information Search
Purchasing decision
Social Class
Decision Making
Impulse Buying
Business
Personal Factor
Products
Vouchers
Purchase Frequency
Business Markets
Psychological Factor
Convenient
Influencers
Price
Profit
Peer Influence
Standardization
Buyer
Discounts
Buyer Motivation
Evaluation of alternatives
Brand Equity
Occupation & Lifestyle
Company
Purchasing Behavior
Competitions
Subculture
Advertisement
Process
Income Level
Consumer
Benefits
Post-purchase evaluation
Entrepreneur
Intangible
Target Market
Social Factor
Trust in Brand
Technology
Marketing Ethics
Brand Awareness
Search for information
Tangible
Packaging
Cultural Factor
Investment
Quality
Trends
Price Sensitivity
Place
Promotion
Culture
Customer Loyalty
Differentiation
Bias
Services
Awareness
Market Demand
Habitual Buying
Buying Decision Process