TextureHexidecimalValue orHex CodeAlignmentWarmColorsNeutralColorsValueCMYKUnityShapeMonochromaticColorTheoryTintGrayscaleCoolColorsHierarchyIntermediateColorsTypographyColorModeHarmonyAccessibilityAnalogousColorsBalanceFormRhythmWhitespaceComplementaryColorsProximityColorWheelHueIntensityorBrightnessPrimaryColorsEmphasisPatternSecondaryColorsProportionor ScaleContrastContinuitySaturationRGBLineColorShadeTextureHexidecimalValue orHex CodeAlignmentWarmColorsNeutralColorsValueCMYKUnityShapeMonochromaticColorTheoryTintGrayscaleCoolColorsHierarchyIntermediateColorsTypographyColorModeHarmonyAccessibilityAnalogousColorsBalanceFormRhythmWhitespaceComplementaryColorsProximityColorWheelHueIntensityorBrightnessPrimaryColorsEmphasisPatternSecondaryColorsProportionor ScaleContrastContinuitySaturationRGBLineColorShade

Graphic Design Basics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Texture
  2. Hexidecimal Value or Hex Code
  3. Alignment
  4. Warm Colors
  5. Neutral Colors
  6. Value
  7. CMYK
  8. Unity
  9. Shape
  10. Monochromatic
  11. Color Theory
  12. Tint
  13. Grayscale
  14. Cool Colors
  15. Hierarchy
  16. Intermediate Colors
  17. Typography
  18. Color Mode
  19. Harmony
  20. Accessibility
  21. Analogous Colors
  22. Balance
  23. Form
  24. Rhythm
  25. Whitespace
  26. Complementary Colors
  27. Proximity
  28. Color Wheel
  29. Hue
  30. Intensity or Brightness
  31. Primary Colors
  32. Emphasis
  33. Pattern
  34. Secondary Colors
  35. Proportion or Scale
  36. Contrast
  37. Continuity
  38. Saturation
  39. RGB
  40. Line
  41. Color
  42. Shade