PatternRhythmHueAccessibilityTintContrastIntermediateColorsBalanceFormContinuityShapeSecondaryColorsComplementaryColorsNeutralColorsPrimaryColorsIntensityorBrightnessCoolColorsCMYKColorWheelLineAlignmentWhitespaceColorShadeColorTheoryWarmColorsUnityValueTypographyGrayscaleHarmonyTextureEmphasisMonochromaticColorModeHexidecimalValue orHex CodeAnalogousColorsHierarchyProportionor ScaleSaturationRGBProximityPatternRhythmHueAccessibilityTintContrastIntermediateColorsBalanceFormContinuityShapeSecondaryColorsComplementaryColorsNeutralColorsPrimaryColorsIntensityorBrightnessCoolColorsCMYKColorWheelLineAlignmentWhitespaceColorShadeColorTheoryWarmColorsUnityValueTypographyGrayscaleHarmonyTextureEmphasisMonochromaticColorModeHexidecimalValue orHex CodeAnalogousColorsHierarchyProportionor ScaleSaturationRGBProximity

Graphic Design Basics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pattern
  2. Rhythm
  3. Hue
  4. Accessibility
  5. Tint
  6. Contrast
  7. Intermediate Colors
  8. Balance
  9. Form
  10. Continuity
  11. Shape
  12. Secondary Colors
  13. Complementary Colors
  14. Neutral Colors
  15. Primary Colors
  16. Intensity or Brightness
  17. Cool Colors
  18. CMYK
  19. Color Wheel
  20. Line
  21. Alignment
  22. Whitespace
  23. Color
  24. Shade
  25. Color Theory
  26. Warm Colors
  27. Unity
  28. Value
  29. Typography
  30. Grayscale
  31. Harmony
  32. Texture
  33. Emphasis
  34. Monochromatic
  35. Color Mode
  36. Hexidecimal Value or Hex Code
  37. Analogous Colors
  38. Hierarchy
  39. Proportion or Scale
  40. Saturation
  41. RGB
  42. Proximity