Cultural Factor Entrepreneur Social Factor Information Search Marketing Buyer Profit Business Markets Marketing Ethics Personality Process Purchase Frequency Age Buyer Motivation Brand Equity Buying Decision Process Target Market Business Technology Risk Consumer Insight Advertisement Consumer Influencers Peer Influence Purchasing Behavior Need recognition Vouchers Psychological Factor Products Convenient Evaluation of alternatives Income Level Customer Loyalty Subculture Personal Values Occupation & Lifestyle Market Demand Culture Bias Awareness Trends Intangible Tangible Brand Awareness Post- purchase evaluation Entrepreneurship Habitual Buying Impulse Buying Services Purchasing decision Trust in Brand Decision Making Company Social Class Differentiation Standardization Price Sensitivity Benefits Packaging Investment Price Personal Factor Place Discounts Promotion Quality Competitions Search for information Feedbacks Cultural Factor Entrepreneur Social Factor Information Search Marketing Buyer Profit Business Markets Marketing Ethics Personality Process Purchase Frequency Age Buyer Motivation Brand Equity Buying Decision Process Target Market Business Technology Risk Consumer Insight Advertisement Consumer Influencers Peer Influence Purchasing Behavior Need recognition Vouchers Psychological Factor Products Convenient Evaluation of alternatives Income Level Customer Loyalty Subculture Personal Values Occupation & Lifestyle Market Demand Culture Bias Awareness Trends Intangible Tangible Brand Awareness Post- purchase evaluation Entrepreneurship Habitual Buying Impulse Buying Services Purchasing decision Trust in Brand Decision Making Company Social Class Differentiation Standardization Price Sensitivity Benefits Packaging Investment Price Personal Factor Place Discounts Promotion Quality Competitions Search for information Feedbacks
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Cultural Factor
Entrepreneur
Social Factor
Information Search
Marketing
Buyer
Profit
Business Markets
Marketing Ethics
Personality
Process
Purchase Frequency
Age
Buyer Motivation
Brand Equity
Buying Decision Process
Target Market
Business
Technology
Risk
Consumer Insight
Advertisement
Consumer
Influencers
Peer Influence
Purchasing Behavior
Need recognition
Vouchers
Psychological Factor
Products
Convenient
Evaluation of alternatives
Income Level
Customer Loyalty
Subculture
Personal Values
Occupation & Lifestyle
Market Demand
Culture
Bias
Awareness
Trends
Intangible
Tangible
Brand Awareness
Post-purchase evaluation
Entrepreneurship
Habitual Buying
Impulse Buying
Services
Purchasing decision
Trust in Brand
Decision Making
Company
Social Class
Differentiation
Standardization
Price Sensitivity
Benefits
Packaging
Investment
Price
Personal Factor
Place
Discounts
Promotion
Quality
Competitions
Search for information
Feedbacks