stakes felt really high modern audience/new audience learned lessons for DAI verbal jabs the story is heading in good direction didn't like the qunari design fix the hinterlands problem Free! the combat is really fun it feels like bioware/DA is back it's a "tactical" game care for the story more than gameplay the style/design changed with every game darkspawn design mentioned talking about the hair neve/harding guilttrip stakes felt really high modern audience/new audience learned lessons for DAI verbal jabs the story is heading in good direction didn't like the qunari design fix the hinterlands problem Free! the combat is really fun it feels like bioware/DA is back it's a "tactical" game care for the story more than gameplay the style/design changed with every game darkspawn design mentioned talking about the hair neve/harding guilttrip
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
stakes
felt really high
modern audience/new audience
learned lessons for DAI
verbal jabs
the story is heading in good direction
didn't like the qunari design
fix the hinterlands problem
Free!
the combat is really fun
it feels like bioware/DA is back
it's a "tactical" game
care for the story more than gameplay
the style/design changed with every game
darkspawn design mentioned
talking about the hair
neve/harding guilttrip