Situational Irony Assonance Foreshadowing Personification Simile Hyperbole Body Language Facial Expression Imagery Mine- en- scene Diagetic Sounds Motif Analogy Rhyme Repetition Verbal Irony Onomatopoeia Anthropomorphism Oxymoron Dramatic Irony Lighting Juxtaposition Flashback Symbolism Alliteration Camera Angles Metaphor Dialogue Rhythm Non- diagetic Sounds Situational Irony Assonance Foreshadowing Personification Simile Hyperbole Body Language Facial Expression Imagery Mine- en- scene Diagetic Sounds Motif Analogy Rhyme Repetition Verbal Irony Onomatopoeia Anthropomorphism Oxymoron Dramatic Irony Lighting Juxtaposition Flashback Symbolism Alliteration Camera Angles Metaphor Dialogue Rhythm Non- diagetic Sounds
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Situational Irony
Assonance
Foreshadowing
Personification
Simile
Hyperbole
Body Language
Facial Expression
Imagery
Mine-en-scene
Diagetic Sounds
Motif
Analogy
Rhyme
Repetition
Verbal Irony
Onomatopoeia
Anthropomorphism
Oxymoron
Dramatic Irony
Lighting
Juxtaposition
Flashback
Symbolism
Alliteration
Camera Angles
Metaphor
Dialogue
Rhythm
Non-diagetic Sounds