Imagery Dialogue Assonance Juxtaposition Camera Angles Situational Irony Foreshadowing Facial Expression Onomatopoeia Oxymoron Metaphor Repetition Body Language Mise- en- scene Motif Diagetic sounds Simile Symbolism Alliteration Non- diagetic sounds Personification Lighting Anthropomorphism Dramatic Irony Rhythm Analogy Hyperbole Rhyme Verbal Irony Flashback Imagery Dialogue Assonance Juxtaposition Camera Angles Situational Irony Foreshadowing Facial Expression Onomatopoeia Oxymoron Metaphor Repetition Body Language Mise- en- scene Motif Diagetic sounds Simile Symbolism Alliteration Non- diagetic sounds Personification Lighting Anthropomorphism Dramatic Irony Rhythm Analogy Hyperbole Rhyme Verbal Irony Flashback
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Imagery
Dialogue
Assonance
Juxtaposition
Camera Angles
Situational Irony
Foreshadowing
Facial Expression
Onomatopoeia
Oxymoron
Metaphor
Repetition
Body Language
Mise-en-scene
Motif
Diagetic sounds
Simile
Symbolism
Alliteration
Non-diagetic sounds
Personification
Lighting
Anthropomorphism
Dramatic Irony
Rhythm
Analogy
Hyperbole
Rhyme
Verbal Irony
Flashback