talking about the hair modern audience/new audience verbal jabs darkspawn design mentioned care for the story more than gameplay stakes felt really high didn't like the qunari design the style/design changed with every game fix the hinterlands problem the story is heading in good direction learned lessons for DAI the combat is really fun Free! neve/harding guilttrip it's a "tactical" game it feels like bioware/DA is back talking about the hair modern audience/new audience verbal jabs darkspawn design mentioned care for the story more than gameplay stakes felt really high didn't like the qunari design the style/design changed with every game fix the hinterlands problem the story is heading in good direction learned lessons for DAI the combat is really fun Free! neve/harding guilttrip it's a "tactical" game it feels like bioware/DA is back
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
talking about the hair
modern audience/new audience
verbal jabs
darkspawn design mentioned
care for the story more than gameplay
stakes
felt really high
didn't like the qunari design
the style/design changed with every game
fix the hinterlands problem
the story is heading in good direction
learned lessons for DAI
the combat is really fun
Free!
neve/harding guilttrip
it's a "tactical" game
it feels like bioware/DA is back