Simile Rhyme Non- diagetic sounds Personification Rhythm Dramatic Irony Metaphor Repetition Verbal Irony Foreshadowing Anthropomorphism Onomatopoeia Camera Angles Imagery Oxymoron Analogy Dialogue Lighting Diagetic sounds Facial Expression Symbolism Assonance Hyperbole Motif Juxtaposition Flashback Body Language Alliteration Situational Irony Mise- en- scene Simile Rhyme Non- diagetic sounds Personification Rhythm Dramatic Irony Metaphor Repetition Verbal Irony Foreshadowing Anthropomorphism Onomatopoeia Camera Angles Imagery Oxymoron Analogy Dialogue Lighting Diagetic sounds Facial Expression Symbolism Assonance Hyperbole Motif Juxtaposition Flashback Body Language Alliteration Situational Irony Mise- en- scene
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Rhyme
Non-diagetic sounds
Personification
Rhythm
Dramatic Irony
Metaphor
Repetition
Verbal Irony
Foreshadowing
Anthropomorphism
Onomatopoeia
Camera Angles
Imagery
Oxymoron
Analogy
Dialogue
Lighting
Diagetic sounds
Facial Expression
Symbolism
Assonance
Hyperbole
Motif
Juxtaposition
Flashback
Body Language
Alliteration
Situational Irony
Mise-en-scene