ColorTheoryComplementaryColorsCMYKSecondaryColorsTextureIntensityorBrightnessUnityAccessibilityGrayscaleProportionor ScalePrimaryColorsValueContinuityHueNeutralColorsMonochromaticRGBBalanceHexidecimalValue orHex CodeAlignmentHarmonyWarmColorsWhitespaceSaturationTypographyHierarchyCoolColorsTintRhythmShadeIntermediateColorsColorModePatternEmphasisShapeColorFormAnalogousColorsLineContrastColorWheelProximityColorTheoryComplementaryColorsCMYKSecondaryColorsTextureIntensityorBrightnessUnityAccessibilityGrayscaleProportionor ScalePrimaryColorsValueContinuityHueNeutralColorsMonochromaticRGBBalanceHexidecimalValue orHex CodeAlignmentHarmonyWarmColorsWhitespaceSaturationTypographyHierarchyCoolColorsTintRhythmShadeIntermediateColorsColorModePatternEmphasisShapeColorFormAnalogousColorsLineContrastColorWheelProximity

Graphic Design Basics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Color Theory
  2. Complementary Colors
  3. CMYK
  4. Secondary Colors
  5. Texture
  6. Intensity or Brightness
  7. Unity
  8. Accessibility
  9. Grayscale
  10. Proportion or Scale
  11. Primary Colors
  12. Value
  13. Continuity
  14. Hue
  15. Neutral Colors
  16. Monochromatic
  17. RGB
  18. Balance
  19. Hexidecimal Value or Hex Code
  20. Alignment
  21. Harmony
  22. Warm Colors
  23. Whitespace
  24. Saturation
  25. Typography
  26. Hierarchy
  27. Cool Colors
  28. Tint
  29. Rhythm
  30. Shade
  31. Intermediate Colors
  32. Color Mode
  33. Pattern
  34. Emphasis
  35. Shape
  36. Color
  37. Form
  38. Analogous Colors
  39. Line
  40. Contrast
  41. Color Wheel
  42. Proximity