chartreesbrokenbland chars/minimal tono backstorymissingplayersfailure tofix issuesquicklyjohnnyclipsthroughmapvictimstuckin mapissueswithskinsunable tostun withweaponslight andsoundissuesexitgate noworkdoor slamdoesn'tworkmini gamehud stuckon screenshadowsproject inwronglocationthepuddle ofdoomreturnsragdollto highor lowlobby'sbreakgamecrashcantqueuejohnnymadeevenmore op...newobjectivesdont functioncorrectlyvoicelinesmissing orwronggamedoesn'tlaunchgetsdc'dque so longitdisconnectsyouchartreesbrokenbland chars/minimal tono backstorymissingplayersfailure tofix issuesquicklyjohnnyclipsthroughmapvictimstuckin mapissueswithskinsunable tostun withweaponslight andsoundissuesexitgate noworkdoor slamdoesn'tworkmini gamehud stuckon screenshadowsproject inwronglocationthepuddle ofdoomreturnsragdollto highor lowlobby'sbreakgamecrashcantqueuejohnnymadeevenmore op...newobjectivesdont functioncorrectlyvoicelinesmissing orwronggamedoesn'tlaunchgetsdc'dque so longitdisconnectsyou

TCM bugs / features - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. char trees broken
  2. bland chars/ minimal to no back story
  3. missing players
  4. failure to fix issues quickly
  5. johnny clips through map
  6. victim stuck in map
  7. issues with skins
  8. unable to stun with weapons
  9. light and sound issues
  10. exit gate no work
  11. door slam doesn't work
  12. mini game hud stuck on screen
  13. shadows project in wrong location
  14. the puddle of doom returns
  15. ragdoll to high or low
  16. lobby's break
  17. game crash
  18. cant queue
  19. johnny made even more op...
  20. new objectives dont function correctly
  21. voice lines missing or wrong
  22. game doesn't launch
  23. gets dc'd
  24. que so long it disconnects you