ShapeUnityPrimaryColorsTypographyCMYKColorModeRGBTextureNeutralColorsAccessibilityWarmColorsWhitespaceColorWheelPatternProximityMonochromaticHierarchyRhythmColorHexidecimalValue orHex CodeIntermediateColorsEmphasisProportionor ScaleSaturationLineTintAnalogousColorsShadeIntensityorBrightnessHarmonyAlignmentComplementaryColorsContrastFormValueSecondaryColorsHueCoolColorsGrayscaleContinuityColorTheoryBalanceShapeUnityPrimaryColorsTypographyCMYKColorModeRGBTextureNeutralColorsAccessibilityWarmColorsWhitespaceColorWheelPatternProximityMonochromaticHierarchyRhythmColorHexidecimalValue orHex CodeIntermediateColorsEmphasisProportionor ScaleSaturationLineTintAnalogousColorsShadeIntensityorBrightnessHarmonyAlignmentComplementaryColorsContrastFormValueSecondaryColorsHueCoolColorsGrayscaleContinuityColorTheoryBalance

Graphic Design Basics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shape
  2. Unity
  3. Primary Colors
  4. Typography
  5. CMYK
  6. Color Mode
  7. RGB
  8. Texture
  9. Neutral Colors
  10. Accessibility
  11. Warm Colors
  12. Whitespace
  13. Color Wheel
  14. Pattern
  15. Proximity
  16. Monochromatic
  17. Hierarchy
  18. Rhythm
  19. Color
  20. Hexidecimal Value or Hex Code
  21. Intermediate Colors
  22. Emphasis
  23. Proportion or Scale
  24. Saturation
  25. Line
  26. Tint
  27. Analogous Colors
  28. Shade
  29. Intensity or Brightness
  30. Harmony
  31. Alignment
  32. Complementary Colors
  33. Contrast
  34. Form
  35. Value
  36. Secondary Colors
  37. Hue
  38. Cool Colors
  39. Grayscale
  40. Continuity
  41. Color Theory
  42. Balance