Oxymoron Lighting Flashback Dialogue Mise- en- scene Facial Expression Personification Assonance Rhyme Repetition Symbolism Anthropomorphism Non- diagetic sounds Situational Irony Hyperbole Dramatic Irony Onomatopoeia Alliteration Motif Metaphor Diagetic sounds Foreshadowing Rhythm Body Language Verbal Irony Simile Camera Angles Imagery Analogy Juxtaposition Oxymoron Lighting Flashback Dialogue Mise- en- scene Facial Expression Personification Assonance Rhyme Repetition Symbolism Anthropomorphism Non- diagetic sounds Situational Irony Hyperbole Dramatic Irony Onomatopoeia Alliteration Motif Metaphor Diagetic sounds Foreshadowing Rhythm Body Language Verbal Irony Simile Camera Angles Imagery Analogy Juxtaposition
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Oxymoron
Lighting
Flashback
Dialogue
Mise-en-scene
Facial Expression
Personification
Assonance
Rhyme
Repetition
Symbolism
Anthropomorphism
Non-diagetic sounds
Situational Irony
Hyperbole
Dramatic Irony
Onomatopoeia
Alliteration
Motif
Metaphor
Diagetic sounds
Foreshadowing
Rhythm
Body Language
Verbal Irony
Simile
Camera Angles
Imagery
Analogy
Juxtaposition