Motif Foreshadowing Analogy Mise- en- scene Verbal Irony Facial Expression Dramatic Irony Rhythm Simile Flashback Non- diagetic sounds Situational Irony Symbolism Anthropomorphism Rhyme Juxtaposition Imagery Personification Camera Angles Lighting Metaphor Dialogue Repetition Onomatopoeia Assonance Oxymoron Hyperbole Diagetic sounds Alliteration Body Language Motif Foreshadowing Analogy Mise- en- scene Verbal Irony Facial Expression Dramatic Irony Rhythm Simile Flashback Non- diagetic sounds Situational Irony Symbolism Anthropomorphism Rhyme Juxtaposition Imagery Personification Camera Angles Lighting Metaphor Dialogue Repetition Onomatopoeia Assonance Oxymoron Hyperbole Diagetic sounds Alliteration Body Language
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Motif
Foreshadowing
Analogy
Mise-en-scene
Verbal Irony
Facial Expression
Dramatic Irony
Rhythm
Simile
Flashback
Non-diagetic sounds
Situational Irony
Symbolism
Anthropomorphism
Rhyme
Juxtaposition
Imagery
Personification
Camera Angles
Lighting
Metaphor
Dialogue
Repetition
Onomatopoeia
Assonance
Oxymoron
Hyperbole
Diagetic sounds
Alliteration
Body Language