ProximityColorWheelHueTypographyProportionor ScaleTextureShapeTintUnityColorTheoryCoolColorsLineFormEmphasisPrimaryColorsShadeAlignmentSecondaryColorsHexidecimalValue orHex CodeIntensityorBrightnessHierarchyGrayscaleContinuityValueNeutralColorsBalanceAccessibilityAnalogousColorsComplementaryColorsIntermediateColorsColorModeMonochromaticContrastHarmonyRhythmColorWhitespaceCMYKSaturationPatternRGBWarmColorsProximityColorWheelHueTypographyProportionor ScaleTextureShapeTintUnityColorTheoryCoolColorsLineFormEmphasisPrimaryColorsShadeAlignmentSecondaryColorsHexidecimalValue orHex CodeIntensityorBrightnessHierarchyGrayscaleContinuityValueNeutralColorsBalanceAccessibilityAnalogousColorsComplementaryColorsIntermediateColorsColorModeMonochromaticContrastHarmonyRhythmColorWhitespaceCMYKSaturationPatternRGBWarmColors

Graphic Design Basics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Proximity
  2. Color Wheel
  3. Hue
  4. Typography
  5. Proportion or Scale
  6. Texture
  7. Shape
  8. Tint
  9. Unity
  10. Color Theory
  11. Cool Colors
  12. Line
  13. Form
  14. Emphasis
  15. Primary Colors
  16. Shade
  17. Alignment
  18. Secondary Colors
  19. Hexidecimal Value or Hex Code
  20. Intensity or Brightness
  21. Hierarchy
  22. Grayscale
  23. Continuity
  24. Value
  25. Neutral Colors
  26. Balance
  27. Accessibility
  28. Analogous Colors
  29. Complementary Colors
  30. Intermediate Colors
  31. Color Mode
  32. Monochromatic
  33. Contrast
  34. Harmony
  35. Rhythm
  36. Color
  37. Whitespace
  38. CMYK
  39. Saturation
  40. Pattern
  41. RGB
  42. Warm Colors