ColorTheoryPrimaryColorsSecondaryColorsShadeNeutralColorsUnityProportionor ScaleAnalogousColorsTypographyColorWheelSaturationColorModeLineAccessibilityContinuityRGBValueRhythmMonochromaticContrastHarmonyTintFormIntermediateColorsHueComplementaryColorsWarmColorsEmphasisHierarchyWhitespacePatternBalanceShapeCoolColorsProximityColorHexidecimalValue orHex CodeIntensityorBrightnessTextureAlignmentGrayscaleCMYKColorTheoryPrimaryColorsSecondaryColorsShadeNeutralColorsUnityProportionor ScaleAnalogousColorsTypographyColorWheelSaturationColorModeLineAccessibilityContinuityRGBValueRhythmMonochromaticContrastHarmonyTintFormIntermediateColorsHueComplementaryColorsWarmColorsEmphasisHierarchyWhitespacePatternBalanceShapeCoolColorsProximityColorHexidecimalValue orHex CodeIntensityorBrightnessTextureAlignmentGrayscaleCMYK

Graphic Design Basics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Color Theory
  2. Primary Colors
  3. Secondary Colors
  4. Shade
  5. Neutral Colors
  6. Unity
  7. Proportion or Scale
  8. Analogous Colors
  9. Typography
  10. Color Wheel
  11. Saturation
  12. Color Mode
  13. Line
  14. Accessibility
  15. Continuity
  16. RGB
  17. Value
  18. Rhythm
  19. Monochromatic
  20. Contrast
  21. Harmony
  22. Tint
  23. Form
  24. Intermediate Colors
  25. Hue
  26. Complementary Colors
  27. Warm Colors
  28. Emphasis
  29. Hierarchy
  30. Whitespace
  31. Pattern
  32. Balance
  33. Shape
  34. Cool Colors
  35. Proximity
  36. Color
  37. Hexidecimal Value or Hex Code
  38. Intensity or Brightness
  39. Texture
  40. Alignment
  41. Grayscale
  42. CMYK