didn't like the qunari design it feels like bioware/DA is back care for the story more than gameplay Free! fix the hinterlands problem the story is heading in good direction it's a "tactical" game neve/harding guilttrip stakes felt really high modern audience/new audience darkspawn design mentioned verbal jabs learned lessons for DAI the style/design changed with every game talking about the hair the combat is really fun didn't like the qunari design it feels like bioware/DA is back care for the story more than gameplay Free! fix the hinterlands problem the story is heading in good direction it's a "tactical" game neve/harding guilttrip stakes felt really high modern audience/new audience darkspawn design mentioned verbal jabs learned lessons for DAI the style/design changed with every game talking about the hair the combat is really fun
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
didn't like the qunari design
it feels like bioware/DA is back
care for the story more than gameplay
Free!
fix the hinterlands problem
the story is heading in good direction
it's a "tactical" game
neve/harding guilttrip
stakes
felt really high
modern audience/new audience
darkspawn design mentioned
verbal jabs
learned lessons for DAI
the style/design changed with every game
talking about the hair
the combat is really fun