CMYKContinuityColorTheoryPrimaryColorsHueColorIntensityorBrightnessCoolColorsRGBRhythmEmphasisMonochromaticColorWheelProportionor ScaleAnalogousColorsHarmonySaturationShapeNeutralColorsFormShadeColorModePatternWhitespaceAccessibilityBalanceComplementaryColorsAlignmentLineHexidecimalValue orHex CodeTextureUnityHierarchyTypographyIntermediateColorsValueWarmColorsContrastProximityTintSecondaryColorsGrayscaleCMYKContinuityColorTheoryPrimaryColorsHueColorIntensityorBrightnessCoolColorsRGBRhythmEmphasisMonochromaticColorWheelProportionor ScaleAnalogousColorsHarmonySaturationShapeNeutralColorsFormShadeColorModePatternWhitespaceAccessibilityBalanceComplementaryColorsAlignmentLineHexidecimalValue orHex CodeTextureUnityHierarchyTypographyIntermediateColorsValueWarmColorsContrastProximityTintSecondaryColorsGrayscale

Graphic Design Basics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CMYK
  2. Continuity
  3. Color Theory
  4. Primary Colors
  5. Hue
  6. Color
  7. Intensity or Brightness
  8. Cool Colors
  9. RGB
  10. Rhythm
  11. Emphasis
  12. Monochromatic
  13. Color Wheel
  14. Proportion or Scale
  15. Analogous Colors
  16. Harmony
  17. Saturation
  18. Shape
  19. Neutral Colors
  20. Form
  21. Shade
  22. Color Mode
  23. Pattern
  24. Whitespace
  25. Accessibility
  26. Balance
  27. Complementary Colors
  28. Alignment
  29. Line
  30. Hexidecimal Value or Hex Code
  31. Texture
  32. Unity
  33. Hierarchy
  34. Typography
  35. Intermediate Colors
  36. Value
  37. Warm Colors
  38. Contrast
  39. Proximity
  40. Tint
  41. Secondary Colors
  42. Grayscale