Foreshadowing Symbolism Mise- en- scene Hyperbole Rhythm Motif Dialogue Verbal Irony Assonance Rhyme Simile Anthropomorphism Alliteration Metaphor Onomatopoeia Body Language Lighting Free! Repetition Camera Angles Flashback Imagery Diagetic sounds Personification Analogy Juxtaposition Oxymoron Situational Irony Facial Expression Dramatic Irony Non- diagetic sounds Foreshadowing Symbolism Mise- en- scene Hyperbole Rhythm Motif Dialogue Verbal Irony Assonance Rhyme Simile Anthropomorphism Alliteration Metaphor Onomatopoeia Body Language Lighting Free! Repetition Camera Angles Flashback Imagery Diagetic sounds Personification Analogy Juxtaposition Oxymoron Situational Irony Facial Expression Dramatic Irony Non- diagetic sounds
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Foreshadowing
Symbolism
Mise-en-scene
Hyperbole
Rhythm
Motif
Dialogue
Verbal Irony
Assonance
Rhyme
Simile
Anthropomorphism
Alliteration
Metaphor
Onomatopoeia
Body Language
Lighting
Free!
Repetition
Camera Angles
Flashback
Imagery
Diagetic sounds
Personification
Analogy
Juxtaposition
Oxymoron
Situational Irony
Facial Expression
Dramatic Irony
Non-diagetic sounds