TypographyHueHierarchyMonochromaticContinuityRGBCoolColorsProximityBalanceColorWheelShapeAccessibilityLineRhythmCMYKEmphasisPrimaryColorsHarmonyWhitespaceIntensityorBrightnessShadeAlignmentWarmColorsUnityGrayscaleTextureColorModeNeutralColorsPatternFormComplementaryColorsIntermediateColorsProportionor ScaleHexidecimalValue orHex CodeValueAnalogousColorsColorTheoryColorSaturationTintContrastSecondaryColorsTypographyHueHierarchyMonochromaticContinuityRGBCoolColorsProximityBalanceColorWheelShapeAccessibilityLineRhythmCMYKEmphasisPrimaryColorsHarmonyWhitespaceIntensityorBrightnessShadeAlignmentWarmColorsUnityGrayscaleTextureColorModeNeutralColorsPatternFormComplementaryColorsIntermediateColorsProportionor ScaleHexidecimalValue orHex CodeValueAnalogousColorsColorTheoryColorSaturationTintContrastSecondaryColors

Graphic Design Basics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Typography
  2. Hue
  3. Hierarchy
  4. Monochromatic
  5. Continuity
  6. RGB
  7. Cool Colors
  8. Proximity
  9. Balance
  10. Color Wheel
  11. Shape
  12. Accessibility
  13. Line
  14. Rhythm
  15. CMYK
  16. Emphasis
  17. Primary Colors
  18. Harmony
  19. Whitespace
  20. Intensity or Brightness
  21. Shade
  22. Alignment
  23. Warm Colors
  24. Unity
  25. Grayscale
  26. Texture
  27. Color Mode
  28. Neutral Colors
  29. Pattern
  30. Form
  31. Complementary Colors
  32. Intermediate Colors
  33. Proportion or Scale
  34. Hexidecimal Value or Hex Code
  35. Value
  36. Analogous Colors
  37. Color Theory
  38. Color
  39. Saturation
  40. Tint
  41. Contrast
  42. Secondary Colors