Simile Motif Metaphor Juxtaposition Non- diagetic sounds Foreshadowing Personification Hyperbole Alliteration Symbolism Assonance Lighting Situational Irony Free! Anthropomorphism Body Language Verbal Irony Rhyme Rhythm Oxymoron Repetition Analogy Mise- en- scene Flashback Dialogue Imagery Diagetic sounds Camera Angles Facial Expression Dramatic Irony Onomatopoeia Simile Motif Metaphor Juxtaposition Non- diagetic sounds Foreshadowing Personification Hyperbole Alliteration Symbolism Assonance Lighting Situational Irony Free! Anthropomorphism Body Language Verbal Irony Rhyme Rhythm Oxymoron Repetition Analogy Mise- en- scene Flashback Dialogue Imagery Diagetic sounds Camera Angles Facial Expression Dramatic Irony Onomatopoeia
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Motif
Metaphor
Juxtaposition
Non-diagetic sounds
Foreshadowing
Personification
Hyperbole
Alliteration
Symbolism
Assonance
Lighting
Situational Irony
Free!
Anthropomorphism
Body Language
Verbal Irony
Rhyme
Rhythm
Oxymoron
Repetition
Analogy
Mise-en-scene
Flashback
Dialogue
Imagery
Diagetic sounds
Camera Angles
Facial Expression
Dramatic Irony
Onomatopoeia