Metaphor Non- diagetic sounds Foreshadowing Anthropomorphism Facial Expression Diagetic sounds Alliteration Imagery Hyperbole Personification Analogy Dialogue Juxtaposition Simile Flashback Mise- en- scene Verbal Irony Camera Angles Motif Lighting Rhyme Repetition Oxymoron Rhythm Body Language Dramatic Irony Symbolism Onomatopoeia Assonance Situational Irony Metaphor Non- diagetic sounds Foreshadowing Anthropomorphism Facial Expression Diagetic sounds Alliteration Imagery Hyperbole Personification Analogy Dialogue Juxtaposition Simile Flashback Mise- en- scene Verbal Irony Camera Angles Motif Lighting Rhyme Repetition Oxymoron Rhythm Body Language Dramatic Irony Symbolism Onomatopoeia Assonance Situational Irony
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Metaphor
Non-diagetic sounds
Foreshadowing
Anthropomorphism
Facial Expression
Diagetic sounds
Alliteration
Imagery
Hyperbole
Personification
Analogy
Dialogue
Juxtaposition
Simile
Flashback
Mise-en-scene
Verbal Irony
Camera Angles
Motif
Lighting
Rhyme
Repetition
Oxymoron
Rhythm
Body Language
Dramatic Irony
Symbolism
Onomatopoeia
Assonance
Situational Irony