AlignmentProportionor ScaleContrastComplementaryColorsEmphasisWhitespaceIntermediateColorsTypographyAnalogousColorsMonochromaticHexidecimalValue orHex CodeShadeProximityLineCoolColorsWarmColorsValueContinuityRGBGrayscaleHarmonyPatternBalanceCMYKUnityColorTextureTintColorModeHierarchyPrimaryColorsIntensityorBrightnessColorTheorySecondaryColorsShapeRhythmSaturationColorWheelAccessibilityNeutralColorsFormHueAlignmentProportionor ScaleContrastComplementaryColorsEmphasisWhitespaceIntermediateColorsTypographyAnalogousColorsMonochromaticHexidecimalValue orHex CodeShadeProximityLineCoolColorsWarmColorsValueContinuityRGBGrayscaleHarmonyPatternBalanceCMYKUnityColorTextureTintColorModeHierarchyPrimaryColorsIntensityorBrightnessColorTheorySecondaryColorsShapeRhythmSaturationColorWheelAccessibilityNeutralColorsFormHue

Graphic Design Basics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Alignment
  2. Proportion or Scale
  3. Contrast
  4. Complementary Colors
  5. Emphasis
  6. Whitespace
  7. Intermediate Colors
  8. Typography
  9. Analogous Colors
  10. Monochromatic
  11. Hexidecimal Value or Hex Code
  12. Shade
  13. Proximity
  14. Line
  15. Cool Colors
  16. Warm Colors
  17. Value
  18. Continuity
  19. RGB
  20. Grayscale
  21. Harmony
  22. Pattern
  23. Balance
  24. CMYK
  25. Unity
  26. Color
  27. Texture
  28. Tint
  29. Color Mode
  30. Hierarchy
  31. Primary Colors
  32. Intensity or Brightness
  33. Color Theory
  34. Secondary Colors
  35. Shape
  36. Rhythm
  37. Saturation
  38. Color Wheel
  39. Accessibility
  40. Neutral Colors
  41. Form
  42. Hue