thestyle/designchangedwith everygameverbaljabsthecombat isreally funneve/hardingguilttripstakesfelt reallyhighit's a"tactical"gamefix thehinterlandsproblemcare forthe storymore thangameplaylearnedlessonsfor DAIthe storyis headingin gooddirectiontalkingaboutthe hairFree!modernaudience/newaudienceit feels likebioware/DAis backdarkspawndesignmentioneddidn't likethe qunaridesignthestyle/designchangedwith everygameverbaljabsthecombat isreally funneve/hardingguilttripstakesfelt reallyhighit's a"tactical"gamefix thehinterlandsproblemcare forthe storymore thangameplaylearnedlessonsfor DAIthe storyis headingin gooddirectiontalkingaboutthe hairFree!modernaudience/newaudienceit feels likebioware/DAis backdarkspawndesignmentioneddidn't likethe qunaridesign

DRAGON AGE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the style/design changed with every game
  2. verbal jabs
  3. the combat is really fun
  4. neve/harding guilttrip
  5. stakes felt really high
  6. it's a "tactical" game
  7. fix the hinterlands problem
  8. care for the story more than gameplay
  9. learned lessons for DAI
  10. the story is heading in good direction
  11. talking about the hair
  12. Free!
  13. modern audience/new audience
  14. it feels like bioware/DA is back
  15. darkspawn design mentioned
  16. didn't like the qunari design